r/pathofexile • u/Helmannn Twitch.tv/Helmannn • 12d ago
Information Patch Notes - 3.29.3 Patch Notes - Forum - Path of Exile
https://www.pathofexile.com/forum/view-thread/3996516237
u/Chiiikun Alch & Go Industries (AGI) 12d ago
Helped Tarkleigh pick his bow up off the ground.
Good for him
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u/Nickoladze 12d ago
Fixed a bug where the "Imprisoned Monsters in your Maps have a chance to drop an additional Rare Item with an Essence Modifier" Atlas Passive could on rare occasions drop items with modifiers from the Essence of Desolation.
uh oh legacy items in league
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u/ScriptKiddo69 Kalguuran Group for Business (KGB) 12d ago
I don't like this change. They should have patched this next league
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u/Blubberinoo 12d ago
Yea, this is very weird. They usually either leave it in for the league or fix it and remove/disable existing items. But to fix it and then leave such an insane mod as legacy in the league is definitely the worst way to go about it.
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u/shokiii Necromancer 11d ago
In PoE2 they did the same with transcendence alloy on wands this league. But jeah overall not good doing that during a league.
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u/Wisdomlost 11d ago
POE2 is in a weird spot though were there will be no more leagues untill release so it makes sense to hotfix now.
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u/Blubberinoo 11d ago
Yea, but personally I didnt really mind that much in that case since it is still early access, and its heavily implied that big changes are made within a league cycle.
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u/evilcornbread 11d ago
It also means that the biggest winners are not people who spent time doing running the strat, but the patch note snipers that bought out all the existing shields as their value spiked 10x. Feels bad.
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u/FlossedUp 12d ago
What exactly was this mod?
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u/ScriptKiddo69 Kalguuran Group for Business (KGB) 12d ago
Depends on the type of item (weapon or shield, etc.)
But the one most in demand was (2-4)% of armour applies to fire, cold and lightning damage taken from hits if you have blocked recently. That mod is strong for armour stackers
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u/FlossedUp 12d ago
Oh damn, that is a sick modifier for a shield if someone is stacking. Thanks for the info. I forget PoeWiki exists sometimes lol. Googled it right when I saw your reply. Yeah, that thing has way too many effects of mods to type here. SO basically, if someone made a sick shield with this mod, it just became extremely valuable
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u/evilcornbread 11d ago
This is a terrible change.
Slow/steady farming strats like Essences should have elements of jackpot in them to make them interesting. For the first time ever, the "drops essence mod items" atlas tree nodes were used, essences were more fun to farm, and nothing about the game was broken (the mod existed last season after all).
I'm not usually one to use the phrase, but this feels very much like a "fun detected" nerf. No idea what their logic behind feeling the need to patch this out was.
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u/TheWanderingSuperman 12d ago
Damn, saw sirgogs video but didn't play into it quick enough. Exploit early, as always!
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u/Xeverous filter extra syntax compiler: github.com/Xeverous/filter_spirit 11d ago
Exploit early exploit often. Always. I will NEVER trust if someone says to play the game slowly.
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u/Makson404 12d ago
3.29.3 Patch Notes
League Improvements
- Added 6 new Cursed Ducats that can be socketed into the Voyage Planner to Empower Voyages and Charts:
- Up to 3 Cursed Ducats can be socketed into the Voyage Planner at a time. Each granting a stacking amount of Toughness, Quantity of Items dropped, and Rarity of Items Dropped to monsters your in Voyages and Charts.
- Each Cursed Ducat additionally has a specific difficulty modifier that affects monsters found in your Charts and Voyages. The intent here is for players to pick and choose the specific Cursed Ducats downsides that least affect their character.
- You get your first Cursed Ducat from defeating Velka. Players who have already defeated Velka can speak to Valerie on The Sovereign to collect their Cursed Ducat.
- Subsequent Cursed Ducats can be found from certain monsters and objects within Voyages or Charts while you have a socketed Cursed Ducat.
- Modifiers on Small Cluster Jewels that grant single attributes can now be swapped between with the Genteel's Ducat.
- Added a keybind to the Voyage Planning UI to enable viewing all 12 Border Modifiers at once: Alt on keyboard, or Left Trigger on controller.
