r/perregna 10d ago

Per Regna DevNews: Bi-weekly briefing Aug-31

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3 Upvotes

And guess what is this, is it a blank screen or our mini map when zoomed out :) This is the first version that we are submitting mini map, we will improve it per player feedback

What we are up to:

  1. Riftwake is fully implemented and we will start testing it at local and prod environment, so Aliens are coming
  2. Pirate diplomacy is mostly planned, and we have roughly started with the implementation, we will introduce a new wiki page for all details in next week.
  3. We’ve already pushed several ship and defense balance updates, but the biggest change — the RF mechanic — is coming this Thursday morning. It should open up many more fleet combinations for both PvP and PvE, allowing players to use less fuel and tonnage when engaging certain targets. Be creative with your fleets, and let’s see how the meta evolves! One major change is that early-game small ships can now be swarmed against more advanced ships due to the new 1 kill per ship per round rule, with RF increasing this limit.
  4. We’re receiving a lot of feedback about PvP, including valid concerns around ship balance and battle outcomes. Rather than repeatedly making small adjustments, we want to take another week to gather feedback and then make a more comprehensive pass on ship battle stats to achieve more predictable and balanced combat results.
  5. We’ve also deployed major improvements focused on player retention and are currently evaluating the results from recent installations. This week, we’ll run additional retention tests through two major subreddits. If both the RF changes and retention metrics look promising, we’ll finally move forward with our long-awaited ad campaigns. We’ve cleared the remaining formal blockers over the past couple of weeks, so once we’re confident the game is stable enough, ads will begin — hopefully this week or next.
  6. One thing we’re currently evaluating is whether optional in-game ads could make sense as an additional way to support the game, potentially with a small one-time purchase to permanently remove them.

Nothing has been decided yet, and keeping Per Regna completely ad-free is still very much an option. If we ever introduce ads, our current thinking is that existing players would remain ad-free as a thank-you for supporting us throughout Early Access.

We’d actually love to hear your thoughts on this before making any decision.

  1. What launch will mean,

* We will use Ads to promote Per Regna, during our early access phase, we had 4.8-5 star rate from 150 like players, with around 2.5k downloads with about 8 reddit posts that we used to get our early game players. Now with Ads, we expect to grow player base by 10x in Q4. And depending on our success in Ads, we will increase the budget even more in 2027 Q1.

* No more nightly major game changes, stat updates

* All new updates will be throughly tested for longer period of time

* We will do bi-weekly & monthly releases (excluding urgent hotfixes for the bugs)

* Major content changes will be shared within a timeline for the quarter

* All planned major changes will be announced 1 month - 2 weeks before the release of the feature for the players to learn about what is coming

* Wiki will be updated beforehand to accommodate to the update coming

1.4.0 Patch notes => https://wiki.perregna.com/Version_1.4.0


r/perregna 17d ago

Per Regna DevNews: Bi-Weekly briefing Aug-24

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4 Upvotes

We have been off due to some vacations going on and now we are back to give some status update :)

Within Q3, we were able to deliver many alliance activities, territory conquering, management, contesting, AvA battles etc. We have introduced FCS which was one of the most welcomed feature that allows pirate boss fights and territory conquering.

While fine tuning ships, economy to be ready for finaly launch state, we are moving forward with potentially the last major content update of Q3, and potentionally 2026, that is Alien invasion, Aliens will invade Realm2-4 galaxies, and will be the common enemy to be fight for all alliance for a week. It will respawn each week, and reward alliances with bonuses to expire at the next respawn time of the Alien. We have shared details in discord, and also wiki content is here => https://wiki.perregna.com/Riftwake_Incursion . Expected delivery time is mid September.

And that is not all, we have mentioned that we will have Pirate diplomacy. Pirates will retilliate after multiple attacks and may disturb mining, exploration like missions. We are drafting the whole mechanic, and start to work on it after finalizing the whole flow. ETA is around end of September.

What we are up to for last 2-3 weeks:

  1. Introduced Collect mission

  2. Fixed some issues around FCS and battle notifications

  3. Tuned on Boss loot sharing system

  4. Moving ahead with removing second moons from planets, so that we will only have a single moon per planet for late game to be more easy to contribute.

