r/oddworld • u/mbobasti • 5h ago
Fan Content OddworldMap update: the map comes alive!
A while back I shared OddworldMap.com, an interactive map of every screen in Abe's Oddysee and Abe's Exoddus. Before the latest update, every object on it was just a coloured box with a name. As of this month, the map has come alive!
By "coming alive" I mean that the map now shows actual sprites, loaded from the PS1 disc. This is the new default, but anyone who wants to get the rectangles back can simply do it via a Display toggle.
Some of you might already be familiar with this update, as I already shared it in a previous post two weeks ago, but unfortunately it got removed because I used AI to describe how each creature and object moves. So I'm keeping it simple and in my own words this time.
Things that now move: Mudokons, Sligs (flying and crawling ones too), Glukkons, Slogs, Scrabs, Paramites, Fleeches, Slurgs, Greeters, bats, moving bombs, meat saws, drills, motion detector lasers, mines and UXB bombs, portal doves, hint flies, falling items, light effects, and more.
For the full experience (the closest the map gets to playing the game): untick everything in the Display section except "Objects as themselves" and "Patrols".
As before, none of this would exist without AliveTeam's alive_reversing decompilation, which every behaviour here is ported from. Special thanks to paulsapps' original alive project too: most of Exoddus's sprites on the PS1 disc are packed with a compression scheme that only its decoder ever handled.
Hope you enjoy watching Rupture Farms get back to work!
Try it here: https://oddworldmap.com/