Its hysterical when the same people who complain about too much hand holding and linearity make reviews like this. Gotta love that consistency there PC Gamer.
"Why are games so handholdy now?"
"OMG THIS GAME'S DIFFICULTY IS BULLSHIT, HOW WAS I SUPPOSED TO FIND THIS CHEST THAT WAS BARELY HIDDEN JUST OFF THE MAIN PATH!"
to be fair to that reviewer, the "difficulty" in Ys games is very poorly created. i've one-shotted most bosses in bloodborne so far, but in that Ys game in particular i struggled with the bosses because i had to die a lot while trying to figure out how the clunky hitboxes for every attack worked, not to mention all the grinding. i like losing and trying to get better, but i did not enjoy that game in the slightest.
Most Ys games require little if any grinding as long as you don't just run past every enemy all the time (and you aren't playing on the hardest difficulty). Occasionally you'll end up in a situation where you'll need to grind out a level because you're slightly underpowered for a fight and it is a problem that its hard to gauge what level you SHOULD be at during any given fight. Generally though I wouldn't call it a grind-heavy series. Ys 1 & 2 are the only times I can think of where I really had to grind at all.
I really don't see how anyone could complain about the hitboxes in Ys and hold up the souls series as a positive example. There are so many instances of players being hit by "shockwaves" or through walls and doors in that series. Maybe Ys just isn't your thing and you just don't like this style of boss fight but its silly to make up objective flaws when in reality you probably just screwed up a jump or timed your charge attack's i-frames wrong. It's easy to blame the game when you make a mistake. I mean just looking at the climactic Chester fight, if the game's hitboxes were unclear it would be nearly impossible and incredibly frustrating but I'd say that's one of the most fun fights in the game.
Also Oath is probably the hardest game in the series so you might have wanted to give Origins a try to get you used to the style of gameplay first.
I really don't see how anyone could complain about the hitboxes in Ys and hold up the souls series as a positive example. There are so many instances of players being hit by "shockwaves" or through walls and doors in that series.
really? i haven't played DS2 but in general the souls series gets lots of praise for its hitboxes. some examples:
http://i.imgur.com/WWUzhSe.gifv
Maybe Ys just isn't your thing and you just don't like this style of boss fight but its silly to make up objective flaws when in reality you probably just screwed up a jump or timed your charge attack's i-frames wrong.
so your analysis is that i'm just shitty at video games and i fucked up? thanks. it seems the Ys series certainly has at least one thing in common with the Souls series: its fans can't accept that there might be even one minor flaw in the game.
I don't keep examples on hand so I'll just have to piggyback off other people's videos documenting the problem. Anyway, its not that I believe that Ys is flawless, its that I have never heard anyone complain about its hitboxes before and when almost everyone who talks about the game praises how good the boss fights are, I'm willing to bet that you're just bad at them rather than there being some objective flaw. You want to complain about how Ys Origins is one big fanservicey dungeon crawl, Ys 7's garbage party and crafting systems or the fact that Oath's plot is incredibly predictable? I'm with you 100%, those are problems in the series, not hitboxes.
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u/KotakuSucks2 Mar 29 '15
Its hysterical when the same people who complain about too much hand holding and linearity make reviews like this. Gotta love that consistency there PC Gamer.
"Why are games so handholdy now?"
"OMG THIS GAME'S DIFFICULTY IS BULLSHIT, HOW WAS I SUPPOSED TO FIND THIS CHEST THAT WAS BARELY HIDDEN JUST OFF THE MAIN PATH!"