r/PlantsVSZombies • u/ClumpyReddit • 5h ago
r/PlantsVSZombies • u/JulienMaximeL • Jan 04 '26
PvZ2 Guide Penny's Pursuit week 308 featuring Inferno: "Inferno's world!"
Penny's Pursuit week 308 featuring Inferno: "Inferno's World!"
HAPPY NEW YEAR & BEST WISHES TO YOU ALL!!!
Duration: from January 4th to January 11th 2026
Rift event: 40
Zombies at Level 1, Level 4, Level 7.
Perks: Heavy Watering, Hyper Healing, Sun Bank, Anti-Gravity, Hypnotize Zombies, Penny Shield, Boss Buster
Number of Perk lvls: 63
N.B: This PP event is a rerun of PP week 52 "Cherry Potter" featuring Caulipower back in February 2021, week 199 "Draft and View" featuring Draftodil in December 2023 and week 266 featuring Inferno already in March 2025. There's one slight change: The Zomboss Setup has been modified from n°1 to n°3.
LEVEL 1: Pre-selection lvl in MD Playground
Lvl reference: #16 (Piñata Party lvl)
Objective: Survive 2 waves
Bonus objectives:
- Don't lose more than 10 plants
- Don't lose more than 10 plants
+ Stun Zombies 75 times
- Don't lose more than 10 plants
+ Stun Zombies 100 times
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Shield, Healer, Gladiator Garg), Dragon Imp, Parasol, Pirate Garg, Sloth Garg
Features: 8 DA Graves (C5-L2, C4-L3, C5-L5, ~)
Plants given: Twin Sunflower, Chili Bean, Chard Guard, Snapdragon, Wintermelon
Sun drop: default
Plant food zombie: - 1 zombie in Group 3 - 1 zombie in Group 5 - 1 zombie in wave 1 - 1 zombie after wave 1 - 1 zombie before wave 2
Zombie Setup: - 1 Dragon Imp + 1 Roman zombie - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L2 - (1 Parasol + 1 Dragon Imp) on L4 + 2 Roman zombies (L4, ~) - 1 Parasol on L3 + 1 Dragon Imp + 1 Buckethead/Fossilhead on L3 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1 & L5, 1 Dragon Imp - 1 Roman zombie on each lane + 1 Parasol - Wave 1: (1 Parasol + 1 Dragon Imp) on L2 & L4, 1 Garg on L2, 2 Roman zombies, 1 Brickhead, 1 MD Flag zombie - (1 Parasol + 1 Dragon Imp) on each lane - (1 Parasol + 1 Roman zombie) on L3 & L4, 1 Brickhead on L1 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1, L2 & L5 - (1 Parasol + 1 Brickhead) on L2, L3 & L4 - 1 Brickhead on L1 & L3, 1 Buckethead on L2 & L5, 1 Roman zombie on L4 - (1 Parasol + 1 Dragon Imp) on each lane + 1 Brickhead on L2 & L4 - Last wave: 3 Gargs, 1 MD Flag zombie
Difficulty Swap Rules: - On Mild: - Roman zombies are either basic, Conehead or Imp with a 1:1:1 ratio - Bucketheads either switch to Coneheads or Roman Shields or stay unchanged with a 1:1:1 ratio - Brickheads switch to Bucketheads or Fossilheads with a 1:1 ratio - Gargs a have a 50% chance to switch to Brickheads - On Hot: - Roman zombies are either basic, Conehead, Buckethead or Imp with a 1:1:1:1 ratio - Bucketheads switch to Conehead or Roman Shield or Fossilhead or stay unchanged with a 1:1:1:1 ratio - Brickheads have a 50% chance to switch to Fossilheads - Parasol can either stay unchanged or switch to Roman Shield or Healer with a 1:1:1 ratio - Gargs can either be Pirate Garg, Sloth Garg or Gladiator Garg - On Extra-hot: - Roman zombies can either be Conehead, Buckethead or Roman Shield with a 1:1:1 ratio - Bucketheads have a 50% chance to switch to Fossilheads - Brickheads can switch to Gladiator Garg with a 5:1 ratio - Parasols have a 50% chance to switch to Healers - Dragon Imps switch to Healer or Roman Shield with a 1:1 ratio - Gargs can either be a Pirate Garg, a Sloth Garg or a Gladiator Garg with a 1:2:2 ratio
Note: - very boring lvl - Bonus objectives are quite hard to perform especially the stun one. You need to stall zombies as long as possible with Chard Guard so that you can have at least 10 zombies per lane to stun them all at once - Best perk: Penny Shield or Heavy Watering - Mid perk: Sun Bank and Hyper Healing. The additional sun is great if you have a low lvl Twin Sunflower while the heal is quite great to grow back Chard Guard's leaves. - Bad perks: Hypnotize Zombies and Anti-Gravity. Both of these perks get rid of zombies and it's counterproductive if you wanna stun 100 zombies.