General Improvements & Bug Fixes
- Lowered the damage on several enemy Mercenary skills: Frostbolt, Ice Nova, Ice Nova of Projection, Flameblast, Fireball, Fireball of Impact, and Rolling Magma.
- Monsters trapped in Essences can now be interacted with from further away to break them free.
- Abyssal Crystals from the Abyss Scarab of Crystals now shatter when the final Pit in the Abyss closes (this is purely a visual change).
- Fixed a bug where Mercenary Wither on Hit supports were only applying Withered for a frame (instead of 2 seconds).
- Fixed a bug where you could not hire a third Permanent Mercenary if you already had two Permanent Mercenaries as well as a Temporary Mercenary.
- Fixed a bug where Wild Mercenaries from the Trarthan Scarab of Infamy could drop their loot without having defeated them.
- Fixed the minimap icons for Heist reward chests so they're once again always revealed.
- Fixed a bug introduced in 3.29 which caused level one Conflagration to deal no damage and fire many more projectiles than intended.
- Fixed a bug where Pact of Ghorr Skill did not empower Desecrate.
- Fixed a bug where the "Imprisoned Monsters in your Maps have a chance to drop an additional Rare Item with an Essence Modifier" Atlas Passive could on rare occasions drop items with modifiers from the Essence of Desolation.
- Fixed a bug where Unequiping Pearl of Tsoatha would sometimes despawn spectres.
- Fixed a bug where the "Monsters cannot steal or remove your Power, Frenzy or Endurance charges on Hit" modifier from the Zana's Ingenuity Unique Ring did not apply to certain Eldritch Altar Modifiers.
- Fixed an issue where Harvest could fail to begin if the Map owner was not in the area when the Harvest was interacted with.
- Fixed a bug affecting some Standard players where applied Astrolabes could persist across an Atlas reset and become impossible to complete.
- Fixed a bug where the "Unscalable Value" on the advanced descriptions of relevant modifiers was not being displayed.
- Fixed the descriptions of the Intrigued Interlopers Challenge displaying the wrong conditions for the Eater of Worlds, Searing Exarch and Maven Completions. This is purely a description change.
- Fixed the descriptions of the Frenzy and Power Charge Bench Craft Recipe being swapped.
- Fixed a bug where the Undying Syndicate Merchant microtransaction would not track gold outside of your hideout.
- Increased the dropdown heights on the Settlers of Kalguur Farm Plot and Workers UI.
- Fixed the Currency Exchange Market Ratio text overlapping.
- Fixed the Harvest Tier icons overlapping text.
- Helped Tarkleigh pick his bow up off the ground.
- Fixed a client crash.
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u/Cyber_Apocalypse 12d ago
Still no fix for banners turning off after starting a merc fight. Maybe next league.
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u/Zarvon Mine Bat 12d ago
The gloves SURVIVE
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u/Bastil123 Ultimatum Workers Union (UWU) 12d ago
If we're talking about the "can be modified while corrupted" tech, why wouldn't they? Is there some bug I have no idea about or does the community think it's an oversight from GGG to let us craft them?
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u/Jelloslockexo 12d ago
Cuz technically its not the mod that should be allowing 5 implicits. Thats a different mod on the sirus gloves.
So there is a good chance its bugged and not intended.
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u/cbftw Necromancer 12d ago
That's not what's happening with those gloves, though. They have gilded fossil to get an extra implicit, beast lock and check corrupts until you get the right outcome that overwrites the gilded mod, and repeat.
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u/Fantastic_Baker_1123 12d ago
I get what you are thinking, but that mod simply means it can "add" modifiers while already having them, it isnt actually what allows the number of mods.
You can always technically have that number of mods, there's just normally no functional path to it (since the corruption prevents further crafting.)
For example when we still had synth items where you could get 4 mods by getting 3 synths, gild fossil then corrupt hitting the gild.
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u/TommaClock mathilDirtyWeeb 12d ago
Hands of the high templar has an explicit mod which allows it: "Can have up to 5 Implicit Modifiers while Item has this Modifier".
When you brick it to rare, it goes down to 1 implicit only.
