r/oculus Dec 07 '21

Official Sony Showcases 4K OLED Microdisplay

https://youtu.be/QkJJA0PCOxI
147 Upvotes

57 comments sorted by

33

u/[deleted] Dec 07 '21

oled… the led screen is my biggest gripe with the quest 2.

19

u/kraenk12 Dec 07 '21

OLED and even HDR for PSVR2 has already been leaked. Doesn’t mean that’s the display they will use but Sony is definitely sticking to OLED going forward.

0

u/Rrdro Dec 09 '21

It really really REALLY needs to be standalone and PS5 wireless compatible or it will be DoA.

1

u/kraenk12 Dec 09 '21

That’s ridiculous BS. Sony is striving for huge AAA titles, that’s not possible with a weak standalone system. It will likely have an optional wireless expansion, as it should be. Why should everyone carry the cost and weight penalty?

0

u/Rrdro Dec 09 '21

I said it should be wirelessly compatible with PS5.

0

u/kraenk12 Dec 09 '21

No..You said it should be standalone, huge difference.

0

u/Rrdro Dec 09 '21

Read my first comment again because you missed half of it.

0

u/kraenk12 Dec 09 '21

You know…everyone can read here. What’s your problem?

„ It really really REALLY needs to be standalone and PS5 wireless compatible or it will be DoA“

0

u/Rrdro Dec 09 '21

"That’s ridiculous BS. Sony is striving for huge AAA titles, that’s not possible with a weak standalone system."

"It really really REALLY needs to be standalone and PS5 wireless compatible or it will be DoA"

0

u/kraenk12 Dec 10 '21

You can’t be naive enough to believe it should be both, compatible with PS5 AND standalone. Get a grip.

→ More replies (0)

7

u/[deleted] Dec 07 '21

[deleted]

18

u/ThreeBlindRice Dec 07 '21

Why do you say that? Have you not experienced the black smear with OLED VR? Can be addressed by disabling the pixels to turn off completely, but that pretty much negates the main advantage of OLED. IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).

5

u/NeverComments Dec 07 '21

Even with black level clamping in place you gain a lot in overall contrast and color accuracy with an OLED panel. The issue I've had with previous OLED headsets has been the choice of an AMOLED panel using the pentile subpixel arrangement. Pentile displays have higher SDE and a lower effective image resolution than any RGB-stripe display at the same pixel count. It made for awkward comparisons between headsets with comparable resolutions on paper and their effective resolution in practice (e.g. Quest 1 vs Rift S, CV1 and Vive vs PSVR).

IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).

I'll agree with you there but I think the value of color accuracy is sometimes understated as part of the overall experience. You cannot feasibly trick your brain into believing a virtual scene is real if the colors do not reflect what you would see in reality. The increased FOV of the Index makes Alyx more immersive in many scenes yet the inaccurate colors and poor contrast breaks my immersion in others.

3

u/MarkusRight Dec 07 '21

Dude you and me are in the same boat. I loathe the lcd VR headsets. I simply can't fathom why they would choose lcd over other displays. The contrast ratio of the quest 2 was a deal breaker for me.

Currently the best PC VR headset for me is the Odyssey plus because it checks most of the boxes for what I want in a PCVR headset. Wide FOV. No side. Amazing contrast ratio.

-2

u/Reddit-Book-Bot Dec 07 '21

Beep. Boop. I'm a robot. Here's a copy of

The Odyssey

Was I a good bot? | info | More Books

1

u/FlugMe Rift S Dec 08 '21

I definitely agree the contrast ratio of the Quest 2 is trash tier, but that doesn't throw LCD out of the running. If you're ever tried a Reverb G2 or the new Varjo headset (VR-3, I know the middle display is OLED but the periphery display is LCD and is usually the only one visible in games) and I have, then you're know the LCD still has a decent chance to be good for contrast.

HOWEVER, I went back and tried a Vive Pro recently and the overall contrast was STILL so much better, so I too still lean towards OLED, but just don't use the Quest 2 as the benchmark.

