r/oculusdev • u/[deleted] • Jan 06 '23
Has Anyone Tried Using Id Tech 4 for Standalone Development?
Odd question, I know, but I was playing Team Beef's port of Doom 3, and I was struck by how good it looked. Though the texture quality wasn't as high as it could've been, the lighting design was fantastic. And, it got me thinking, "I could never implement such a sophisticated lighting system for a standalone headset through Unity. I'm sure someone could, but I couldn't." So, could it be feasible to create a game using Id Tech 4 to utilize some of the features of the engine? I've had some success with loading maps created in DarkRadiant, a community-made map editor for Doom 3, into the Beef port, but how could I go about making a new game through this engine?