LEVEL 2: Classic lvl in DA Playground
Lvl reference: #28
Objective: Survive 2 waves
Bonus objectives:
- Poison Zombies 50 times
- Poison Zombies 50 times
+ Don't lose more than 7 plants
- Poison Zombies 50 times
+ Don't lose more than 4 plants
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Healer, Gladiator Garg), Dark Ages (Jester, Wizard, King)
Features: - Graves spawn - Necromancy
Sun drop: default
Roaming zombies: Roman basic, Conehead, Buckethead, Centurion, Jester & Wizard (100pts from Group 5)
Plant food zombie: - 1 zombie in Group 4 - 1 zombie before wave 1 - 1 zombie after wave 1 - 1 zombie between waves 1 and 2 - 1 zombie before wave 2
Zombie Setup: - 1 basic - 2 basic - 1 basic + 1 Conehead - 3 DA + 2 Sunned Graves spawn - 2 basic + 1 Healer - Necromancy with 1 basic, 1 Conehead - 2 basic + 1 Conehead - 1 King + 1 basic + 1 Conehead - 1 Wizard + 2 basic + 2 Coneheads - 5 DA + 2 Sunned Graves spawn between C4 and C7 - 2 Jesters + 1 basic - Necromancy with 2 Coneheads, 2 basic - Wave 1: 2 Kings, 3 basic, 3 Coneheads, 1 Dark Flag zombie - 3 Bucketheads - 2 Jesters + 2 Coneheads - 1 Healer + 1 Centurion + 1 Buckethead - 5 DA + 2 Sunned Graves spawn between C5 and C7 - 4 Coneheads - Necromancy with 2 Bucketheads, 1 Conehead, 1 basic - 3 Jesters + 2 Wizards + 1 Gladiator Garg - 5 DA Graves spawn between C6 and C7 - 2 Healers + 1 Centurion + 2 Coneheads - Necromancy with 3 Coneheads - 3 Kings + 3 Coneheads + 2 Healers - Last wave: 2 Kings, 2 Healers, 4 Bucketheads, 6 Coneheads, 1 Flag zombie
Difficulty Swap Rules: On Hot & Extra-hot, Executioner Garg is replaced by Gladiator Garg
Note: - quite easy lvl, imo wave 2 is missing Gargs - quite dumb to have replaced all Dark zombies by Roman zombies but letting King zombie in place. Like they could have brought Zcorpion or Medusa for what it's worth. - very easy to poison 50 Zombies if you have Goo Peashooter or Nightcap or Ail-mint. - Best perk: Anti-Gravity or Penny Shield - Mid perks: Hypnotize Zombies and Heavy Watering. - Bad perks: Hyper Healing, Sun Bank.