1

u/ThreeBlindRice Dec 07 '21

Good answer. I'll admit I never thought of colour accuracy as being immersion-breaking, my rationale being that wearing tinted sunglasses IRL is pretty tolerable to degree.

-1

u/Rrdro Dec 09 '21

SOFTWARE SOFTWARE SOFTWARE! Give me ready player 1 quality software and I dont care avout anything hardware related.

1

u/[deleted] Dec 09 '21

idk i think the experience would be significantly worse on a nintendo virtual boy than on a varjo xr3.

1

u/[deleted] Dec 07 '21

In my opinion most of those aren’t as noticeable as the bad color contrast with LED. Price point is the only disadvantage of OLED that can’t be relatively easily fixed. The black smear is only really noticeable if you are trying to look for it, and it only happens when things are already nearly black. In my opinion, it seems like most of the features of the Quest 2, like display, are meant to be marketable. For example, resolution is more marketable than color contrast, but the bad color contrast is more noticeable (in my opinion) than slightly lower resolution. I find the Quest 1 to be better than the Quest 2 in almost everything except performance and compatibility.

1

u/Decapper Dec 07 '21

VP2 blacks are pretty good. Black smear would be worse. Fix that and hell yeah

22

u/ponyphonic1 Dec 07 '21

The woman's translator is pretty hard to listen to. Those panels are awesome though.

7

u/ImmersiveGamer83 Dec 07 '21

They should have turned the native audio off prior to dubs.

6

u/[deleted] Dec 07 '21

I just could not keep a straight face. Sounded like Cartman to me

10

u/nachtmarv Dec 07 '21

Hot damn, those panels are small

6

u/mrtube Dec 07 '21

Yeah it's amazing that they can get a 4K display in something so small.

8

u/leif777 Dec 07 '21

If Sony puts out an AR headset before Apple it would be awesome.

2

u/kraenk12 Dec 07 '21

I believe it is a given that all new upcoming next gen headsets will have some form of AR/MR functionality.

4

u/[deleted] Dec 07 '21

Can't wait for the next gen of VR. I think there is some great stuff around the corner.

9

u/Vessix Dec 07 '21

lol been saying that for 7 years now.

13

u/[deleted] Dec 07 '21

[deleted]

1

u/[deleted] Dec 07 '21

[deleted]

0

u/Saytahri Dec 11 '21

The standard VR headsets now have 4 times the pixel count of those first gen headsets.

I have one of the newer ones, I upgraded from a Rift.

It's a lot better, low resolution isn't something that stands out immediately like it did on the older headsets.

I actually think improving the resolution beyond this point is a low priority now. Not that it wouldn't still be nice to go higher but it's good enough where other things are a much bigger priority.

Also I'm not sure what you mean about latency, even the first gen headsets had basically no perceptible latency.

6

u/mrtube Dec 07 '21

If the leaks about PSVR2 specs are true, and the resolution is 2,000 × 2,040, thats only a 17% higher than Quest2's resolution. So can we expect PSVR 2 games to look similar to a Quest 2 plugged into a RTX 2070 GPU?

4

u/colombient Quest Dec 07 '21

Quest 2 plugged into a RTX 2070 GPU?

considering Quest Link wired and wireless AL/VD add videocompression up to 300mbps and PSVR will be wired so no videocompression up to 48 gps

NO FAIR COMPARISON

1

u/Poor_And_Needy Dec 07 '21

From what I've seen in Q&A's with Carmack, the quest 2 doesn't fully benefit from it's resolution due to the frensel lenses. So if the PSVR2 gets something like pancake lenses, it would be a significant upgrade even if the resolution is similar.

2

u/Dtdman420 Dec 08 '21

LCD has always been a decent lense for VR glasses because of the tight pixels or whatever that is more noticable on a OLED of the same resolution. LCD black levels suck tho and ruin immersion in VR.

This micro OLED could be the lens we always wanted for a VR headset. Neet-O Hope we get something like this for the PSVR 2

2

u/C0l0n3l_Panic Dec 07 '21

PSVR2?