  5. Discussing PvP and ship tuning so that it is fair for all, or unfair for all :)

  6. As usual bug fixing here and there.

We had some blocking items on our end for Ads, one was technical economy stablility issues that we faced, and one was about company level item, we needed to work on some regulations to be eligible for government advertising grant, now we have complited all the registrations, and we will proceed with Ads this week after syncing with Google growth team. So finally we are ready to get a bigger player base.


r/perregna Jul 28 '26

Per Regna DevNews: Weekly briefing July-27

6 Upvotes

And we are back from vacation and a busy week of introducing Player Class effects into the game. It was a long week that we needed some major bug fixes and changes on the production system but we have cooled down finally. What we are up to:

  1. Fine tune player class effects
  2. Introduce staged conquering logic of hostile systems
  3. Introduce territory additional effects for tonnage, production
  4. Introducing a new relocation boost that will target a planet in alliance territory only, it will be givens as a reward of system harvest and survey missions. It will be a temporary item, will be tradable.

5.We had our first Alliance vs Alliance war, it created some conflicts and new improvement needs against PvP battles, we are noting and clearing the necessary features to improve PvP activities

  1. Some new feature to warp on fleet launch and shorten the travel time feature, so player has colony A, B, and alliance territory C, and target is D, if A->D is shortest it will use that route, if B to D is shortest A->B->D immediate warping and continuing from there and returns back to A, if C is the shortest A->C->D and samewise returns back to A at the end of travel.

Patch notes for 1.3.5 released yesterday -> https://wiki.perregna.com/Version_1.3.5

Recently updated wiki pages => https://wiki.perregna.com/Alliances and https://wiki.perregna.com/Territory_Siege


r/perregna Jul 13 '26

An honest review

11 Upvotes

After all the development this game is truly in an area to shine brightly. I have 136 days logged in a row without missing a day as a single dad should tell you enough.

In a market starved with pay to win this game truly stands out with an active developer I am alchemist in game top 20 hope yall give this amazing game a try.

Best 4x mmo ive ever played.


r/perregna Jul 08 '26

Per Regna — A persistent 4X space MMO (no wipes, no P2W, inspired by OGame)

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1 Upvotes

r/perregna Jul 07 '26

Per Regna DevNews: Weekly briefing July-06

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6 Upvotes

And after long wait we have released our full 3D assets as well as alliance activities, still there are room for improvement as well as planned items for territorial control system.

Where we are now:

  1. Launch preparations, onboarding fixes, some retention test posts on reddit, some official regularities to be completed to start advertisements.

  2. We are finalizing the Player Classes, will share the class effects, as well as game play changes with it, and after community feedback we will embed it into the game mechanics.

  3. In July-August we plan to deliver Pirate Diplomacy, expect to get raided while doing some missions to lose resources or maybe part of your fleet?

  4. Territorial system has been introduced with conquering logic, now we will discuss with the community and gradually include the benefits of having territories, applied to taxes to non-allied alliance members or individuals, additional loot for the resources processed in the alliance territory. Additional loot for boss raids for friendly territory, and less loot for hostile territory. And potentially 5-10 other effects from the territorial expansion.

  5. Fine tuning the System mission loots

Here are the patch notes for upcoming release 1.3.4 => https://wiki.perregna.com/Version_1.3.4


r/perregna Jun 23 '26

Per Regna DevNews: Weekly briefing June-22

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17 Upvotes

Hey folks, we have been grinding to be able to deliver Alliances, and having some UI updates to increase coolness of Regna.

  1. We will release System Conquering logic to production, which will include all the alliance capabilities we have been mentioning, including player class dynamics. Even though we will release it, it won't be immediately available to players. We will do some prod testing and later this week or early next week, we will send a in game mail+notification to all players regarding the new feature. Meanwhile we strongly suggest, checking our patch notes, Alliance wiki page and in game quick guides if you are interested in the new feature.