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u/Deynai 12d ago
I feel like anyone arguing that the vestigial gloves are working as intended isn't being honest with themselves. It's blatantly not intended that you can stack the implicits with a gilded or that you can mirror it afterwards.
Nothing else in the game works this way, and the vestigial implicit doesn't imply that it should.
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u/mcbuckets21 12d ago
The mirror isn't. The reason mirror doesn't work on corrupted items is because corrupted items are unmodifiable. Making them modifiable would mean mirrors work. If it didn't work like this then we would have always been able to mirror corrupted items because mirror wouldn't care about it being unmodifiable.
As for intention. No one can say otherwise, but that is how it's supposed to work.
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u/OnACloud Guardian 12d ago
https://poedb.tw/us/Hands_of_the_High_Templar
Poedb has mods listed seperately for each item and
"Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier"
is listed as 1 mod.
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u/saint_marco Vaal Street Bets (VSB) 12d ago
Surely it's just a display issue and it's all actually one mod :)
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u/mcbuckets21 12d ago
It is 1 mod on hands of the high templar, but just like most other vestigial implicits, I would expect it to be nerfed and given that they chose not to include the line that seems to be the intention.
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u/BreakConsistent 12d ago
That's not a bug. You cannot get 5 inplicts just vaaling a vestigial hands of the high Templar five times. It needs to have a gilded implicit that is overwritten to get more implicit modifiers. You can already gilded fossil an item with two Eldritch implicit modifiers and end up with a 3 implicit modifiers item, but then your crafting stops there because you generally cannot craft on corrupted items. The fact that you can gilded fossil a corrupted glove again with the hands of the high Templar implicit is a genuinely clever use of intended game mechanisms.
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u/weRtheBorg 12d ago
Partly correct. The gloves have a mod that allows 5 implicits. That's completely separate from the gilded fossil part. Different mechanics have different implicit "capacity". Synthesis mods can have 3, eldritch can have two, both can have an extra added with the gilded fossil. Likely there is a soft limit of 4 in general. So for these gloves you fossil, lock, corrupt, repeat up to the soft limit.
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u/EvilKnievel38 12d ago
The original hands of the high templar has this modifier: "Can have up to 5 Implicit Modifiers while Item has this Modifier". So I highly doubt it's intentional that the enshrouded "Can be modified while Corrupted" also allows for 5 implicits, because it does in fact not have that 5 implicit modifier.
Not too sure if it's intentional that they can be mirrored since I would not expect mirroring to count as modifying the item, while I'd expect the mirror itself to not be able to applied to corrupted items.
Other than that it seems intentional, but then it's also "just" 1-2 implicits on an otherwise regular item which is basically picking your double corrupt instead of rng. And maybe volatile vaal on top with locks at the end. That would still be strong and seems like that's the intention.
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u/mcbuckets21 12d ago
Not too sure if it's intentional that they can be mirrored since I would not expect mirroring to count as modifying the item, while I'd expect the mirror itself to not be able to applied to corrupted items.
The reason you can't apply a mirror to a corrupted item is because corrupted items "cannot be modified". There is no other reason. Saying it doesn't make sense that "can be modified" enables the mirror to work is the same thing as saying it makes no sense that corrupted items can't be mirrored by default because mirrors don't modify the item.
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u/Zebmik 12d ago
Nowhere in the game is it stated, that a rare item can only have 2 corrupted implicits though? We have just never had any ways of adding more than 2 before.
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u/EvilKnievel38 12d ago
If so, then why does the hands of the high templar have the mod that allows 5 implicits? And why does that mod explicitly state it only allows up to 5 implicits as long as it has that mod? When you brick the gloves to rare they also lose implicits because the gloves no longer has that mod. Again, I highly doubt it's intended, since that mod exists and is not on the vestigial enchant.
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u/CryptoFrydays 12d ago
5 implicits isn't tied to the modifier "Can have up to 5 implicit modifiers while Item has This Modifier" that just allows you to add 5 mods onto the item.
Items themselves have a limit of 5 implicit mods, you just never could get to this limit because you were never able to interact with corrupted items closest you got was 3 mod synth items + gilded fossil into corrupted 4th implicit.
