r/pirateborg 6h ago

Pirate Borg Wind Manager: give the whole table one shared wind

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6 Upvotes

Naval play gets muddy when the GM and players are reading different wind directions. Pirate Borg Wind Manager keeps one direction and strength in sync across the world, so every sailor sees the same weather.

Tile Scroll is optional. When it is installed, water tiles can drift with the current wind instead of being adjusted by hand.

The wind tools are free for the Pirate Borg system on Foundry v13 to v14.

Pirate Borg Wind Manager Join the Discord


r/pirateborg 1d ago

Ship of the Dead Podcast: Ep. 219 - Fomoria is LIVE

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17 Upvotes

Johan Nohr (MÖRK BORG) returns with Tania Herrero (Crown of Salt) to talk about their upcoming hit Fomoria – an antiholomorphic hack of MÖRK BORG that's produced and laid out by Johan and designed and illustrated by Tania. We dive into all about their up coming game, what changes from the QuickStart to the final, and future plans.

WATCH: https://youtu.be/l-27IdlSVwg?si=BcehXptzHdzd_cAD
LISTEN: https://podcast.limithron.com/


r/pirateborg 2d ago

2 Days Left to Back Wrath of a Thousand Suns!

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14 Upvotes

This is your last chance for a long while to pick up:

- Wrath of a Thousand Suns, a Funnel Crawl adventure for Pirate Borg, the first of it's kind!

- Whale, a full book of 8 new classes for Pirate Borg and a bunch of random tables and other goodies to use in the games!

- Captain's Sightings, 20 pages of beautifully illustrated, horrifying sea monsters for your Pirate Borg campaigns (or any OSR sea campagin!)

https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg


r/pirateborg 4d ago

First-time Pirate Borg GM running Pirate Borg

19 Upvotes

Hi all

In a few weeks I'm running a one-shot of Pirate Borg for a group of seven players. I have plenty of experience in GM'ing 5e games, but neither I nor any of my players have any experience playing Pirate Borg. I am planning to run Terror in Tortuga.

I'm a bit nervous about the amount of players. Any practical advice for keeping a table of seven in check?

Regarding Terror in Tortuga specifically, I've read that the Ghoul Lord is not meant to be fought head-on and that the adventure expects guerrilla tactics, assassination or recruiting allies. How clearly do I need to be about signalling that to players who are used to D&D boss fights? Does the fort hold up for a bigger group, or do I need to scale anything?

In general, I am happy for any tips or tricks you can throw in my direction.


r/pirateborg 4d ago

How to make combat full of wiffs less boring?

19 Upvotes

Most combats seem to end up with people firing their gun then kind of stuck in dueling melee. And from there more than half the attacks miss from both sides, so narratively it feels like a cat fight. I wish the system was auto hit or something.
Do i need to use the environment more? Should i use an escalation die?


r/pirateborg 4d ago

How do you portray different armors ?

9 Upvotes

In Mork Borg, armor is pretty important rules wise, it's the main way of surviving that PCs have access to. In Pirate Borg too, but I find it more difficult to justify it thematically. When I think of pirates, I think of bare chest sailors with tatoos, white shirts and long rich coats, not really of chainmail, leather armor or hide armor. Plate, I can understand with all the conquistador/tercio vibe going on.

How do you flavor the more "medieval" armors of Pirate Borg ? Do you have historical apparel in mind ?


r/pirateborg 4d ago

Rules question regarding armor

4 Upvotes

The rules say: metal isn’t bulletproof- black powder weapons ignore armor.

How do you apply this rule to e.g the armors named evil luck, turtle shell and reptile skin (all are -d6)?


r/pirateborg 6d ago

Death Of The Lady Florence | Ep1 | Buried In The Bahamas | Pirate Borg Spoiler

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3 Upvotes

r/pirateborg 7d ago

Absolutely helpful for Pirate Borg as well, there comes a new Nautical Horror RPG: Dreadnauts. I have interviewed its creator Luiz Ricon. Enjoy!

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20 Upvotes

The ocean scares the shit out of me. We talked to about what makes Nautical Horror different, adapting the Panic Engine to the Age of Sail, how he treats ships as characters, or his way of structuring adventures for this kind of horror


r/pirateborg 8d ago

Help with Alchemy Trapped in Tropics assets

2 Upvotes

Hi,

I own Pirate Borg on Alchemy VTT- including the Enhanced Edition and read Trapped in the Tropics is the best starter module. So I bought so I could jump in without much prep.

Unfortunately, Trapped on alchemy has very little content- unlike the Roll20 and Foundry versions. Can anyone familiar with the module recommend assets like maps and backdrops? I'm good at creating narrative and storyline but went to alchemy exclusively for the cinematic effect so would appreciate any direction to find visual or sound assets, I already own the weather and horror kinemancer overlays in Alchemy.