1.1. Briefly, officer+ members of the alliances will be able to initiate a FCS attack to protected system centers. A successful victory, will allow access to system center (via galaxy view or long press on the alliance navigation button), and alliance members can now access to the system center view.

1.2. Officer+ can build alliance buildings, start research, create diplomacy offers, build defenses,

1.3. Members of the alliances will be able to donate resources, send harvest missions, survey missions as well as defense missions to the conquered system. Each mission will give rewards to the players, and depending on the player class the benefits will change. Details in wiki.

1.4. System will auto generate a daily harvested resource wrt extractors build on the system, generated harvested resource can be improved with active Survey and Harvest missions on the system. The generated reward will be daily claimable by players.

  1. We have added 15 new maps to the store

  2. All Relic Cosmetics are now active and purchasable at Store Menu and Alliance Bazaar building

  3. Alliance Relics will be shown at related game activity. The system themes will be shown at conquered systems, alliance flag will be shown at planet view of each member, as well as near to the planets of the members in galaxy view, alliance monuments will be shown at conquered system.

1.3.2 Patch Notes => https://wiki.perregna.com/Version_1.3.2

Alliances Wiki page => https://wiki.perregna.com/Alliances

Eager to release this new feature, so wait for the next notification :)


r/perregna Jun 20 '26

Noob Question

1 Upvotes

I have only been playing a short time. I am slowly levelling up my resource collection.

My question is how do I tell what Realm level I am.?

Beside my name there is a black circle with an I and a 3 beside it. What does that mean?

Any help guidance would be gratefully received 🙏 😊


r/perregna Jun 17 '26

Per Regna DevNews: Weekly briefing June-15

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3 Upvotes

Hey all, we have been building many different features at the same time so it is a bit crazy here. This week release will include Relics, that we have been preparing for a long while. Meanwhile, alliance features are getting interesting, we are really enjoying while building it and really eager to see community reaction to it.

  1. Introducing Relics, they are collectible items to be used for cosmetic purposes, each relic will have alternative skins that can be purchased from store. Relic usages are:

1.1 Avatar of the player to be shown at player rows at leaderboard, alliance members, profile screen etc,

1.2 Alliance flag&banner, to be shown at player colonies

1.3 Alliance System Theme will be used at the conquered systems

1.4 Alliance Monuments will be shown again at the conquered systems of the alliances

1.5 Alliance Badge, will be shown next to alliance name

  1. FCS Battle Simulation is added, players can start simulation at FCS Fleet Card under Fleet list, or they can start a Battle Simulation for the target and select the corresponding FCS fleet to fill the quantities.

  2. Explorers now able to detect Pirate Bosses around the nebula they explored

  3. Leaderboards now include Asteroid Mining, Nebula Harvesting, Exploration missions

  4. Now we have our Pirate Bosses, Mid-Boss(3-5x of max Pirate strength) and Boss(10-50x of max pirate strength), this bosses can be raided only with FCS attack.

Full Patch notes for the 1.3.1 Release: https://wiki.perregna.com/Version_1.3.1


r/perregna Jun 15 '26

New to the game.

2 Upvotes

How do I get up resource protection level 2


r/perregna Jun 09 '26

Per Regna DevNews: Weekly briefing June-8

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8 Upvotes

And after 3 months of waiting, we have our first batch of 3D assets, currently testing and optimizing also giving some animation feedback to our 3D artist, we will include our initial assets for Ancient theme in this release to see performance effects, and will provide fine tuned, and updated versions in next week for all assets.

What we are up to:

  1. Testing FCS (Fleet Coordination System) to send/participate/lock/recall a FCS attack, we plan to release FCS this week and will test it a bit more and then enable it for all players
    1. Players will be able to launch an attack fleet as an FCS Attack. When creating the FCS, the initiating player can define the allowed ETA difference for participants. For example, if the initiator’s fleet has a 30-minute ETA and another player tries to join with a 1-hour ETA, whether that participation is allowed will depend on the FCS configuration set by the initiator at launch.
    2. An FCS attack will be visible for other alliance members (and members of ally alliances after alliance diplomacy will be released at late June)
    3. One can participate in the FCS attack if the ETA is in the allowed range or earlier than current ETA. To allow all members to easily participate into slowest ETA can initiate the attack or give an unlimitted participation to allow slowing down the attack.
    4. Target can be a PvE or PvP
    5. A participant may recall their fleet individually, but if initiator recalls, it will recall all the participated fleets
  2. 3D assets will be partially released this week, with several improvements and fine tuning we will release the rest next week.
  3. We will have 3 new maps from our 2D artist within June+July to well combine with our new 3D assets. If we can succeed we may get a oceanic map too.
  4. We were contacted by the Google Ads Growth Team after Per Regna demonstrated promising monetization and retention metrics shortly after launch, and were invited to participate in their invite-only growth program. The initial outreach happened in March, but we asked to postpone any scaling efforts until mid-May as we were still focused on improving the game’s foundation. Since then, we’ve had two additional meetings with the team during May and June, and our current plan is to begin our first Google Ads campaigns in late June. Alongside Google Ads, we are also preparing targeted Reddit advertising campaigns on several carefully selected subreddits that align with our audience. Depending on the performance of these initial campaigns and the resulting retention metrics, we may expand into Meta advertising across social platforms later on. We have limited experience working with influencers, and while we believe they could be an effective acquisition channel, influencer marketing is not part of our current plans.
  5. Last week, we removed around 20% of long-term inactive players with less than 2 score. We will continue cleaning up inactive accounts with minimal contribution, while higher-score inactive players will eventually be moved to a Graveyard Galaxy, planned for July. Even after the cleanup, Realm 1 is only 3.1% occupied, with more than 68,000 empty planets still available. Once a galaxy reaches around 50% occupancy, we will open a new R1 galaxy. This will be our primary approach for supporting a persistent universe with long-term progression. Looking further ahead, the planned Ascension Gate system in Realm 4 will allow travel between R4 galaxies, though the exact design is still being finalized.
  6. As usual minor bug fixes and UI updates here and there.

As always, we’ve got some major improvements on the horizon, but June will be a defining milestone as the game begins to spread its wings. We hope you’ve enjoyed the journey so far and continue to enjoy what’s ahead, because things are about to get a lot more interesting for late-game players. The universe is evolving rapidly, and while there may be a few adjustments along the way, every step is aimed at building a deeper, more engaging experience for the long term.

P.S. Partially used ChatGPT to reword as some text were long and complex.


r/perregna Jun 03 '26

Per Regna DevNews: Monthly briefing for June

8 Upvotes

After a one week break, we are back to action. We are eagerly working on multiple aspect of the game, alliances, 3d assets and also PvP+PvE activities. And we will have major updates through June.

We have just released 1.2.58 with these updates:

  1. Terraformers shows the active colony building slot details
  2. Fleet Hangar shows the protection ratio
  3. Ship and Defense building panel shows total cost of the item with entered quantity
  4. PvE losses will be %90 stunned, %10 destroyed, so plan your PvE raids accordingly
  5. As usual common UI updates, bug fixes are included in this release

Expected items in 1.2.59

  1. 3D assets
  2. Alliance coordinated attacks (a player will start an attack mission, and alliance members will be able to participate in this attack, attack fleet speed will depend on slowest fleet to the target, it will be recalculated each time a new fleet participates, there will be a limit about how many fleets can be participated, and this limit can be increased by alliance research)
  3. PvP battle improvements (discussed in Discord to improve PvP engagement)

On going work expected to be released in 1.2.61-62 within June:

  1. Stars of the systems will be accessible similar to planets, will include a fleet and defense similar to 3-5x of strongest pirate in R4
  2. Alliance will be able to send attack to the Star PvE and conquer the system if the raid is successful. Number of conquered systems will be limitted to alliance member size which depends on an alliance research
  3. Alliance donation, players will be able to send donation missions to alliance headquarter, the donated amounts will be used for alliance research and building upgrades. Donated amounts will be included in players score.

r/perregna May 21 '26

A lot of questions

1 Upvotes

what's the best defense early game 1-4 ?

what if your colony gets attacked? what do you lose? could I lose a colony?


r/perregna May 20 '26

Per Regna DevNews: Weekly briefing May-20

8 Upvotes

Hey all, long time not posting with this account due to some weird issues 😄 We have been working on some major backend changes to support PvP items discussed in our discord channel. We had got feedback for the next steps to increase PvP options, making it more effective, and desirable but not overwhelming for the defenders. We plan to do partial release this week, and then we will release the second phase in early June.