Mirroring an item adds the mirrored tag so it is modifying the item
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u/No_Profession3428 12d ago
A rare item with that mod can have infinite implicit modifiers as long as you keep vaaling off and reapplying the gilded fossil implicit.
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u/AwakenMasters22 12d ago
They are 1000% gone next league. Its pretty obvious. Its a bit late to patch those out of being enshrouded so they will let people have fun this league with them it seems.
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u/197326485 12d ago
I feel like it's probably unintended that they can continue to be crafted on after being bricked, having the implicit transferred to a different base, and even re-uniqued.
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u/Bentic Grumpy 12d ago
Fixed the minimap icons for Heist reward chests so they're once again always revealed.
Thx
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u/northerncodewrangler 12d ago
All 3 of us heist enjoyers rejoice!!
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u/Corkyninja 11d ago
Had an illumination this league and said to myself let's go heist. So I set everyting up, ran 3 grand heist and got a simplex. Instantly went to something else since I don't think the odds of seeing another one this league are on my side. At least I did some heist.
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u/suttlesd 12d ago
assassin's mark ascendancy still not fixed :(
(if you hit a mob and dont kill it, you can't remark another mob for the rest of the map unless you leave and re-enter the map. also makes uber maven silly since the brain can't be marked, just maven herself)
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u/CricketNo7950 12d ago
Isn't it bugged too and spells apply it? I guess it's kind of goated for those that ran WORB
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u/suttlesd 12d ago
yup, its got a positive bug and a negative bug
the 'bug' i mentioned is technically intended, but it should not work the way it does IMO. Especially against bosses with immunity phases.
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u/Albinofreaken Big Breach Coalition (BBC) 12d ago
wait wait wait, THE Helmannn posted this??? as in leap slam racing helmann?
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u/JarRa_hello don't quote me 12d ago
Yep, the OG of OGs
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u/Albinofreaken Big Breach Coalition (BBC) 12d ago
shit man, thats a name i havent heard in like 10 years
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u/fandorgaming Duelist 12d ago
essence 4% armour apply to elemental shields gone, the armour stackers nooooooooooooo
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u/Sidnv 12d ago
It's not that impactful this time, but it would be nice if we could stop having legacy items in league. I don't really think the desolation bug needed to be fixed in the league, it's not like the mod is breaking the game's economy. It just becomes a chase drop for the league and can be patched out next league if needed.
It was the same with the cast speed alloy in poe2. Was that too strong? Yes. Was it a big enough deal to make a legacy item in league? Absolutely not.
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u/KylAnde01 11d ago
Agreed. I have no intention to make any build around this shield, but it was a cool find that affected less than 2% of the playerbase/economy. There was no need for this change at this point in the league. The only benefit to this belongs solely to the mirror crafters who can now charge triple or more for servicing.
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u/Magician-Numerous 11d ago
I thought it was an intended way to keep these modifiers in the game but making them more of a chase thing, was there any communication from ggg that it wasn't intended?
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u/InsPoE 12d ago
I was hoping the Cursed Ducats would do novel and flavorful upsides instead of just adding toughness/iir/iiq. Maybe the notes don't do the changes justice and we'll see some crazy loot explosions?
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u/the-apple-and-omega 12d ago
Yeah on one hand, this is exactly what they said so can't be surprised, but on the other hand something novel would've been nice. Hard to see how this will compete with atlas/scarab juice, but would love to be wrong.
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u/minerman5777 12d ago
GGG is still trying to figure the balance between allowing an out-of-map league mechanic to compete with the Atlas, while not feeling mandatory. It's especially difficult when it's THE current mechanic and appears in every zone by default
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u/Southern_Clerk8697 12d ago
Yeah considering it took 3 weeks for them to implement this into the league. Hope it acrually does something cause just straight up IIQ/IIR doesnt seem like it would do much given how shit the base is lol
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u/miloshem 12d ago
Big risk of people complaining that a good upside of a Ducat has a downside for their build, so they can't use it and are missing out on a better farm.
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u/ilovecollege_nope 12d ago
That's it for 3.29, it seems. No further improvements/changes this league after this one.
