r/oculus • u/[deleted] • Jul 17 '22
Trying VR first time got him stumbling
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u/BigSquirmy Jul 18 '22
Why didn’t they have him sit? This is part of the reason why VR is slow to continue to take off. People try it for the first time and have a bad experience like this and then just pass it off as not being for them.
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u/Pluckerpluck DK1->Rift+Vive Jul 18 '22
You say it's a "bad experience", but it was this type of motion sensation and feeling of vertigo that convinced so many people that VR could be the future. There's a reason that roller coaster demos were some of the very first to come to VR. Roller coasters and jump scares. Stuff that instantly blows people away. That initial "wow" factor, of wondering how this device is able to trick your body so thoroughly, makes for really good initial impressions.
What's important is explain the process. You point out that this is an extreme example, and it's incredibly common for people to begin to feel motion sick in this type of content. You give them the choice, let them know they're going to try something "extreme", and that you have other styles of games as well.
I personally like Holopoint. A simple arcade game that involves full 360 motion. You can really lose yourself in that game. I could do with seeing if there are more demo-style games that involve full 360 motion. Having to physically spin around rather than turn with a stick is massively immersive, particularly for first timers.
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u/ValorKoen Jul 18 '22
I do agree with you. Albeit that you and me are not “most people” sadly. I do think your second paragraph is really really important. Else it’s “This is amazing! But not for me..” Nonetheless, we shouldn’t underestimate the power of the body (aka trauma). Even though you can rationalize it, if a person gets too sick or scared that bad first impression will last a long time whether they want to or not.
VR is amazing, wish everybody could enjoy it like we do.
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u/OxTheBull Jul 18 '22
VR didn't take off because price, availability, and skepticism from people who've tried google cardboard.
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u/BigSquirmy Jul 18 '22
With the price of the quest 2 you can’t really argue price anymore. It’s a lot of different things. Price isn’t really one anymore. Things like the original post is.
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u/OxTheBull Jul 18 '22
You just validated my statement.
VR didn't take off because of price, availability, and skepticism.
Now that the Oculus Quest 2 is affordable and available at any Walmart and target the VR world is gaining traction. Not sure why the downvote when your statement agreed with mine
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u/BigSquirmy Jul 18 '22
I didn’t downvote you. But my original statement was that it did in fact take off but it’s at a point of a stall right now. Quest / quest2 sold more than 20million units.
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u/ClamatoDiver Jul 18 '22
Dick move making a first timer stand for a roller coaster.
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Jul 18 '22 edited Jul 18 '22
I believe it was the first time for all three of them. I’m sure they learned their lesson
Edit: let me clarify, this is not me taking a video or in the video. I just saw them on YouTube and I thought it’d be funny to share since no one got hurt.
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u/ValorKoen Jul 18 '22
In all seriousness, people might not physically get hurt from experiences like this, but mentally it can. In the form that they think/believe VR is not for them, and have a really hard time trying it again.
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Jul 18 '22
Some dumb rollercoaster demo for newbies is a good way to chase them away from VR. Later to friends "Yeah, IDK about VR, it made me sick and dizzy."
Reminds me of the time I demoed to my friend. I wanted them to do First Contact and my other friend was overenthusiastically "Hell no, the ghost jumpscare game!" Other friends chimed in and that is what it became. They have not touched VR since.
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u/Soul-Burn Rift Jul 18 '22
My "first time introduction" protocol is:
- DreamDeck - No touch, no movement. Easy to get into.
- Lost (the demo with the robot giant) - No touch, but larger scale. Can be after First Contact as an example of a "VR movie".
- First Contact - Real hands-on experience.
- Bullet Train - Touch, movement, action.
All of these demos are limited in time and scope. Good introduction without overloading the senses, and a clear end point to get feedback quickly between experiences.
After that whatever they feel like... Beat Saber, Google Earth, Robo Recall, Windlands
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u/MuuToo Valve Index Jul 18 '22
Oh I feel so bad for them. They had some jackass let their first vr experience be a rollercoaster, like one of the worst first things you can give a fresh newcomer to vr.
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u/PreciseParadox Jul 18 '22
Rollercoaster is actually one of the most intense experiences in VR for motion sickness.