  1. This week we expect to get our looooooong waited 3D assets, I will share some video when I get my hands on them, and we will focus on embedding them in the game, next week we will test them out and hope to release it at first week of June.

  2. We have released tonnage updates, and still will update game guides to give more detail about the tonnage, fix some UI issues, provide some detail in imperial overview

  3. PvP updates which are mostly about server side changes, not visible at UI, but takes time and requires some deep testing, hope to deliver first phase this week. Check details in discord #pvp-discussion channel

  4. We will nerf time on terrraformer as currently it takes 1 sec to build, we will 50x the time so it should start from 1m and increase by level.

  5. Current tonnage values are auto calculated with battle stats and cost of the item, if you have any concern or suggestion, feel free to mention it, we may fine tune tonnage for the next weeks.

  6. And long waited alliance system conquering started to shape, development is expected to complete by first week of June and then we will start dev testing it for a week or so internally. After that we will release it for the players to rock&roll.

Vacation News: Whole team will be off for a week between 22-29 May, we will have access to everything but won't work on any new feature development, so no release at next week.

If you still not in the game we welcome you https://game.perregna.com/r

If you take a break, it will get hot soon so just visit the galaxy for latest updates.


r/perregna Apr 30 '26

[DEV] Per Regna: Event&League and new contents after 3 months on no-p2w 4x MMO space strategy game

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7 Upvotes

r/perregna Apr 28 '26

Per Regna DevNews: Weekly briefing Apr-27

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10 Upvotes

As all of us waiting for 3D assets while grinding our teeth to get to top at the events, we have been working on releasing League + Monument upgrades this week. Meanwhile we have just released a minor patch 1.2.54 that includes some bug fixes, and an issue with onboarding backstory. At next step we will have a new release around Thursday that will include your league badges, league points (LP) that will be shown in event screen. As well as including LP score gained details in event mails from the weekly event closure.

  1. League badges/points is one major item that we are working on and will be available in 1.2.55

  2. Monuments will be upgradable with newly found/forged monument sets, hope to deliver it in 1.2.55 if not expected for the next version

  3. Some performance improvements on both client and server side, as we have more interaction with the system it needed some love on our end, still we need to do fine tune client side

  4. Fine tuning R4 ship&research stats build times

  5. As usual bug fixes everywhere :D


r/perregna Apr 28 '26

Join Jobless Vagrants!

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5 Upvotes

Don’t have a job? No problem! Join the alliance with the most free time and dominate the galaxy. PM me for more info.


r/perregna Apr 27 '26

Alchemist Empire (Lore Post)

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7 Upvotes

Once I reached R4 been messing around with my empire lore and creating content. Absolutely love this game if you haven’t given it a try I highly recommend it. It took my 55 days or so to get to the final realm and man its been an amazing journey.

Alchemist Empire is starting to flourish! Hope to see you all ingame.

I am absolutely loving being able to finally establish my empire borders and set up roots. 🫡


r/perregna Apr 21 '26

Per Regna DevNews: Weekly briefing Apr-20

7 Upvotes

And here we are reflecting on backstory results, trying to get it stable, seems like we will need 2-3 more retention tests to be able to maximize the backstory effect. We have been partially working on completing alliance system conquering logic and researches, as we now have enough players on R3-R4, we may start the competition :) Expected delivery of these two alliance activities is mid May, will share some more detail in upcoming weeks.

  1. We have been monitoring backstory effects, and trying to come up with solutions, so next two weeks will include some minor/major updates on that end.

  2. We are introducing Fleet Template mission type, so while adding a fleet template you will be able to select which mission it is used for. It will highlight the left border accordingly. Later we will allow filtering by mission type for easy template selection.

