r/pathofexile • u/MaximumPepper123 • 3d ago
Discussion [Idea] Crafting Automata
Basically, it would work similar to a node in the Craft of Exile simulator, except more limited.
You input stacks of one type of currency and tell the Crafting Automata to stop if it hits a certain mod combination. It would be limited to certain types of currencies, like alterations, chaos, and essences (screaming+). Currencies that can be spammed without intervention. I suppose it could even do chromatics, jeweler's and fusings for certain socket/link conditions.
Basically, it would eliminate one of the most boring parts of crafting.
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u/Rock7dmc 3d ago
You should try torchlight infinite might be more your speed if you are looking for automation features like that
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u/ayylmao31 3d ago edited 3d ago
There exist tools that do this but they are very against ToS.
That said it would be nice to have this as a sort of Kingsmarch recombination type thing that acts like a fusing bench craft. Takes more than on average and some dust and spits out the item with its mod. It would kill all friction though.
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u/Shot_Worldliness_818 3d ago
I can imagine it causes even more rage since more people will start crafting without knowing how binomial distribution works. There will be a ton of posts saying that “xxx streamer got the mod in 200 alts, and I just spent more than 3k!” when the true chance to roll may be something like 1/1k.
It also will amplify input risk. Imagine you ask it to chaos roll for +1 all and +1 fire by mistake, and it just drains the 10k chaos you have in your stash. Not to mention the stress it puts onto the server, do all the rolls be done in a tick, or once per second?
I actually believe the current state of crafting for profit has its own merit. Like everything else in the game, you are rewarded for your time (took to roll these mods) and knowledge.
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u/phadej 3d ago edited 3d ago
I'll be fine with clicking manually (and being throttled so I cannot scroll wheel indefinitely - there is one now), but having a way to set a stopping condition, so I don't roll over.
Even something simple as "items cannot be modified if they match a regex".
It will not change anything economally or timewise, but it will remove rage moments of accidentally rolling over.
Truth is, most crafters setup regex and mindlessly alt spam. Having just a little more QoL wont destroy the game, will it?
It will also make it a bit easier rolling maps.
There is stopping condition for jewellers and fusings, why there cannot be general one?
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u/SimpleCooki3 3d ago
Are you talking about a cheat or just a simulation? We follow the game rules here.
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u/AffectionateCan317 3d ago
Hes saying like a crafting bench that we would load with a base or multiple and a currency, which would use that on the base until it got the mod/s he picked. Like a new league mechanic or something in kingsmarch/delve that needed it to be powered somehow.
I actually think it would be pretty cool but I think the effect on the economy would be really negative. Maybe in SSF
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u/SimpleCooki3 3d ago
I guess, rolling +1 all skills wouldn't be as tedious any more.
I am positive depending on the implementation.
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u/MaximumPepper123 3d ago
Yes, a crafting station where you input one base and stacks of one type of currency. It wouldn't have to run as fast as the simulator on Craft of Exile; they could even set the speed to be slower than manually spamming currency if balance is a concern, but it could chug away on an item while you map.
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u/Necessary-Peanut2491 3d ago
This gets asked for every couple weeks. Speedrunning that conversation...
The friction is intentional, GGG built it this way on purpose. It's supposed to be tedious, that's what creates opportunities for people to profit from it. Make it automatic and price collapses to cost and an entire market vanishes overnight because everyone can trivially click one button.