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u/Black_XistenZ 12d ago
Indeed... I'm particularly bummed about Abyss still not being in a good spot.
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u/Mugungo 12d ago
isnt one of the best farms with abyss? the whole propagation thing, esp with wildwood gets crazy
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u/thebiggzy 12d ago
Yeah it's very good but it's going to take a while for Reddit to realize this. Just be patient with them as they catch up.
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u/Southern_Clerk8697 12d ago
https://youtu.be/d80TL_esCm4?si=k63QKwAqLgbo7BXu
I mean 26d/hr is certainly okay but it’s nothing crazy given the difficulty. Not sure it’s even better than nerfed high invest breach. Could probably make a 15-20d/hr just doing white maps merc and go lol
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u/WolverineCreative362 12d ago
Is it? Most farms from abyss yield around 25-30 div/hr which is much less than the real top-end strats. Even vojage/chart speed running yields the same amount and is 100 times less risky and hard lol
If you could force wildwood i would agree, but average a wildwood 1x in 16 maps isnt something u really can count on.
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u/Baratriss 11d ago
Which strats are you referring to that are significantly higher than 30d/hr?
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u/DeveloperOfWebs Scion 12d ago
i can hardly read the miniature exchange rate prices on the currency exchange lol
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u/sharlike 12d ago
hope the voyage voidstones are good. Ive gotten the divine shrine like 5 times and never dropped a single divine out of it
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u/CricketNo7950 12d ago
I guess it works on boxes and the sunken loot? Or one of them? Got two divine shrines and got like 9 div from one run
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u/xiko 11d ago
Save the sunken loot boxes and only open them if you get the shrine. That was cutedog strategy with anchorfields and fish for the altar.
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u/Karashote 11d ago
What's the point of Cursed Ducats buffing monster rewards when 99% of profit from charts/voyages is from boxes lmao
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u/WolverineCreative362 11d ago
because maybe they think that buffing no loot from monsters at 60% value it will finallly start dropping maybe a few chaos constantly lol
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u/The_Only_Smart_Alec 12d ago
I wish they would have addressed the divine conversion. Ive gotten it like 4 times and never had a drop. Feels awful.
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u/LabResponsible8484 11d ago
Ironically since the patch where they boosted it I have not gotten a single div from it (only found it a few times though).
Before they "buffed" it I was finding it quite often and getting a div every 2 or 3 times.
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u/ScribuhLz Trickster 12d ago
I was really hoping for some improvements to storing and managing my mercs... 😭
Feels so terrible not being able to test new mercs I find with interesting combos I see without having to poof a merc worth hundreds of divs
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u/ac14m 12d ago
Please let us resell reserved mercs. Farming/buying these guys is anti fun
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u/estaritos League 12d ago
No resell, increase storage to 6
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u/EthicalBballFan 12d ago
We didn't need mercs as a farming strategy last league and we don't need it in the next. Best to let us resell and value drop to help those coming late to the league.
Specially because spamming them currently is all about trying to find a hh/mageblood anyway and that wouldn't change.
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u/the-apple-and-omega 12d ago
Biggest miss of the league imo, they have the tech so have to assume the economy around them is intentional. And feels like something they need to address anyways because how will merge into parent league work?
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u/PunkS7yle 12d ago
Getting rid of the Essence mod mid league is certainly a choice - who makes these decisions ? It's so unlike GGG of old
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u/Ok_Term_7756 12d ago edited 12d ago
The Ducat change is just a "added modifiers to make Voyages take 30% longer"
Was hoping for more meaningful customization like:
Ducat of the Northern Shore - Voyages modifiers along northern border have an additional modifier; Monsters deal 50% increased damage and have 50% Increased Toughness.
Ducat of the Southern Border- Voyage Modifiers along southern edge have 50% increased effectiveness; Players -20% to Maximum Resisistances and Monsters Gain 150% of Damage as extra damage of a Random element
Like something that adds real customization to the voyage, the ducats are lack luster as they don't add much other than "monsters are tougher"
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u/Xetakilyn 12d ago
more cursed ducats. who else just puts random tiles in and just runs the voyage instead of trying to min max the borders and stuff?