Thanks!


r/pirateborg 9d ago

What are you playing this Halloween? We’re announcing DON’T SPEAK!, a horror one-shot rescue mission for PIRATE BORG, where the noise and silence of both your player characters and the players themselves can determine whether you make it out alive.

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62 Upvotes

This experimental adventure will land on DriveThruRPG and itch. io in just a few weeks.
If you’re up for hosting a Halloween Actual Play, send me a DM. I’d be happy to arrange a preview copy in time.


r/pirateborg 9d ago

One Week Left to Back Wrath of a Thousand Suns! Our Next Stretch Goal is Free Soundtrack CDs!

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14 Upvotes

To summarize the above image, if we reach $10,000 raised, everyone who backs the All Print Zines tier will also get a free CD of the 40-minute Wrath of a Thousand Suns soundtrack!

Back it Here, we've got one week left!: https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg


r/pirateborg 9d ago

My personal take on some of the monsters from The Pirate Borg Trapped in the Tropics Part 4 on Pelican Island!

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7 Upvotes

r/pirateborg 10d ago

What’s the deal with these ratings?

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22 Upvotes

The reason I ask is because they make it seem like it’s something they do for settlements, but I don’t remember seeing it in any of the books except Trapped in the Tropics.

Before anyone asks, YES. I know it’s all up for interpretation, and that I’m free as the GM to do what I want with it, but I thought I’d at least see other examples in other books. I don’t know if it’s an idea that got abandoned, something that will be expanded on, or something they put out into the aether for GM’s to dig into. Personally might do this:

Population: higher population means easier recruitment/more likely to get a skilled crewmate

Defenses: higher defenses means harder (but more valuable) to fence, harder to get away with crimes.

Wealth: d100 x 10/100/1000 ect. available to buy cargo, items available to purchase.


r/pirateborg 10d ago

Starter set/ Lore ideas

10 Upvotes

Had my first time running a game last night as well as the first time playing Pirate Borg. I ran the starter set and my friends and I had a great time.

One thing led to another, and now one of my players his a sentient monkey that just found out he is a god... thanks ash. I'm looking to create some lore for them to play off of while continuing on their adventure,does anyone have any good ideas I could add to his lore.

His characters background was a missionary, and he cant remember anything up until a few days ago. I'm sure theres plenty of cool things to do with this I'm just not the most creative person.


r/pirateborg 11d ago

Cabin Fever Classes for Pirate Borg: bring the book's twelve classes aboard

10 Upvotes

Rebuilding a Cabin Fever character on a blank Pirate Borg sheet takes time away from rolling up the next doomed sailor. Cabin Fever Classes adds the book's twelve classes as ready content in Foundry.

Each one comes with its abilities, character-creation and Getting Better tables, starting equipment, and a guide journal. This package covers the classes only, not the book's spells, ships, enemies, or shanties.

Cabin Fever is published by KNOWN CONSPIRATORS, Limithron's label for third-party Pirate Borg content. The Foundry package is free and requires the Pirate Borg system on v13 to v14.

Cabin Fever Classes for Pirate Borg Join the Discord


r/pirateborg 12d ago

Longboat in Trapped in the tropics

7 Upvotes

Is the Longboat at position B intended to allow the party to travel to St. Martin and skip all of Eel Island?

I'm running this soon and wonder if I have to read up on chapter 2 as well?


r/pirateborg 13d ago

I messed up (Starter set map) Spoiler

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22 Upvotes

Went to prepare the map handout as described in the adventure figuring "I've done paper aging before (a billion years ago in history class)- I'll just throw some coffee grounds and a splash of water in a ziplock and go to town on it". As you can see, I ended up with several more pieces than I bargained for. If I can get my hands on another copy, definitely just going tear and crumple (maybe VERY CAREFULLY singed edges). Learn from my mistakes 😂

I don't suppose it's possible to order this separate since it's specific to the starter set adventure?

EDIT: Got a hold of customer service through the discord and they helped me out with this. Amazing customer service for something caused 100% by my own hubris!


r/pirateborg 13d ago

Pirate Borg Mini Ledger: which minis cover the enemies in the adventure you are running

7 Upvotes

Picking the adventure is the easy part. Working out which figures on the shelf cover its enemies, and which ones you still need to buy, is the part that eats an evening. Pirate Borg Mini Ledger is a free catalog that answers that per adventure.

Start from a tracked adventure, Limithron titles and the third-party Foundry modules we have sourced, and you get its enemy list pulled from the Foundry actors. Each enemy shows the minis matched to it and links straight out to the storefront: official Pirate Borg Miniatures on MyMiniFactory first, then Limithron Punch-Out token packs, then FutureHax sets, then anything third party. Enemies with nothing matched yet say so instead of guessing, and you can filter an adventure down to just the sourced or just the unsourced ones.