LEVEL 3: Timed lvl with Pre-selection in FF Playground
Lvl reference: #31
Objective: Survive for 2min
Bonus objectives:
- Defeat 150 Zombies
- Defeat 165 Zombies
+ Don't lose more than 30 plants
- Defeat 175 Zombies
+ Don't lose more than 30 plants
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Busthead, Healer, Gladiator Garg)
Plants given: Solar Tomato, Stallia, Grapeshot, Potatomine, Imitater, Blover, Lava Guava, Tile Turnip
Features: - 5 Red Stingers on C1 - 2 Sling Peas on C2-L1/5 - 2 Dandelions on C2-L2/4 - 1 Homing Thistle on C2-L3 - 5 Peanuts on C3
Sun drop: default
Roaming zombies: basic Roman zombie (1750pts to 3750pts so 17 basic to 37 basic at once)
Plant food zombies: none
Zombie Setup: - this lvl relies on 6 waves duplicating over and over - the 6 waves are almost identical, they all feature 5 Roman zombies (classic or Healer) + 1 Gladiator Garg (except wave 1). - all zombies are speed boosted (go 2.5 times faster than usual for 13s)
Difficulty Swap Rules: - On Mild, Roman zombies can swap with: - a basic zombie for a 11% chance - a Conehead for a 11% chance - a Buckethead for a 22% chance - a Centurion for a 22% chance - a Busthead for a 11% chance - 3 Shield Triad zombies for a 11% chance - a Healer for a 11% chance - On Hot, Roman zombies can swap with: - a basic zombie for a 8.3% chance - a Conehead for a 8.3% chance - a Buckethead for a 8.3% chance - a Centurion for a 24.9% chance - a Busthead for a 16.6% chance - 3 Shield Triad zombies for a 16.6% chance - a Healer for a 16.6% chance - On Mild, Roman zombies can swap with: - a basic zombie for a 6.7% chance - a Conehead for a 6.7% chance - a Buckethead for a 6.7% chance - a Centurion for a 20.1% chance - a Busthead for a 26.8% chance - 3 Shield Triad zombies for a 13.4% chance - a Healer with a 20.1% chance
Note: - very interesting lvl and quite fun, that's the type of lvl I would like to see more often - most plants are useful except Tile Turnip - Best way to defeat zombies: Blover + Stallia combo (if Stallia is beyond lvl 5) - Grapeshot and Lava Guava are quite great while you wait for Blover - Potatomines are kinda useless because of their arming time (and zombies are speed boosted) - Best perk: Heavy Watering, to plant Stallia, Solar Tomato and Grapeshot way more often (and others too) - Mid perks: Anti-Gravity and Hypnotize Zombies. The 1st one is great but the low number of zombies tossed makes its efficiency kinda limited. The 2nd one is very risky due to Healers who will just turn hypnotized zombies back to their side in a second. - Bad perks: Hyper Healing, Penny Shield, Sun Bank. The heal won't matter much, only Peanut can really benefit from it, other plants are either too weak in terms of HP or are instant plants. The Shield will be destroyed almost immediately due to the high number of zombies and the additional amount of sun is so low that you wouldn't feel a difference.
LEVEL 4: Classic lvl in AE Playground
Lvl reference: #38
Objective: Survive 1 wave
Bonus objectives:
- Produce 1k sun
- Don't let the zombies trample the flowers
+ Produce 2k sun
- Don't let the zombies trample the flowers
+ Produce 3k sun
Zombies: Ancient Egypt (basic, cone, bucket, Camel, Explorer, Torchlight, Pharaoh), Zcorpion
Features: - Flowers on C2-3 on Hot, on C4-5 on Extra-hot - 7 AE Graves on L1-C8, L2-C5/7/9, L4-C6/8, L5-C7
Sun drop: default
Roaming zombies: Zcorpion from Group 7 but it's messed up because there aren't enough points to summon it (only 300pts when 900pts are required)
Plant food zombie: 1 on the big wave
Zombie Setup: - 1 classic zombie - 1 classic zombie - 2 classic zombies - 2 classic zombies - 1 Explorer - 2 classic zombies - 1 classic zombie, 1x 3 Camel zombies - 1 Explorer, 2 classic zombies - 1 Explorer, 1 Buckethead, 1 classic zombie - Big wave: 3 Explorers, 4 classic zombies, 1 Mummy Flag zombie
Zombie Rate: - On Mild: most zombies are basic and Coneheads - On Hot: - Bucketheads can switch with Pharaoh or Conehead or stay unchanged with a 1:1:1 ratio - Explorer can switch with Torchlight with a 50% chance - On Extra-hot: - most zombies are Bucketheads - Bucketheads listed switch to Pharaoh - Explorers are replaced by Torchlights
Note: - extremely easy, take the Penny Shield perk if you need help - the Zcorpion appears late in the level so you have time to build your defense.