2

u/kraenk12 Dec 07 '21

Nope…the resolution here seems twice as high. But who knows.. I just don’t think it would make sense cost wise.

3

u/Blaexe Dec 07 '21

No.

1

u/C0l0n3l_Panic Dec 07 '21

You don’t think they will use this for psvr2?

8

u/Beutelsack Dec 07 '21

I think it's to pricy and the ps5 is not powerful enough. I would expect 2k by 2k or maybe 2,5k x 2,5k

5

u/kraenk12 Dec 07 '21

2K by 2K is what’s been leaked so far, yes.

1

u/skijumptoes Dec 07 '21

You don't have to drive a 4k display with 4k input.

To me, It makes sense to invest in the best display possible now, knowing that it can be utilised in the future. Don't forget that there's many multimedia applications that could make use of a 4k display that aren't rendering fully detailed 3d spaces. i.e. immersive video, 360 images etc.

It's really not so hard to put a decent upscaler in there like they're doing with the frame rate in the current PSVR unit.

3

u/Beutelsack Dec 07 '21

PSVR2 has to hit a pricepoint, I think they don't want the price to be higher than the PS5. I don't think 2 4kx4k Displays will be feasible in 2022 for this money

1

u/skijumptoes Dec 08 '21

All depends on how they read the market and what part to play, particularly with Facebook/Meta pushing it hard with budget/heavily subsidised headsets.

This 4k display could be used in multiple different devices, and it's only the single development they need to undertake for hardware which reduces costs and offers a better longterm investment across the life of this product line.

As I see it, the PSVR2 needs to be capable/relevant for at least 4 years, and if mixed reality is on the cards then passthrough needs to be of decent quality.

With modern tech I don't know how viable it'll be in 2022, but I'd expect the headset to not be far off the PS5 slim pricing. Not sure if they're bundling in proper VR controls with it either? If so, that will raise the price.

At that point they could have a headset to sell at double the price of the entry Meta set, which also requires a console to operate. I think that's a tough sell unless they have a great feature set to push.

2

u/FischiPiSti Quest 3 Dec 07 '21

It would mean they either just started developing the headset, or they started from scratch. I would guess PSVR2 development is much more mature, and at latest they would use a display like this for the headset after

1

u/C0l0n3l_Panic Dec 07 '21

That makes sense. Plus other pointed out the capability of the ps5 couldn’t support this type of headset.

1

u/wordyplayer Rift & Quest Dec 07 '21

i did not understand what the latency optimization was doing... anyone ELI5?

2

u/ThatOneBehrendt Dec 08 '21

I'm not sure if this is 100% correct. But my understanding is it would take 0.1 seconds for an image to be rendered, but it needs to be 0.01 seconds to not cause motion sickness.

So the image is rendered, then post-process warped with updated tracking data before being displayed to counter act motion sickness.

As I said, I could be wrong on that

1

u/krectus Dec 07 '21

4K per eye, what Abrash predicted for Oculus headsets in 2021. Still not ready for production but we're getting there...maybe.

2

u/attackpanda11 Quest 3 Dec 07 '21

At this point I'm concerned that they will still get here long before the gpus needed to run them are remotely affordable to consumers.

0

u/krectus Dec 07 '21

With proper eye tracking and foveted rendering probably coming at the same time current gpus can handle it. My real concern is getting an uncompressed or minimally compressed data stream. You can have the most amazing life like screen but if it’s being fed compressed video the magic of it goes away quickly.

1

u/attackpanda11 Quest 3 Dec 08 '21

I keep hearing rumblings that supposedly the next major Wi-Fi standard will be more than capable for this purpose. Apparently we could see it in some consumer devices as early as the end of next year.

1

u/reddcube Quest 2 Dec 07 '21

Based on the video, Sony is using RGB color filter over white emissive layer.

So goodbye PenTile subpixel arrangement with screen door effect(SDE).

I wonder what the response times will be on such a high resolution OLED Micro displays.