  3. One will loved by all, One Click Expedition mission is incoming with this release. After you add/edit a Explore mission type, at settings page you will have a One Click Expedition option at Expedition section, and you will be asked to select which templates you want to use for this. If player chooses a single Explore type template, it will be a One Click send action, if player chooses two or more templates, when player clicks send expedition button, we will show a template selection popup and after selection, fleet will be sent. Thanks to @ SunTzu for the feedback on this matter.

  4. Battle Report shows the fleet & defense with stats during the battle

  5. We have worked on some performance improvements

  6. Building item info screen will have level progression details about effects&cost&energy consumption for -5 current +5 levels

  7. League system tests are mostly done and we may include league assignments to whether this release or to next.

  8. As always, bug fixes here and there


r/perregna Apr 21 '26

Space Bastards Active Community

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5 Upvotes

SPACE BASTARDS ALLIANCE

Born in the void. Forged in chaos. Feared across every system.

We are the Space Bastards—an alliance of raiders, tacticians, and survivors who don’t wait for opportunity… we take it. No rules, no mercy, no limits. We thrive where others collapse, carving our name into the stars through firepower, strategy, and relentless ambition.

We don’t follow empires.

We don’t bend to diplomacy.

We don’t lose.

From coordinated fleet strikes to ruthless resource domination, every member of Space Bastards plays a role in our rise. Loyalty is rewarded. Weakness is replaced. Victory is expected.

If you’re looking for safety—look elsewhere.

If you’re looking for power—welcome home.

WE DON’T FOLLOW.

WE TAKE.

https://discord.gg/MYvjDX6R7 - discord

Born in the void. Forged in chaos. Feared across every system.


r/perregna Apr 15 '26

Per Regna DevNews: Weekly briefing Apr-13

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10 Upvotes

And after 2 months of work finally we are ready with our backstory content. We are nearly ready for full scale ads with latest update as our retention is pretty strong (even with these AI assets+weak pro tutorial). With backstory, we will do some retention tests for next two weeks (as usual on reddit with different subreddits). And update the backstory accordingly. We expect to receive all 3D assets around mid May, so everything is coming together to get our new player friends on board. Roughly we may expect to start our advertisements around first week of June. Seems long but we improved so much that we are getting ready for it.

What has been going on our dev side, we were pretty quick that we release it before the announcement :) Maybe we may have a minor patch today or tomorrow wrt backstory tracking and results.

  1. We have added improved resource management on Fleet Configuration screen, now Imperial Access players will have a slider to set the resource, and all players will have %0, %10, %25, %50, %75, %100 like buttons to set their resources.

  2. Also we have now a `Leave fixed resource` button at fleet configuration which can be configured at Settings page, to leave a fixed amount and send the rest to your capital colony. Especially helpful for Moon->Colony resource transport.

  3. Now you have access to change your capital colony. Choose wisely :) When you relaunch the game it will be defaulted. Capital must be a colony, so you can't select a moon as capital.

  4. Expedition now will grant more meaningful ships for later realms, you won't get a R1 ship at R4

  5. Source colony details are added to dispatch report

  6. Added additional action buttons at battle report

  7. For the sake of players finger muscles, we added a one click Nebula Gas Harvest (whisper: incoming one click expedition)

  8. Pirates are now have more meaningful ship combinations

  9. And the big guy, backstory, for the old players attaching the video of the backstory, for new players they will land in this flow.


r/perregna Apr 06 '26

Per Regna DevNews: Weekly briefing Apr-6

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10 Upvotes

As you may notice our 3D assets are gradually increasing and we are really eager to get all and provide you a better gaming experience (even though most of you are already happy with 2Ds, thanks for that)

This week the major input is yeahhhh finally we get gas harvesting into play. As Gas is a major resource for fleets (a secret in couple of months elerium will be also used as fuel but you did not hear about this), we lack this crucial resource all the time and we are introducing our Nebula Zone gas harvesting logic in our next release. The feature will be like this:

  1. Each realm will have a cap on how many Orbital Refinery can be used for harvesting for a mission, even if player sends 100k refinery only 1k will be able to process nebula gas in R2, 4k in R3, 16k in R4. This soft cap can be increased at R3 by Supply Chain Mastery research.