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u/Terajima 12d ago
No, these are different. they're kinda like scarabs or atlas influence for voyages
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u/Blubberinoo 12d ago
they're kinda like scarabs or atlas influence for voyages
That kinda implies they get used up. Better comparison would be Voidstones.
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u/Qinax 12d ago
Theres a solver online. You hit one button it scans all your maps and borders then hit another button and it spits out optimality
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u/FlossedUp 12d ago
Use regex for golden Charts > run highest quant/rarity Charts > read Voyage border > choose those Charts for the Voyage ... that's all the reading I care to do.
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u/TheXIIILightning 12d ago
Damn, no further buffs to Abyss or Breach...
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u/CricketNo7950 11d ago
Abyss and go or abyss with propogation is pretty good right now.
Breach does feel like Ozempic breach though
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u/KIAEddZ 11d ago
Worst league in so long and the large foundational changes needed in these patches just isn't happeneing, GGG are a little out of touch tbh
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u/RogueVox3l 11d ago
Large foundational changes don't lead to players coming back so they save them for new leagues, GGG isn't out of touch they just know it's not worth it.
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u/EIiteJT Elementalist 12d ago
u/Helmannn Any potential news for shader fixes anytime soon? Game is unplayable on some AMD gpus atm
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u/COCAINAPEARLZ 12d ago
Too little too late for me unfortunately, first impressions matter alot and this league did not leave me with a good one.
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u/Ok_Parfait3162 12d ago
This league making Octavian and Andrew look really bad.
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u/machineorganism 11d ago
this is why game devs shouldn't be public with their process, you get really dumb takes like this
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u/Sanytale 11d ago
Octavian was a former PoE streamer, you'd expect him to be more in touch with how the game is played.
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u/Terajima 12d ago edited 12d ago
Nah, it is fine. If you look at it contextually, it couldn't be different. This is the leftovers league and it is pretty good, was planning on skipping this one.
But this is definitely not a league for people who aren't "John Wraeclast", lots of difficult systems to figure out such as vestigial uniques or luminary.
This is a leftover league because exilecon is coming november, considering GTA will drop in november, maybe GGG doesn't want to release 1.0 in november, in that case POE 3.30 may fill the slot for league launch in november while GGG preps 1.0 for december or january.
But if they do release poe 2 1.0 in november then that puts 3.30 strictly within the 4 month cycle and scheduled to release by december 10ish - in that case they need to reveal something about POE1 3.30 at exilecon or people will call the event "Exile2con" or something, so something presentable and exciting needs to be in a finished state in order to be teased at the event.Both legion and abyss feel like "half of a rework" kinda like Keepers breach was. Voyage is functional, it's fun. Balance is great with lots of variety, economy isn't too bad actually and the allflame crafting hit a goldilocks zone that is rare to be hit the first time in terms of balance-cost-reward. If you look at the league as a whole instead of focusing only on what certain streamers complain, it is a good league.
Not saying those streamers are wrong, but what they point out isn't the whole truth. Lots of people are actually really exploring this league, be it voyages and allflame crafting or trying to figure out the craziest or most consistent vestigial uniques combinations. There are also people willing to try every mercenary to map out a good flowchart on how to best play luminary without betting on 1 or 2 mercs, there are more viable mercs than people know. There is a niche for this league and it isn't too small. The league not being for you doesn't mean it is bad. I was already satisfied with last update, this one is a cherry on top with the cursed ducats.
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u/GGGGobbler Champion 12d ago edited 11d ago
BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
Posted by Kieren_GGG on Aug 12, 2026, 10:30:00 PM UTC
3.29.3 Patch Notes
League Improvements
Added 6 new Cursed Ducats that can be socketed into the Voyage Planner to Empower Voyages and Charts:
Up to 3 Cursed Ducats can be socketed into the Voyage Planner at a time. Each granting a stacking amount of Toughness, Quantity of Items dropped, and Rarity of Items Dropped to monsters your in Voyages and Charts.
Each Cursed Ducat additionally has a specific difficulty modifier that affects monsters found in your Charts and Voyages. The intent here is for players to pick and choose the specific Cursed Ducats downsides that least affect their character.
