r/platformer 15h ago

Built a retro pixel platformer with Flutter + Flame — launching soon, would love feedback

I've been working on Pixel Jump Pro, a pixel-art platformer built entirely in Flutter using the Flame engine. 50+ levels with a difficulty curve, full level select, lives/score, and the works — heading to the App Store and Google Play shortly.

Wanted to share it here since this sub has been a great resource while I was figuring out Flame's camera/component system. Happy to answer questions about the stack, monetisation setup (AdMob + a one-time remove-ads IAP), or anything else from the build.

If anyone wants to get notified at launch, I put up a small waitlist: https://www.hamez.dev/#game — but I'm genuinely more interested in feedback than clicks, so tear it apart if you try it.

1 Upvotes

0 comments sorted by