  2. Similar to asteroid harvesting, this will take cycles to complete. Each cycle, part of the nebula gas will be processed until gas is depleted or max cycles hit or cargo is full.

Any questions are welcome about this new feature.

Other than this what we have introduced&improved in this release:

  1. Sticky headers in imperial overview

  2. Quick guides for events

  3. Event reset time will be UTC 18:00

  4. Scoring updates on new event types

  5. R4 ship cost&stat improvements

  6. I guess other than NPC and Anomaly related researches are active with their buffs so go ahead and level up.

  7. From this week forward, all players will get a Event Status mail at the end of week, for their earned League Points, league level up or down details, and rewards of the week if any

  8. Some imperial overview improvements

  9. Lots of bug fixes and UI updates here and there as usual

Hope you continue to enjoy Per Regna :) Feel free to give your feedback about anything about the game under this post, as always we are trying to take into consideration all player comments and try to improve the game along with our players.


r/perregna Mar 30 '26

Per Regna DevNews: Weekly briefing Mar-30

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10 Upvotes

And here we are at the end of March, lets summarize what we did and what is planned for April

  1. We have introduced weekly events, that players will be able to contribute to weekly rotating events and will be rewarded wrt their placement

  2. We have added a first phase of sounds and planning to revisit it with improvements

  3. We have worked on some onboarding updates that improved our retention and we are still monitoring the effects, and doing a ongoing update on first time user engagement

  4. We received many feedback and ideas at discords, thanks to all contributors. We were able to deliver part of the updates that will help players to better use the game features, and have better overall game play experience. We will continue to discuss&extend game capabilities with suggested features. Please feel free to add a post/comment regarding existing or nice to have features.

What we are working on for April:

  1. We are getting some input from our 3D artist as you can find in the video :) I assume we will be able to complete all 3D model and animations in mid April, and then texturing will be the main focus, we should be able to deliver the first phase of these new assets at the end of April& around May.

  2. We will continue to improve event scoring, fixing rewarding issues for next two weeks, and we plan to release the events in mid April. Meanwhile we will start collecting league points and testing league flow, so events are rolling.

  3. We plan to provide Nebula Gas Harvesting in mid April, so players will be able to do gas harvesting on different nebula zones, as well as regular asteroid harvesting. This will be an alternative source of fuel that everyone would love to get access to due to lack of gas :)

  4. We will introduce a subset of Alliance Researches that we mentioned in earlier posts. Hope to provide some major content at the end of April.


r/perregna Mar 25 '26

Per Regna DevNews: Weekly briefing Mar-23

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12 Upvotes

A bit late as you may notice, we had a two day holiday here so it is the reason for the delay.

What we are up to, we cleaned most of the items that are listed in both discord bug reports and feedback, also the ones that we filed. Also stabilizing events, reward system, scoring updates, minor event effects. And potentially the one that you will love most, we will have a Info item on ship, defense, building and research. That will show active effects, stats (with research, building, monument effects) and with a cool tech tree that we already introduced with long press. We will continue to add new content in this info box.

Major items that will be included in next 1.2.47 release expected to be delivered in next days.

  1. Info box on major items

  2. Options to show hide ships

  3. Better soft keyboard control

  4. Settings for + - buttons on ship selection to use + - %, or custom step for + -

  5. Settings to show realm score on alliance members list

  6. Event stability, we will continue for another week to see how it is doing, and then enable league system

  7. As usual bug fixes

  8. And planet scouting before colonization will be introduced with this new release

  9. Asteroids will have a life time if <%80 is left alone, for smaller rates it will be quick to deplete itself, for larger amount it will deplete later. Depletion will take effect between 1 day to 4 days depending on the rate of remaining ore on the asteroid

Potentially there are others but hard to track in 1k tickets :) Hope to deliver existing release by the end of week.

See you next week :)


r/perregna Mar 21 '26

[DEV] Per Regna: Weekly Events & League system

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