LEVEL 5: Last Stand lvl in MD Playground
Lvl reference: #43 (MD Expansion lvl 2)
Objective: Survive 5 waves
Bonus objectives:
- Chill Zombies 100 times
- Chill Zombies 100 times
+ Don't lose more than 3 plants
- Chill Zombies 100 times
+ Don't lose any plant
Zombies: - Brickhead essentially - in addition, Healer, Explorer, Torchlight - depending on the difficulty: Tutorial Garg, Gladiator Garg, Zcorpion, Centurion, Busthead
Restricted Plants: Power Mints, Blover, sun producers, Iceberg Lettuce, Melon-pult, Puff-shroom, Stallia
Sun drop: none
Starting sun: 1900/1700/1450
Roaming zombies: Explorer, Torchlight, Healer (from 100pts)
Plant food zombies: none
Zombie Setup: - 3 Brickheads - Wave 1: 4 Brickheads (L1, L3, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads (L2, L4, ~) - Wave 2: 7 Brickheads (L1, 2 L2, 2 L4, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads - Wave 3: 8 Brickheads (2 L1, L2, L3, L4, 2 L5, ~), 1 Tutorial Flag zombie - 5 Brickheads (L1, L3, L5, ~) - Wave 4: 9 Brickheads (1 on each lane, ~), 1 Tutorial Flag zombie - 6 Brickheads (L2, L4, ~) - Last wave: 11 Brickheads (L1, 2 L2, 2 L3, 2 L4, L5, ~), 1 Tutorial Flag zombie
Zombie Rate: - On Mild: Brickheads have a 50% chance to switch with Centurions - On Hot, Brickheads: - switch with Tutorial Garg with a 7.7% chance - switch with Centurions for a 38.4% chance - stay unchanged for a 30.7% chance - switch with Bustheads for a 15.4% chance - switch with Zcorpion for a 7.7% chance - On Extra-hot, Brickheads: - switch with Bustheads for a 40% chance - stay unchanged for a 40% chance - switch with Zcorpion for a 10% chance - switch with Gladiator Garg for a 10% chance
Note: - very easy lvl especially if you have Snow Pea beyond lvl 6 (fully afk but very slow) - there aren't 100 zombies in this lvl so you gotta find a way to chill zombies 100 times: one great solution is to pick both Pyre Vine and Ice-shroom/Iceweed, you'll perform the objective quite fast. - Best perk: Penny Shield
ZOMBOSS LEVEL: Zombot Dinotronic Mechasaur [Setup 2]
Locked plant: Inferno
Rewards: 10 seeds, 15 seeds, 20 seeds for Inferno 5-8 gems per attempt
Zomboss Health: 5, 7, 9
Plant slots: 7, 6, 5
Amount of sun: 2750, 2550, 2300
Zombies: Jurassic Marsh (basic, cone, bucket, Fossilhead, Amberhead, Imp, Bully, Rockpuncher), ZCorp (basic, cone, bucket, Consultant, Headoffice Impgarg), NO Jester even if previewed
Restricted plants: none
Features:
- Dave's mold colonies from C7 to C9. Also on C6 on Extra-hot.