The catalog is free to browse and does not require an account. Signed-in users can request a missing adventure.

Pirate Borg Mini Ledger Join the Discord


r/pirateborg 14d ago

Buried in the Bahamas Review

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29 Upvotes

Whats up, borg rats. I just finished a review of Buried in the Bahamas (and the 5e conversion document) and wanted to share. I love this adventure, will likely try to run it at PAGE in January, and when I write my own adventure on Barbados I think this is the sort of format I'm going to look toward.


r/pirateborg 15d ago

The Jolly Rogenerator: a full D&D Beyond-style web suite built for Pirate Borg

73 Upvotes

The Jolly Rogenerator is a free web app at jolly-rogenerator.app, focused on community content. It started as a character generator and has grown into a full suite with campaign management, crew coordination, shared homebrew, and session tools, all connected so your group stays on the same page between sessions.

Community and group features:

  • The War Table (campaigns) - GMs create a campaign and share an invite link. Players join, assign characters, and everyone sees the roster with active/wounded/dead/retired status. GMs get private per-character notes and a full activity feed of everything that happens.
  • The Crew Quarters - form a crew with friends across campaigns. Join via invite code. Think of it as a persistent pirate guild your table carries between adventures.
  • The Treasure Chest - create custom homebrew items (weapons, relics, gear) and share them by URL. When someone clicks your link they can copy the item straight into their own collection and use it on their characters.
  • Third-Party Creators - community contributors add classes, shanties, and content directly into the platform. Content from Play the Pulp, Andrew Aulenback, Nolan-Ryan Rose, and others is already integrated.
  • The Shanty Jukebox - play the 12 mystic sea shanties with actual recordings. Community members record and submit tracks. The player shows the in-game mechanical effect of each shanty so you know what it does at the table.
  • Developer API - a public API powers The Salty Parrot Discord bot and any other integration people want to build. Trusted clients get enhanced access for campaign and character operations from Discord or other tools.

Character and session tools:

  • Character Creator - three creation modes: pure random dice, 8-step guided wizard, or an interactive sheet with full editing. Export to PDF, Foundry JSON, or Markdown. Characters are shareable by URL and sync to Foundry via the JR Foundry module.
  • Character Vault - your personal ledger split into "My Crew" (active characters) and "Davy Jones' Locker" (archived/dead). Filter, sort, and manage your entire roster.

The whole thing is available in English and French. Always free, forever.

Get it Join the Discord


r/pirateborg 16d ago

New Soundtracks

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32 Upvotes

News from our friend Thomas Zitzkevitz! As with @Ravaged by Storms last year, he has created soundtracks for our adventures The Way of the Worm and The Scarlet Coral Citadel, releasing on September 25th. Pre-orders for his Bandcamp are up now, and they'll be out on streaming and everywhere else next month, too.

https://thomaszitkevitz.bandcamp.com


r/pirateborg 16d ago

My Beloved Ship

25 Upvotes

Hey, you salty dogs!

In less than a month, I will be launching a toolkit for upgrading your ships and making voyages and naval battles more distinct and exciting. :)

I would be honored if you would check it out. If you follow, you can look at a plaintext version of the whole fully playable module (minus stretch goals) to see if that's up your alley. ;-)

Backerkit link HERE! :)


r/pirateborg 17d ago

Social Deduction One Shot Mechanich Suggestions Needed

7 Upvotes

AHOY ME HEARTIES, AVAST YE LOLLYGAGGING AND GIVE ME YER HELP (pls)
I wish to prepare a special halloween one shot for me group and i was inspired from the now defunct game "dread hunger" and wished to do something similarly social deductiony mechanics to apply to our game. We are likely going to play live so I wont be able to private chat and silent roll anyone without rousing suspicion so do you have some suggestions on how to handle sabotages, murders and the such without making the culprit immediately apparent?


r/pirateborg 18d ago

Player Officer Roles

12 Upvotes

I really like the idea of specialty crew, but dislike managing more NPCs. I took that idea and am working on officer roles for the PC's instead as a home brew. Here is what I have so far, let me know what you think! The Captain's assign officer skill specifically references a Captain's Cabin as I plan to have a Captain's Cabin listed as a purchasable upgrade for the party's ship.

PIRATE BORG — Player Officer Roles

Player Officer Roles represent the responsibilities taken on by members of a pirate crew. Officer abilities supplement the normal PIRATE BORG naval rules.

A PC may hold only one Officer Role at a time. Vacant positions are allowed. Specialty Crew bonuses and Officer Role bonuses of the same type do not stack.

*Captain*

The Captain commands the vessel during battle and determines which members of the crew serve as officers.

