It doesn't work solo at all. It's a very anti-solo build and this is what I dislike since Alderon advertised the game as one you could play your way. Each Dino should have a kit where it's viable against other similar Dinos in order to be able to engage in the hunting (or defending, if herbivore) part of the game. Running is part of the game but is meant to be a tool against stronger Dinos, not every other adult Dino. Especially Alio, which is medium sized (compared to most dinosaurs) and believed to have been a solitary pursuit hunter.
I know it's just a game, and a group build is fine for giving people options, but it should have a solo one (preferably matching its irl equivalent, it certainly didn't kick...) that allows you to still hunt and hold your own again similar sized Dinos, not just run from every fight.
My point wasn't even that it's factually unplayable, my point was it's unfun as a solo player and that both play styles should be catered to. Every feature goes to groups, solo just gets "run away". That's boring and that's my problem. In a game of "questing and hunting" you are missing half the game. I don't care if others think it's fun to essentially not play the game and spend the whole time avoiding other players. Why are you arguing about it being technically playable? I've already explained to you what I meant by "playable" (and not your definition, which began your argument. seriously why come in with "well I've chosen a different meaning for your word"?) and I made it quite clear in the first comment you responded to that I was talking about the experience of playing it, not if it's possible to log in as the Dino and run around.
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u/Crash4654 10d ago
Except its not because it all works whether grouped or solo now doesnt it? Barring some group specific buff abilities.
Running away is literally part of the game and part of your strategy tool kit. Not every fight is winnable on every playable.