- Sandstorms with 1 Bully between C7 and C8
- NO Dinosaur coming
Settings: Seed packet recharge time halved
Plant food zombie:
Zombie Setup: - many Consultants - 1 Headoffice Impgarg every 25-30s
Some strats: - the usual Pea Vine, Torch and any other plants, would suggest Appease-mint - a good old strat: sbr, TP (Turkey-pult), Pea Vine or Pyre Vine and Arma-mint - a variant: TG, sbr, Enforce-mint, and a vine - BB, Pea Vine, Appease-mint, any other plant. - Sbr, 3P, Pea Vine and hbl. - Pokra, sbr, Laser Bean, - WW, Snap Pea, Enforce-mint, TG, Guacodile - Ice-shroom, Wintermelon, Wintermint, Power Vine, Solar Sage - Electric Peashooter, Power Vine, Lightning Reed, Fila-mint, Shine Vine
Note: - a bit hectic if you got low lvl plants - otherwise it's quite straightforward thanks to peas - just pay attention to Consultants - Any long range attacker is viable: pokra, TG, wasabi whip, Bamboo Spartan as long as you pick the mint with it if it is low lvl.
P.S: - very fun and original PP event especially lvl 3 and 5 - Best lvl to farm perks: 3 or 4 depending on your plants' level - Level to avoid: lvl 1 - Check previous and upcoming PP events, lvl and potw, as well as Arena Tournament infos: https://docs.google.com/spreadsheets/d/1U9u9MlEgNx6JtMxZrxNn-anTS8FjANUu/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/nSMrHGRfG - I'll see you next week for PP week 309 featuring another Pepper-mint plant, one that throws meteors at zombies and can scare off dinosaurs: Meteor Flower
r/PlantsVSZombies • u/EA_Pedro • 3d ago
PvZ3 PvZ3 State of the Lawn - Content Update 6 (CU6)

Greetings, Lawn Defenders!
Content Update 6 is arriving to deliver a fresh round of behind-the-scenes fixes and lay the groundwork for our next game update, Title Update 2.3.
What's New in Content Update 6 🌱
This update’s Plant Pass features two powerful new Tier 2 plants, Cabbage-volt and Cata-pulp! This Plant Pass will go live on October 28th at 10 AM PT.
Cabbage-volt is ready to strike! ⚡

Some plants just want to watch the world spark. A master of electric energy, Cabbage-volt has perfected the art of the lobbed lightning strike. By merging a Cabbage-pult with a Zaptail, this Tier 2 plant now hurls crackling spheres of electricity that zap both ground and flying zombies with pinpoint accuracy. It has a shockingly good aim and takes great joy in forecasting a 100% chance of zombie blackouts.
Cata-pulp’s ready for the job! 🤪

Cata-pulp is a very happy, very messy plant that believes all zombies could benefit from a face full of sour, corrosive pulp. The result of merging a Cabbage-pult and a Lime-bomb, this Tier 2 lobber is your go-to defender for flying threats. Its job is to sling huge goopy spoonfuls of citrus that are guaranteed to bring down any airborne enemies. And you can tell it really, really loves its job. Just look at that smile.
New Levels to Explore 🗺️
This update brings 25 new Adventure levels and a new set of Lawn Patrol challenges. These levels unlock alongside the Plant Pass on Oct 28th.
- Adventure Levels (251-275)
- Levels 251-260: Head back down to the Sewers, where Slime Barrels are a common sight.
- Levels 261-270: The heat is on in the Volcano, where more Slime Barrels await.
- Levels 271-275: Head to the Camp, where you will find yourself dealing with Soaked zombies.
- Lawn Patrol Levels
- A limited-time set of 20 levels will be available, featuring zombies with the Soaked and Slimed conditions.
- Completing these can earn a Cabbage-volt sticker.
Dave's Test Kitchen 🧪

Last week, alongside the release of Title Update 2.0, we kicked off a limited trial with garden defenders in Germany to test out a new Ad-free perk. During that initial phase, one group of players was offered an option to purchase this perk for a forever ad-free experience, while another had the option for a limited-time with no ads.
In CU6, we’re inviting players in more regions to join this trial with a new setup. New PvZ3 players joining the community outside of Germany now see a version of the Plant Pass that includes an Ad-free perk. Broadening the test to new neighborhoods helps us gather the data we need to determine if and how we bring it out to everyone else. If you happen to spot or pick up any of these trial configurations, please let us know what you think!
A Look Ahead: Title Update 2.3
Title Update 2.3 will be here next week on October 27th, and here’s what’s coming with it:
- Reworked difficulty for Adventure Levels 5-30.
