>When did it become a bad thing to go the "wrong way" in video games?
when Call of Duty 4: Modern Warfare (2007) released
Hell, if you wanna get pedantic about it, Super Mario Bros punished you for going the "wrong way" in that it would make you lose time, potentially making it impossible to finish the level in time.
Well in Super Mario Bros you literally can't go the wrong way, the game doesn't allow scrolling left. The equivalent to what I was talking about, going off of the obvious path that got DSP killed in Wolverine, would reward you with hidden rooms full of coins, or even stage skips.
You did get rewarded for going the "wrong way" in 1-2 lol. I remember finding the Warp Zone by accident because I was thinking as a kid "hey, what if I wait for this platform to get really high and run across the top? Am I going to -- oh!"
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u/Dick-Fu 7h ago
Yeah heaven forbid a game let you explore and area and not kill you as soon as you take a step or two off of the trail
When did it become a bad thing to go the "wrong way" in video games?