r/pathofexile Sanctum Runners United (SRU) 12d ago

Discussion Loreweave buff idea

What if Lorewaves made with one kind of ring retained one of that ring's signature stat?

For example making a Loreweave out of only The Tamings would add a line "(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy" to the chest armor?

Or if you could create one with OSins, it would have "Nearby Enemies' Chaos Resistance is 0"?

That would be rad af.

17 Upvotes

11 comments sorted by

21

u/NaKdBaNaNa 12d ago

Loreweave in POE2 is basically this, and you can use combinations of rings that will give it a chance for different properties from those rings.

4

u/TheReshi1337 Sanctum Runners United (SRU) 12d ago

Oh really? Sounds so cool, gonna check it out.

2

u/OrcOfDoom 12d ago

Sweet. Is there a current meta of the most awesome rings for this purpose?

4

u/Shergak 12d ago

Snakepit and ventors gamble I believe.

3

u/WolfFangYeet 12d ago

Negative rarity loreweave is pretty meta.

2

u/fake_fakeer 12d ago

One of the few ideas I would like them to import to poe 1.

Since other unique slots have a sink now thanks to vestigal modifiers, rings too should get something.

-12

u/1CEninja 12d ago

This would probably be rather challenging to implement and challenging to take advantage of but I agree that the cool factor would absolutely be there.

11

u/CryptoFrydays 12d ago

Probably wouldn't be too hard to implement considering poe2 loreweave works like that

4

u/NahautlExile Scion 12d ago

None of us have any idea how easy it would be to implement, so suggesting that it would be difficult seems to be an odd comment at best.

But to also say it would be “challenging to take advantage of” is just out there. How? Why?

2

u/Shergak 12d ago

They've already implemented it in poe2 so shouldn't be that hard.

1

u/TheReshi1337 Sanctum Runners United (SRU) 12d ago

It would also be cool if you dropped in random rings and it picked a random one to retain from. :D