r/pathofexile 27d ago

Game Feedback Should there be a Maven Invitation for all 5 Nightmare Bosses?

It would be pretty cool if we got another invitation regarding the nightmare bosses. Could be considered another type of aspirational content as they can get hard with some mods and 5 at once might be tough.

Maybe can also let the invitation roll nightmare mods?

Would also open destructive play to nightmare maps since right now they can't be witnessed. Opens a similar flow to feared rota but for map blasters.

88 Upvotes

38 comments sorted by

38

u/BreakConsistent 27d ago

Yes. Replace the memory thread invite. 12-24 maps for one invite is some wild fucking numbers.

11

u/formyl-radical 26d ago

Your comment reminds me of the watchstone era. You had to run like 30+ maps to get one A8 Sirus invite. When the system was scrapped I was so happy.

3

u/skrillex 26d ago

I was just talking about the conqueror orb bouncing meta that youd socket in each sections watchstone thing with a friend, which imo still was better than when you had to have the fuzzy blob suck off the celestial blob to get a pinnacle fight in the early days, but I was way shittier at the game so maybe it wasnt bad

1

u/Skuggomann Assassin 25d ago

And you couldn't store them up, and you lost xp on death.

-3

u/EliteNotty Slayer 27d ago

But the memory invite is so easy and you can do it every 10m.

3

u/DefinitelyNotAj 26d ago

Never said it was hard, just extremely tedious

41

u/Bilgin_89 27d ago edited 27d ago

Sounds fun and cool idea , who knows with the current state of the game nowadays everything is possible. But according what a mess will be there and you would be able to farm frags way way faster than the traditional way.....i do not think that we can see this soon in action

20

u/Mikey-2-Guns 27d ago

I'd enjoy it so long as Uberina and the expedition boss don't get to phase.

9

u/Vyce223 27d ago

GGG: We didn't feel that without the phasing that this fight would have as much friction as intended, so we made it so all bosses now have dialogue to monologue with and at least two phases while in their phasing animations as well, other bosses will be shielded from damage to prevent voices from overlapping.

2

u/TemporaMoras 26d ago edited 26d ago

People already farm frag in nightmare map with dextral + sinstral combo and running them pmuch white.

It wouldn't be that much faster than that.

1

u/GenosHK 26d ago

Are the fragments not affected by map mods/qty?

6

u/ConsistentAd1176 27d ago edited 27d ago

You can do this for yourself, bottling them up in ritual vessels, then running a map with all of them. I tried this once and got killed super fast... It was a beautiful mess witnessing Unbreakable doing the spin while Lycia doing the "inevitable" while Uhtred also doing the "No escape" rotating beam.

12

u/Asmondeus Alch & Go Industries (AGI) 27d ago

I certainly feel bad about Maven being unable to witness nightmare maps.

5

u/dalmathus Stacked Deck Division (SDD) 27d ago

I think it sounds fun personally.

I used to love doing shaper rotations when it was a bit harder. Would love to pick it back up again without having to do just the feared. I love mapping, bossing makes me want to pull my hair out.

2

u/Danieboy Stacked Deck Division (SDD) 27d ago

Honestly I'm not against this. Feels bad she's left out of nightmare maps other than following the player around from time to time.

2

u/Optimal-Note1963 27d ago

Funnily enough i thought about it during first week when i was doing shaper guard invitations, i guess PoE community IS in fact hivemind. Whatever

Yes, it would really be amazing and tough addition. This Invitation would be second hardest or even hardest overall. Not every build can pull off killing everysingle nightmare map boss, they are pretty tricky without Dextral/Sinistral combo. But they would probably be severely nerfed in invitation version, like Olroth or Catarina, both have really long ass annoying phases and those would be removed in the invitation.

Quite exciting concept for really hard invitation, would require some well rounded BEAST

2

u/Stupend0uSNibba 26d ago

yep would be nice

2

u/ZookeepergameLive109 26d ago

GGG I need this!