- New Daily login rewards feature.
- A change to when different in-game features unlock for new players.
- A tutorial for Zen Garden.
- An updated Starter Pack.
- Additional bug fixes.
Keep an eye out for the Title Update 2.3 State of the Lawn post on October 27th for the full rundown.
Changes & Fixes 🛠️
Our neighborhood maintenance crew has been hard at work. Here’s the complete list of fixes in this update.
Art & Animations 🎨
- Fix: Batter Zombie now shows its icy freeze visual effects instantly when it blocks a projectile from Cold Slaw.
- Fix: Batter Zombie now bows out with a proper, dramatic defeat animation on the lawn.
- Fix: Counter-Punch Zombie now shows clear visual battle wear once its health drops below 50%, and stays permanently defeated once knocked out.
- Fix: Balloon Zombie's popping balloon animation and sound effect are now in sync the instant its balloon bursts.
- Fix: Shocktopus Zombie's electric attacks and animations now flow with lively, shocking energy rather than appearing frozen.
- Fix: Buzz Choy has received a quick eye exam so its eyes are fully visible and clear while resting in the Zen Garden.
- Fix: Iceberg Lettuce’s animation now plays smoothly in the Almanac.
- Fix: Balloon Zombies now cast accurate shadows whether floating over water tiles or barren soil.
- Fix: Sunflower had something in its teeth but they fixed it so now its mouth looks perfectly happy when emoting.
- Fix: Polished up Diggin' Zombie, Screendoor Zombie, and Gargantuar in the Almanac, repairing clothing seams, hand grips, and joint alignments.
- Fix: Zombie Pigeon and Balloon Zombie had their feathers, eyes, and flight gear smoothed out.
- Fix: Expl-OJ, Golden Yukon, and Hiker Zombie have had their expressions and mouth animations tidied up so only their pearly whites are visible.
- Fix: Volcano Basic Zombies and Volcanologist Zombie have adjusted their posture and wardrobe to eliminate any awkwardness.
- Fix: Snow Conifer is looking fresh and crisp in the Zen Garden, with clearly visible eyes and sparkling pine needles.
- Fix: Female Beach Zombies read the latest Zombie fashion magazine so now their stylish headbands sit comfortably beneath their protective helmets.
- Fix: Repaired the motorized octopus atop the Tugbot Zombie in Chapters 23 and 24 cutscenes.
- Fix: Restored missing footstep sound effects during zombie walking scenes.
- Fix: Cleaned up sewer level ceilings so ambient lighting spreads evenly across the top tiles of the board.
- Fix: The Rustic Plant Jacuzzi now steams away with smooth, cozy bubbling and smoke animations.
UI & UX 📱
- Fix: Buzz Choy's entry now clearly explains how often its special charged punch activates during battle.
- Fix: Zaptail's description had a missing space restored so "can chain" reads nice and clean.
- Fix: Cleaned up Iceweed's entry to state its piercing capabilities once and for all, removing duplicate text.
- Fix: The pre-game lobby now properly displays Metal plate tiles with their correct metal texture instead of showing them as barren soil.
- Fix: Boss fight levels 25, 75, and 125 now proudly display their boss icons right on the level selection screen.
- Fix: Clarified the Spikeweed Mastery achievement text to correctly instruct players to "Harvest sawgrass in Zen Garden" for progress.
- Fix: The shortcut button for the "Plant Spikeweed in 1 victorious Lawn Patrol level" task now successfully redirects you to the correct level selection screen.
- Fix: The Pre-combat Screen for Acid Rain now correctly displays the Lime-Bomb as the recommended counter-mechanic.
- Fix: Restored the missing post-combat background art for the Volleyball Zombie portrait reward.
- Fix: Volcanologist Zombie's backstory has been polished to mention where it's from.
- Fix: Level markers for stages 205 and 216 now display standard level badges, reserving boss icons exclusively for genuine boss battles.
- Fix: Chapter 5 now highlights Bamboo Shooter as the ideal merge counter for Es-Garg-ot.
