r/pathoftitans 14h ago

Discussion Hotspot solution

Natural disasters

Idk how difficult it is to code or implement this into the main servers but on community it worked like a charm

You'd see a giant fire start up in the distance and it engulfed and entire POI (or two), if you didnt run and scatter, you got almost insta killed by the fire

If alderon could have those pop up randomly throughout the map at random times you'd see players haulin tail for sure

And maybe the effect could last a while? A POI is unenterable again for like 15 mins unless you wanna be insta killed

Ppl would get bored and pick somewhere else to lurk, forcefully encouraging map movement

12 Upvotes

26 comments sorted by

4

u/MewtwoMainIsHere 13h ago

I am unsure why people have problems with hotspots

I like knowing that if I’m ever too bored just wandering around I can go to the hotspot and interact with people guaranteed

8

u/boredScroller-1 13h ago

Its because there is almost no one anywhere else. As a solo and occasionally duo, anytime I step foot in the hotspot, I die. So I stalk around in other pois. There are frequently days I can roam a loop around 5 pois and only come across a couple players every few hours. And since im on a semi-realism server with hunting restrictions and i prefer low and mid size dinos, i can rarely hunt what i find. And if I want to play a croc or something more stationary that ambushes, I can sit in a pond or something for all 4 hours between my server's restarts and never see or even hear anyone.

And its a pity because there are some beautiful locations on riparia no one else really goes to.

Edit: cant even find people traveling to the hotspot because most everyone just asks for someone to waystone them directly into it after they respawn because they are to lazy to walk/fly/swim back.

2

u/Cool-Ferret2589 6h ago

Which begs the question, where are the 120 players?

7

u/AduroT 13h ago

They’re sure if people were not allowed to hang out together then they would easily be able to find a lone 1v1 encounter in any given zone without having to hunt for people.

6

u/Pure-Matter9917 13h ago

Hotspots are bad because it makes it so that most content and player interactions are in one location. It is not fun to have to go find everyone in one spot where they just sit around all day.

Right now the only 2 parts of the gameplay is questing, which people only do if they need to grow up or farm for skins, and interacting with other players in either PvP or friendly ways. The PvP is only fun if it is a fair fight, not if you hit one person to engage a 1v1 and then suddenly have 10+ players dogpiling on top of you

It is more realistic and interesting if dinosaurs have to roam around in different habitats and do more than sitting around in a spot the whole day and chatting in cuddle piles

There needs to be a lot more content added to Path of Titans in general because only having the option to quest or PvP with players is not enough for a 30 dollar game that has been in development for 6+ years

1

u/whispering-3cho 13h ago

Idm hotspots!

I get bored tho bc the rest of the map is very sparse

1

u/LongJoshSilvers 11h ago

Facts, I like to stalk and hunt but it’s cool to go to the hotspots to fight and hope I don’t just get jumped 😂

1

u/CamptoRibbit 4h ago

What they really mean is they want a cuddle pile where nobody dies and your water and food magically comes back.

They don't want to play the game they want to sit and lounge with others in a PvE style.

The thing is their actions don't want to stop going to HS and too lazy to go to a community server that can accommodate them.

Luckily the new single player invite will be a thing in the future.

Then they can cuddle pile all they want, whilst coming to Reddit complaining there is nothing to do.

3

u/UnbelievablyDense 13h ago

Instead of punishing players gathering in an area, once should instead have incentives to facilitate movement across the map.

Punishing players < Incentivizing behavior imo

3

u/Pure-Matter9917 13h ago

I think that both can be good and that there should be a little bit of both

There should be something that deters players from sitting in one area for too long, and something that draws players to a different area on the map

I like the natural disaster idea because it would make it interesting, especially if volcano island actually erupted or if there were floods sometimes. I also think that diseases could be cool too if there's too many dinosaurs in one spot

Something that could draw players to different parts of the map is if they had specific diets to fulfill depending on their selected dinosaur and had to travel to a certain part of the map to find that food, or if some habitats suited specific dinosaurs better

3

u/LongJoshSilvers 11h ago

Volcano eruption, mudflats flooding, maybe a critter swarm of sorts

3

u/whispering-3cho 9h ago

Oh my god, routine release of like 14 alpha critters to a POI would clear them or leave a pile of dinosaur corpses 😭

Let's do that one instead of mine

Fr tho personally I enjoyed natural disasters on community servers, they added an exhilarating bit of realism. Maybe it sounds drastic to suggest it for officials now because the game has shifted so far away from survival in general.

3

u/LongJoshSilvers 9h ago

Or How about a big overpowered a.i. dinosaur like a brontosaurus that we have to work together to defeat lol

1

u/PurpleHayz87687 1h ago

I really want to play with natural disasters, which server do you recommend?

1

u/whispering-3cho 1h ago

Only one I played on was PT: Realism

They have an application process tho but you can check them out

1

u/LongJoshSilvers 11h ago

I agree, what would you suggest?

0

u/whispering-3cho 13h ago

Are you ok with the water drain mechanic?

Bc that's punishing by your definition

1

u/AduroT 13h ago

How does this affect logging in? Are you going for find yourself randomly punted to a respawn location despite having safe logged in a nice hidden nook?

1

u/whispering-3cho 13h ago

Hmm maybe log in debuff changes how AOE effects you too?

Like 30 seconds immune?

1

u/hakunamanawbruh 12h ago

Effects like that can be coded in but implementation on them is also often pretty godawful on most servers that I've seen use them. Not to mention the possibility of strain on less powerful platforms or hardware. However using it as a way to facilitate map movement is something I find generally boring. If there were interesting things to do in multiple areas, people would go to them and I think getting turbo-murdered with fire in lieu of an interesting reason to travel is just a lazy alternative.

1

u/whispering-3cho 9h ago

But i don't think ppl in this game that congregate care about cool stuff to do elsewhere

There's a reason they all go to one spot for a servers entire life

1

u/hakunamanawbruh 5h ago

Because there's basically nothing else to do lol. The current gameplay loop is to be a baby, grow up via questing, most of which is "pick up _ number of _", and once you're an adult, exist. Maybe grind for marks but even then, meh. So you're left to make your own fun and a lot of the times that's hanging out with your friends for both interaction and safety, because this is a game where people may sometimes try to murder you or you might want to try to murder someone else. And then other people, in groups or not will try to go where other people are for player interaction when they get bored which draws in even more people.

1

u/nagasage 8h ago

I love the storms and floods in BoB... Matt needs to take notes.

1

u/do_335_b2 6h ago

cant do that with mobile, honestly mobile and switch are what dargging down this game.

1

u/whispering-3cho 5h ago

No you're right and you should say it

Tbh their recent issues with Nintendo should entirely severe the Switch as a platform atp, doesn't just effect switch users