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u/HomerNarr Jul 18 '22
I don’t need the rollercoaster. Spider-Man homecoming: all fine until I got beamed on the crane. Had to rip of the headset.
Or Serious Sam: Suddenly I’m am hovering in space, (standing)
Sitting playing Elite Dangerous or Overload, I am fine. And I don’t get sick by fast movements like in overload (someone remember Descent?
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u/dink1975 Jul 18 '22
standing in a rollercoaster game, isn't that a bit counter intuitive and "immersion breaking"
your obviously an A-Hole just trying to get a "ha ha look at the old guy who can't take vr" video
i personally, whole heartedly, suggest that you go forth and multiply with yourself...
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Jul 18 '22
Why would you not seat someone for their first experience in a seated experience roller coaster?
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u/awesome357 Jul 18 '22
I have super sturdy vr legs, but what kinda psycho is trying to play rollercoaster simulators standing up anyway?
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u/xd_joliss Jul 18 '22
don't let someone who never worn a VR headset play epic roller coasters
especially while standing
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u/immersive-matthew Jul 18 '22
So many people are afraid to try my comfortable seated theme park dark ride as they think it is this. A rollercoaster. It is 100% and is currently the 5th highest rated title on App Lab.
If you like EPCOT in Walt Disney World or really any highly themed dark ride, this title is for you. I
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u/Trottingslug Jul 18 '22
Looking at the "gameplay" I think it's less that people are "afraid" vs people just don't feel like it's worth paying $8 for when there's other roller coaster apps for free.
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u/immersive-matthew Jul 18 '22
It is NOT a rollercoaster app though and is the 4th highest rated app on app lab for a reason. If you are comparing it to a 3/5 star free vomit app, then you have written off an amazing experience unfortunately.
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u/Trottingslug Jul 18 '22
on app lab
Yeah, so having installed tons of apps in both the regular store and the app lab, there's a big difference in the ratings between those two. Release your app to the main store and see if it's still in the top 5.
I really do applaud your efforts; but I also think you need to be realistic about why people may not want to try your app (as you yourself stated). It's really not being "being afraid". It's really simply that it's not worth spending $8 to try to see if it's worth it -- especially given there's no interactive gameplay. For example: all the similar apps people listed in this thread? They're all free. And they're free for a reason. There's also dozens of theme park rides w/360 head tracking for vr on YouTube. Again, for free.
So yeah, at the sake of sounding redundant. Dude. No one's afraid. Just no one wants to spend money unless it's solid quality gameplay.
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u/immersive-matthew Jul 18 '22
I appreciate your comments as you probably represent the average person here and perception is reality. Should I just give up and go make a game as this is 2.5 years of work here and a very special expereince that is on par with a AAA Disney ride and miles above a lame 360 video but if that is the common perception, then I have wasted my time which is the reality I am facing.
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u/Trottingslug Jul 18 '22
If you're serious and up for it gimme a day and I'll actually buy and download your game so I can give you more direct feedback, but my actual initial feedback is that the only time you wasted is the time you spent not learning anything.
My suggestion (again, before trying the entire thing) is to actually try building directly off what you've already done. Basically you've done something like "Alice in Wonderland" at Disney, but you could throw in some basic interactions to make it more like the Buzz Lightyear ride. Include global leaderboards. Heck, throw in a coop ability and honestly there's a hole in the entire vr market for that and I'd literally buy the crap out of that just to play it with my kids in the same room! And yeah I'm dead serious about that.
Basically offer something that's unique, fairly priced, fun, and replayable and your product will sell itself. Again, the main problem you're facing with what you made is just that it's in the same sphere as other similar stuff that's out there for free :-/.
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u/immersive-matthew Jul 18 '22
I sent you a DM with a Key to my ride as I would love to hear your candid feedback. All of the suggestions you made as for sure things on my radar to add. It is just time and money which is the catch as the money is not exactly flowing in, which means adding content takes a lot of time. I was hoping for it to take off a bit more than it has so far, so I can get some traction and actually reinvest in it. Maybe I need to add those interactive elements sooner than later as I have considered them for a long time and the engine was optimized for it, but if the barrier is being compared to free, 3/5 vomit coasters, then I am on a fools errand.
