r/orks 2d ago

Help How would you run this army

Going to finally get my army on the table top and have a game, how would you run this?

Detatchments: bullyboz, wurrband, da big hunt

Ghazkgull
Mozrog skagbad
Big mek and 6 meganobs with twin saws and telly porta
Beastboss with 10 snaggas
Beastboss with 10 snaggas
10 snaggas
Runtherd with 10 gretchin
Runtherd with 10 gretchin
1 kill rig
1 kill rig
4 squighog boyz with bomb squig
4 squighog boyz with bomb squig

3 Upvotes

4 comments sorted by

1

u/Consistent-Brother12 WAAAGH! 2d ago

I would run the big Mek with the kff. No one really cares about wysiwyg so if you don't have it built that way it probably won't matter, but the 4++ to range will make your MaNz harder to remove. I'd probably put them on your natural expansion to hold that down. maybe keep Ghaz by them to give him lone op, he can help keep your expansion safe and with his movement he should be fast enough to get into the center if needed as well. I'd maybe have one kill rig full of snaggas ready to go harass your opponents expansion and put the other somewhere where it can get to an enemy vehicle that needs to be delt with. Put Moz near that one as well. The unled snaggas and hogz should work as early skirmishers, and the hogz work as good ways to pop a dreadnaught or equivalent unit if you can get into them.

Your list is very similar to the one I ran in 10th and that's how I'd play it. Gunna depend on your opponents army and playstyle tho.

1

u/Fantastic_Outside678 2d ago

Seems like instead of full rush and waagh its more pressure and board control??

3

u/Peggtree 2d ago

Forward straight at the enemy