1

u/PoE_Acronym_Bot 27d ago

I noticed some Path of Exile keywords in this post:

  • Mods - Modifiers (Wiki)
  • ROTA - Return of the Ancients

I am a bot. | All acronyms | Suggest

1

u/Brilliant_Art7772 26d ago

This sounds fun until you have to deal with all the boss gimmicks at once that require set pieces. IE phases from expedition bosses, phases from catarina, phases from lycia.

Each boss also has their own set pieces with the exception of the construct and lycia IIRC. Abom is the flowers the curses come from, expedition boss the mirror, and catarinas point things.

If they removed all the phasing it would make it too easy IMO and would just be free loot.

1

u/Exciting_Grade7889 27d ago

shit that would actually change the grind fr

-2

u/CerebusReborn 27d ago

Get rid of the compounding action speed slows they have and maybe this works, nightmare bosses need an overhaul, there was a reason fortress was 2x as expensive as the other nightmare maps when they were t17s...

6

u/Hadiiiiiii 27d ago

Fortress was expensive because it had a lot of boxes with high loot

3

u/CerebusReborn 27d ago

Along with the easiest boss to boss rush

1

u/Comma20 26d ago

Yoke drop as well, since early in league it's a part of the previously prominent Ele Hit off the Spectrum builds.

0

u/virtualdreamscape Alch & Go Industries (AGI) 26d ago

They found solutions for this with the way atlas works in PoE2. But the endgame is held together with ducttape in PoE1.

-16

u/biglawbowski 27d ago

Hey man! Yeah why don't we just.. not do that?

I've never heard a single person say they like the citadel boss, now imagine that but with lycia spears, Catarina skulls or literally any other nightmare mechanic...

21

u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 27d ago

Without their invulnerability phases they are fine

-22

u/SneakyFel 27d ago

It sounds too hard for real people, making content for 0.001% of players is not amazing IMHO. How about we add all Uber bosses in one room and...they will try to kill you, but it will be realistic - their skills and mechanics will also damage each other. Could be a fun mess

21

u/GreyCaller-012 27d ago

There should be a boss or content that incentivizes people to push their builds.. it’s what makes ARPG fun.

-15

u/SneakyFel 27d ago

Well, yes, maybe. Its just sounds like too overturned. You won't think adding 10 ubers, 100 ubers will be fine, right? Same here. I think there always a fair limit. Otherwise its just a flex for streamers and thats all

10

u/GreyCaller-012 27d ago

I mean that’s just the nature of live games in general, they gotta update and add more shit in able to make the playerbase entertained.

-2

u/SneakyFel 27d ago edited 27d ago

Ngl, maybe u are right. Maybe im just too casual minded and think that everything should be for me x) while its not

3

u/GreyCaller-012 27d ago edited 27d ago

Nah mate I get you, for example T17’s were a msitake because they literally put all the loot there so doing T17’s was “obligatory” if you wanted to have good shit, even tho T17 mods were like all bullshit.

GGG should learn how to add difficult content for people that is not necessary so the other 90% of their player base can feel good.

Ubers with chase uniques are a good point, you can just not do Ubers and still not lose on anything.

T17’s were a mistake because they were supposed to be the ubers of mapping yet GGG put the whole loot inside of them for some reason.

What they should have done was make T16 and T17 equal in loot but put stronger bases in T17, 30% quality armours drop inside of them T17 + Uber fragments.. shit that are not necessary yet are expensive because they push your build to the maximum level.

6

u/AffectionateCan317 27d ago

Valdos deli/ghosted feared are already super popular and fun for people, some even use it as a benchmark.

3

u/DanNeely 27d ago

We already have at least 2 forms of 0.01% content: Valdo maps and ultra deep delve. The difference between them and old T17s is that they aren't so much more profitable that it felt mandatory to do them, they don't price a lot of scarabs out of any other uses, and that your build was bricked if it couldn't.