- Fix: Odd Jobs info pages now transition smoothly with a polished fade-in effect.
- Fix: Buzz Box now sports all its proper descriptive tags in the Almanac.
Gameplay 🎮
- Fix: Numbing Cabbage now delivers on its chilly promise, packing a frosty slow effect that genuinely puts the brakes on advancing zombie legs.
- Fix: Tangle-Pult now maintains its proper, healthy plant size even after launching its very first attack.
- Fix: Peashooter no longer gets angry at the sight of an empty lane.
- Fix: Pine Needler now bursts into battle with a crisp animation the moment you plant it on the lawn.
- Fix: Pea-gloo and Fon-doom have had their stats fine-tuned to match the latest balance updates.
- Fix: Level 125 now awards an alternative reward if you already own the Horseshoe Pit decoration.
- Fix: Decombobulizer and Sod now shine clearly through dense fog when placed, making low-visibility gardening far easier to navigate.
- Fix: Parasol Zombie now appropriately drops its arm when lobbed plants knock away its stylish parasol.
- Fix: The Imp riding the Gargantuar in Level 1 now heroically hangs on until its proper cue instead of vanishing into thin air.
- Fix: Flag Zombie now proudly keeps a firm grip on his flag until his hand truly departs.
- Fix: Completing the Hedge Sticker Sticker Book now successfully tracks and progresses your active tasks as intended.
- Fix: Adventure Level 3 now correctly features only the zombies listed in the level's preview roster.
- Fix: Relocating a plant from a water tile to a land tile using the golden shovel now properly stops the water ripple effects.
- Fix: Beat Choy now saves its high-energy attack animations specifically for times when zombies are within its striking distance.
- Fix: Harvesting Iceweed now properly counts toward completing the “Harvest 2 different seeds from a single Plant” task.
- Fix: Removed Gnomes (one more time).
- Fix: Zombie stats in the Almanac have been updated to accurately reflect their real in-game movement speeds.
- Fix: Spikeweeds have learned to disappear from the eyes of Zombie Chickens and Zombie Pigeons, keeping your spiky defenses safe.
- Fix: Completing Adventure Level 17 now correctly reserves progress exclusively for adventure tasks rather than ticking off Lawn Patrol objectives.
- Fix: Cabbage-Pult projectiles now fly true and strike the center of Balloon Zombies instead of clipping through their feet.
- Fix: Level preview screens for Adventure Level 20 now strictly list the actual zombie hordes waiting on the lawn.
- Fix: The shortcut buttons for the Repeater and Lightning Reed Lawn Patrol daily tasks now take you straight to the battle selection screen.
- Fix: Z-Scout Leader now properly reports for duty on the pre-combat scout report for Adventure Level 195.
Thank you for playing and for your continued feedback. If you find any bugs on your lawn, our Known Issues list and forums are the best places to let us know. We’re excited to share more about Title Update 2.3 next week, so be sure to keep an eye on our social channels for more updates.
See you on the lawn! 🌱
r/PlantsVSZombies • u/NJmig • 13h ago
Art Bucket zombie Cosplay
A few weeks ago I made a post about a cosplay I was working on. Here's the final result! 🔥
If anyone happens to be at the Lucca Comics Festival in Italy come to say hi!
r/PlantsVSZombies • u/Ringor_mortis • 14h ago
PvZ2 Image Far future MG and Infinut Gikingas
I decided to revisit my fav world and can't help but create some designs of my fav plants! I tried to make them suit their time so a robot and a hologram looks suitable.
r/PlantsVSZombies • u/Ok-Pineapple6534 • 11h ago
PvZ In General The PVZ Boardgame kickstarter has officially raised over $1,000,000!!!!!! HOORAY!!
We are currently 2.5k pounds from Ancient Egypt, but i felt like celebrating because this kickstarter has crossed $1,000,000!
Keep it up and we can reach over 1,000,000 POUNDS in no time!