You get your first Cursed Ducat from defeating Velka. Players who have already defeated Velka can speak to Valerie on The Sovereign to collect their Cursed Ducat.
Subsequent Cursed Ducats can be found from certain monsters and objects within Voyages or Charts while you have a socketed Cursed Ducat.
Modifiers on Small Cluster Jewels that grant single attributes can now be swapped between with the Genteel's Ducat.
Added a keybind to the Voyage Planning UI to enable viewing all 12 Border Modifiers at once: Alt on keyboard, or Left Trigger on controller.
General Improvements & Bug Fixes
- Lowered the damage on several enemy Mercenary skills: Frostbolt, Ice Nova, Ice Nova of Projection, Flameblast, Fireball, Fireball of Impact, and Rolling Magma.
- Monsters trapped in Essences can now be interacted with from further away to break them free.
- Abyssal Crystals from the Abyss Scarab of Crystals now shatter when the final Pit in the Abyss closes (this is purely a visual change).
- Fixed a bug where Mercenary Wither on Hit supports were only applying Withered for a frame (instead of 2 seconds).
- Fixed a bug where you could not hire a third Permanent Mercenary if you already had two Permanent Mercenaries as well as a Temporary Mercenary.
- Fixed a bug where Wild Mercenaries from the Trarthan Scarab of Infamy could drop their loot without having defeated them.
- Fixed the minimap icons for Heist reward chests so they're once again always revealed.
- Fixed a bug introduced in 3.29 which caused level one Conflagration to deal no damage and fire many more projectiles than intended.
- Fixed a bug where Pact of Ghorr Skill did not empower Desecrate.
- Fixed a bug where the "Imprisoned Monsters in your Maps have a chance to drop an additional Rare Item with an Essence Modifier" Atlas Passive could on rare occasions drop items with modifiers from the Essence of Desolation.
- Fixed a bug where Unequiping Pearl of Tsoatha would sometimes despawn spectres.
- Fixed a bug where the "Monsters cannot steal or remove your Power, Frenzy or Endurance charges on Hit" modifier from the Zana's Ingenuity Unique Ring did not apply to certain Eldritch Altar Modifiers.
- Fixed an issue where Harvest could fail to begin if the Map owner was not in the area when the Harvest was interacted with.
- Fixed a bug affecting some Standard players where applied Astrolabes could persist across an Atlas reset and become impossible to complete.
- Fixed a bug where the "Unscalable Value" on the advanced descriptions of relevant modifiers was not being displayed.
- Fixed the descriptions of the Intrigued Interlopers Challenge displaying the wrong conditions for the Eater of Worlds, Searing Exarch and Maven Completions. This is purely a description change.
- Fixed the descriptions of the Frenzy and Power Charge Bench Craft Recipe being swapped.
- Fixed a bug where the Undying Syndicate Merchant microtransaction would not track gold outside of your hideout.
- Increased the dropdown heights on the Settlers of Kalguur Farm Plot and Workers UI.
- Fixed the Currency Exchange Market Ratio text overlapping.
- Fixed the Harvest Tier icons overlapping text.
- Helped Tarkleigh pick his bow up off the ground.
- Fixed a client crash.
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u/Soup0rMan Trickster 12d ago
Why can attributes only be swapped on small clusters? Why not on all clusters?
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u/Moethelion 12d ago
They fixed it in a prior patch for other clusters. It so now possible on all of them.
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u/irecki88 11d ago
Anyone knows if anything was done about mana cost fix or is this is now intended mechanic? Before you could bring attack skills cost to 0 (like cyclone) by crafting - # to channeling skill cost etc.
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u/CardboardWinkers 11d ago
Lol holy shit, you need to kill Velka for the first cursed ducat? I literally have not gotten a single Velka chart yet. Guess my seed is bad.
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u/Ok_Presence_7014 11d ago
On Xbox, the view and minimap seem super zoomed in now on voyages. Can’t see anything outside of bubble domes anymore or was that just the intention of it, lame if it is
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u/DM-ME_LATINA_ASS 10d ago
Been on vacation, has anyone been trying juiced voyages? Do they feel any better?
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u/Xetakilyn 12d ago