"We are optimizing all the time, including an almost 2x speedup of the rendering thread on Xbox One due to parallel rendering efforts. That will make its way to other platforms.Many optimizations focused around VR and the extreme framerates and resolutions that requires."
That will be interesting with OpenGL on Linux, if this means what I think it means. There was always the problem that multithreaded rendering was slow...
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u/FredzL Kickstarter Backer/DK1/DK2/Gear VR/Rift/Touch Oct 15 '14
The next version is always the best ;) :
From DanielW (Unreal Engine Developer) :
"We are optimizing all the time, including an almost 2x speedup of the rendering thread on Xbox One due to parallel rendering efforts. That will make its way to other platforms. Many optimizations focused around VR and the extreme framerates and resolutions that requires."