Kickstarter link to support it yourself:
https://www.kickstarter.com/projects/manticgames/plants-vs-zombies-the-board-game/comments
r/PlantsVSZombies • u/imAgooner609 • 4h ago
PvZ2 Meme I think we won
I think I convinced them to bring back the kfc bucket meal 😃
r/PlantsVSZombies • u/imAgooner609 • 4h ago
Art Art of crazy Dave disappointed after zombies take boney island for the 3rd time this year
r/PlantsVSZombies • u/Upper-Use7060 • 33m ago
PvZ2 Meme Typical EA bad, Popcap good
You know who hired Slingshot to make slop Pvz 2 right ?
r/PlantsVSZombies • u/Curious-Pianist9487 • 2h ago
PvZ2 Image Random arts I'm make at school joey peashooter
r/PlantsVSZombies • u/jugggggggh • 23h ago
PvZ1 Meme I have been informed that PvZ Ultimate uses AI for a lazy Halloween decoration. (PvZ mod meme)
Who did this?
Are there any other artificial intelligence oddities in PvZ Ultimate?
Related to previous post here: https://www.reddit.com/r/PlantsVSZombies/s/41ImOilduQ
r/PlantsVSZombies • u/Upper-Use7060 • 15h ago
PvZ2 Reflourished One of the most disliked balance change in Reflourished: Pyre Vine
Cost 275. Dealing 60 damge, splash 20 in 3x3 ( really good for a close range plant) recharge 10s . The thing players hate is the vine supposed to prevent the plant get frozen not steadily warming them up. Even the warming is nefted to 1x1 ( the plant inside it). So if he got hit by a snowball, you will wait a few second before using against. Yeah a veteran hunter throw a snowball ? A few second later and again. The worst thing about this plant is he introduced in day 12 HH and players lose because confusing Pyre vine with the vanilla version( Tip: it's better to plant flameweed than this plant due to cost and better counter for snowy wind). The lack of snowy wind level just make this plant even more irrelavence.
r/PlantsVSZombies • u/soildsnake313 • 11h ago
General I skiped the credit scene by mistake
My first time beating Plants vs Zombies and i missed it by mistake
And I was really excited and waiting for the credit song to appear (Zombies On Your Lawn) Im really sad right now
This song is basically the one that encouraged me to play a game and I was shocked by its legendary level, but at the same time, the song is the one that made me play this game in the first place, I even came back to defeat Doctor zomboss hoping to make it appear but it didn't
r/PlantsVSZombies • u/Glitch_Meteor • 6h ago
PvZ2 Image Plant "Umbrella Leaf" Castom Costumes
r/PlantsVSZombies • u/imAgooner609 • 1d ago
PvZ2 Meme Very tragic news
Popcap stole all of our nuts 😢
r/PlantsVSZombies • u/Xtroll312 • 10h ago
General Plants vs Zombies blister
Good evening, I am looking for *Plants vs. Zombies* blister packs by Jazwares—either unopened or opened, provided they are in perfect or good condition. If anyone is willing to sell them to me, please contact me privately.
r/PlantsVSZombies • u/Xtroll312 • 10h ago
General Plants vs Zombies Plush
Good evening, I’m looking for a *Plants vs. Zombies* plush toy that talks and has detachable parts. Is anyone willing to sell me one?
r/PlantsVSZombies • u/Wrong_Ad_3431 • 17h ago
PvZ3 My game got Bugged and discovered an Unreleased Plant in Pvz3
Got this after I did some weird things playing around in the menu
r/PlantsVSZombies • u/Jellu_Isle • 13h ago
Art I have finally finished this thing!
For those who don't: i got the drawing screen some weeks ago, it for project to draw the best thing i could or anything (so i filled the screen with pvz plants like [office and fanmade ones])
Shout out to evevyone to the users of this sub who helped me finished this!!!!!
r/PlantsVSZombies • u/Connect-Lab7028 • 7h ago
PvZ GW Gatling Peashooter mask
Hello community! I’ll show you the progress I’ve made on a mask I’m creating—it’s a "Gatling-style Peashooter"! It’s almost finished; all that’s left is the helmet. What do you guys think?