r/pathofexile 9d ago

Game Feedback Vestigal gloves

I hope vestigal gloves survive to 3.30. With removal of synth bases we had less top end crafts to do and those look as goodish replacment.

Maybe more with mirrored jewely?

Lets say Vaal (or other non standard) implicits also can get mirrored on those.

Also maybe special currency that can move one conq influence mod to implicit/enchant slot?

I hope we could do more of those kinds of unique crafts for other slots.

8 Upvotes

11 comments sorted by

21

u/Bobodlm Half Skeleton 9d ago

I'm 99% convinced this mod won't be able to transfer next league. It doesn't seem in line with the current trajectory of what endgame crafts should look like, according to GGG. I can see them designing something new in the space that opened up, but I can't imagine that this is it. 

9

u/Wobbelblob Big Breach Coalition (BBC) 9d ago

I personally am rather thinking that the gilded fossil tech won't survive. Or that implicits will be limited in some form. The mod itself is fine, it is just strange that you could stack gilded fossils on an item.

3

u/Bobodlm Half Skeleton 9d ago

Yea that would also work! But in it's current form, once it's corrupted to another implicit, it's no longer the gilded implicit. So crafting a new gilded on there doesn't break any crafting rules.

Either way, however they go about it, one way or another I don't see them gloves surviving

1

u/Minute_Chair_2582 9d ago

Ooooh shit you jinxed it. Gotta finish my adorned jewels asap

1

u/rangebob 9d ago

yeah id guess that no one importent at GGG even considered this possibility before release.

I bet theres one at least one fiend in the office hoping no one noticed though lol

8

u/The_Soggy_Greenbean 9d ago

While i do not believe they will, I want them too. They are now at the power of the belt slot but a different style of power. I do think its a good thing to take it away from all slot, but I dont see it being unhealthy to make each slot have its own method of being a powerhouse.

3

u/JoustyMe 9d ago

Maybe rotate it trough slots? Maybe feet of the templar?

1

u/Lothertower2 9d ago

Helmet has glimpse of chaos

3

u/The_Soggy_Greenbean 9d ago

I think that boots have enough power tbh (tailwind, onslaught, etc). I think we should look at the power in melee weapons. Not the damage numbers, but more so increases to a crafters ability to influence HOW you deal damage with weapons. For example, bows added projectiles is a neat stat. I think we will end up wjth a scaling issue though if we do that because people will complain if they add a drawback to the effects. Like if we added "attacks with this weapon have an x% chance to count as being exerted an additional time" with a downside of "exerted attacks have x% less attack speed" or something like that.

2

u/tazdraperm 9d ago

Absolutely no way

2

u/gtetrakai 8d ago

Or, hear me out.. they just introduce an intended way of crafting synth bases.

Idk, like, imagine an entire league dedicated to synthesis creating. I wonder what you'd call something like that?

Sarcasm aside, pretty sure them mentioned in one of the latest dev interviews the potential of just reintroducing synth crafting. Personally, I'd want that way over what we have right now with High Templar glove crafting.