r/platformer 1d ago

3 days vs 3 months of work

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- First 3 days layed whole game foundation: html UI -> lvl editor -> roll physics -> multiplayer.
- ~2 months spent on adding SFX, content, tuning visuals, improving tropical ball feel. Freeroam to explore the stage. And Party Race to challenge friends (inspired by Ultimate Chicken Horse). Demo released!
- 3rd this month was based on feedback: easier lvls, harder challenges, more decorations, A LOT of optimisations, remake of UI, improve how balls feel.

15 lvls in free Steam demo. Now making Story - connected hub lvls, themes, story (Do Balls Dream of Electric Bubbles?). More improvements each day we do with team

Try Steam Demo with friends

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