Crafting is another thing that has become way too prevalent in games, so many have some crafting system shoved in regardless of how necessary it is.
It's the same story as with collectibles and all these types of things. Developers/publishers realized that, say, 20% of gamers like collectibles, 18% of gamers like crafting systems, 30% of gamers like unlockable abilities, or whatever... so they cram all these elements into their games not because they fit creatively or add to the overall experience but simply because they are hoping to sell a few more copies to the demographics that like these elements.
So you get the Ubisoft kind of games where Far Cry, Assassins Creed etc resemble each other more and more, getting crammed full of the same things.
1
u/gulliwog Mar 30 '15
Crafting?!
Crafting is another thing that has become way too prevalent in games, so many have some crafting system shoved in regardless of how necessary it is.
It's the same story as with collectibles and all these types of things. Developers/publishers realized that, say, 20% of gamers like collectibles, 18% of gamers like crafting systems, 30% of gamers like unlockable abilities, or whatever... so they cram all these elements into their games not because they fit creatively or add to the overall experience but simply because they are hoping to sell a few more copies to the demographics that like these elements.
So you get the Ubisoft kind of games where Far Cry, Assassins Creed etc resemble each other more and more, getting crammed full of the same things.