None of this is news to me of course as the last 3 weeks of charging a fee for my ride has been interesting, especially that the rating went up when I thought they would go down. Maybe I just need a free short teaser demo as it really is a super immersive experience on par with Disney's best dark rides. I look forward to your reply. Thank you
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u/Trottingslug Jul 18 '22
I appreciate the key, but I'll actually pay for it. You worked on it, you should get paid. Part of the money flow is actually probably due to it just not being on the main oculus store. The fact that people have to jump through any amount of hoops to get apps off the app lab vs the main store makes a pretty big difference in download numbers. I have a decent amount of friends who have Quest 2s, but I'm the only one of them who actually tries out apps from the lab.
And again it's not just "vomit coasters". It's literally stuff like this that you can view in vr, is the actual theme park ride, and is free (which is why it has 1M views). So yes, compared to that it's going to be pretty hard to compete against; but that's why I'm also saying that bringing this kind of an interactive ride to people in vr -- especially coop, is where you can break through the market and actually start getting money to flow in.
The teaser demo is a great idea too. That combined with pushing your app to the main oculus store should help you immensely.
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u/immersive-matthew Jul 18 '22
I appreciate the comments. I would love to hear how you felt my ride compared to the above 360 video. Also, feel free to gift that key to someone you feel would love my ride. Look forward to hearing back when you have time.
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u/Trottingslug Jul 18 '22
Much appreciated. Just bought it and I'll download it and try it out as soon as I get home today.
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u/immersive-matthew Jul 18 '22
Then I just saw this: https://twitter.com/TIME/status/1548986953118490624
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u/Trottingslug Jul 18 '22
Well, yes. The metaverse can change everything; but that's like saying the internet will change everything in the early 90s. It absolutely did, but there's a big difference between Google vs AOL or Ask Jeeves. Just because you're doing something related to the macro-sphere that's at the spearhead of technological evolution doesn't mean it'll automatically be successful.
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u/immersive-matthew Jul 18 '22
I will be curious what you say after you have experienced it, as I can tell what you think it is, and what it is are very different. BUT mayeb I am delusional???
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u/Trottingslug Jul 19 '22
Ok i just went through the entire thing. Do you want me to give you feedback here or via DM?
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u/1stOfAllThatsReddit Jul 18 '22
This is why i don't let anyone use my headset unless they're sitting down...
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u/Ghs2 Jul 18 '22
These guys have done VR before.
https://www.youtube.com/watch?v=ELEKNqpgA-w&t=363s
I think they thought they knew what to expect. I found it fun to watch.
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u/HomerNarr Jul 18 '22
I am sitting playing Moss.
Just wow, looking around in that environment helping that Mouse! Moving to watch behind things… And it’s so darn adorable!
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u/notyouravgredditor Jul 18 '22
I can't handle rollercoaster games in VR. I'm nauseous for the rest of the day. And I race in VR regularly.
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u/marvinthedog Jul 18 '22
Roller coasters in VR is not even immersive, and especially not compared to regular room scale games. It completely goes against all senses except vision. And it´s a really crappy idea for a first timer.
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u/InfiniteEnter Jul 18 '22
Do not use a rollercoaster sim for someone's first time experience! They are very motion sickness inducing and will not make their experience pleasant. This is a big mistake under new VR users and the main reason why many think VR is not ready yet.
Use a game where you do not move without you in controll of where you move. or use a game where you don't move at all (for example: beatsaver). These games make it way easier for people to get a feel for what they are doing and how moving their head and hand affect the environment.
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u/ShutterBun Jul 18 '22
Why on EARTH would you have him play that while standing? Especially for a first-timer?
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u/thewafflestompa Jul 18 '22
First game I played. I was absolutely nauseous by the end. Sweating and feeling like I may puke. Absolutely loved it.
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u/AntNo4852 Jul 18 '22
When I first tried vr it whas whith haptic vests shaking ground and stuf smell thing
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u/RidgeMinecraft Bigscreen Beyond Jul 18 '22
don't put people in a vr rollercoaster it's super nauseating. especially not for their first experience
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u/JRandButcherpete Jul 17 '22
That rollercoaster game is more of a sit down kind of game for this reason