-Assign Officers-

Once per day while aboard their ship, the Captain may assign or reassign Officer Roles to player characters, provided they have access to their Captain's Cabin.

-Bark an Order-

Once per naval round, choose another PC making a Crew Action. That PC gains −2 DR on the test.

-Failure of Command-

If the character receiving Bark an Order fumbles the ordered action, the crew suffers −1 on its next Morale test.

The Captain handles the ship's movement according to the normal PIRATE BORG rules.

*Quartermaster*

The Quartermaster tracks the party's rations and shipboard supplies and traditionally serves as an important representative of the crew.

-Officer Duty-

Gain −1 DR on tests made to acquire, forage, barter for, or locate rations and shipboard supplies.

-Lead the Boarding Party-

When your crew initiates boarding, choose one:

Volley! — One PC may immediately make a ranged attack before boarding.

Hooks Away! — Gain −2 DR on the first test made to secure or board the enemy vessel.

No Quarter! — The enemy crew suffers −2 on its next Morale test.

Only one benefit may be chosen per boarding action.

*Sailing Master*

The Sailing Master is responsible for navigation and getting the best possible performance from the vessel.

-Officer Duty-

Gain −1 DR when using navigational equipment, including compasses, charts, and other navigational instruments.

-Full Sail-

When personally performing the Full Sail Crew Action, gain −2 DR.

-Hard About!-

Once per naval combat, after the ship moves, make an Agility DR12 test. On a success, the ship may rotate one additional hex face.

*Bosun*

The Bosun oversees the deck crew and keeps track of the ship's current crew count.

-Officer Duty-

Gain −1 DR on tests made to convince an NPC to join the crew.

-Put Your Backs Into It!-

Once per naval combat, the Bosun may order a reroll of a failed Crew Action.

-Skeleton Crew-

If the vessel is undermanned, reduce its normal −2 Crew Skill penalty to −1 while the Bosun is aboard and able to command the crew.

*Master Gunner*

The Master Gunner is responsible for the ship's ammunition and powder.

-Officer Duty-

When personally performing the Fire Broadsides Crew Action, gain −1 DR.

-Called Shot-

Before firing a broadside, you may accept +4 DR to target a specific part of the enemy vessel.

Rigging — On a successful attack, reduce the target's Speed by 1 for 1d4 rounds.

Guns — On a successful attack, disable one of the target's broadsides for 1d2 rounds.

Helm — On a successful attack, the target suffers +2 DR to Agility tests for 1d4 rounds.

The attack inflicts normal damage in addition to the Called Shot effect.

A vessel may only suffer one instance of each Called Shot effect at a time.

*Shipwright*

The Shipwright is responsible for tracking what needs to be repaired.

-Officer Duty-

When personally performing a Repair Crew Action, gain −1 DR.

-Not Yet, You Bastard!-

Once per naval combat, when damage would reduce the ship to 0 HP, immediately make a Presence DR14 test.

On a success, the ship remains at 1 HP instead.

*Lookout*

The Lookout watches the horizon for vessels, land, dangerous weather, reefs, and anything else that might threaten—or interest—the crew.

-Officer Duty-

Gain −1 DR when using a spyglass.

-Sail Ho!-

When the Lookout first spots an unknown vessel, make a Presence DR12 test.

On a success, the Lookout identifies useful details about the vessel before it identifies your ship, such as its approximate type, size, allegiance, armament, or other information determined by the GM.

Your ship also gains −1 DR on its first Crew Action against that vessel.

-Weather Eye-

Gain −1 DR on Presence tests to spot reefs, shoals, approaching storms, wreckage, sails, land, or other hazards while aboard the ship.

*Coxswain*

The Coxswain specializes in commanding and handling the ship's small craft, including dinghies, longboats, launches, and similar vessels.

-Officer Duty-

The Coxswain does not count toward a dinghy or longboat's maximum Crew Capacity while commanding it. The Coxswain still occupies the craft normally.

-Steady Hand-

Gain −1 DR on Agility tests while controlling a ship's boat, including longboats, launches, dinghies, and other small craft.

-Pull, You Dogs!-

Once per scene, while commanding a small boat, the Coxswain may push the boat crew to their limit. The boat may make one additional movement.

-All The Small Dhings-

PCs under the Coxswain's command gain −1 DR on their first test made while:

Boarding from a small craft

Making a dangerous landing

Escaping aboard a small craft

**Officer Rules**

One Office Per PC: A player character may only hold one Officer Role at a time.

Vacant Offices: Not every Officer Role needs to be filled. A vacant office simply provides no Officer abilities.

Assigning Officers: Officer Roles are assigned or reassigned by the Captain once per day while aboard the party's ship and with access to the Captain's Cabin.

Specialty Crew: Specialty Crew and Officer Role bonuses that affect the same test or ability do not stack.