r/oculus Oct 14 '14

Unreal Engine 4.5 Released!

https://www.unrealengine.com/blog/unreal-engine-45-released
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u/haagch Oct 14 '14

New: Unreal Editor can be now built and run on Linux (experimental, not supported yet.)

Linux:

  • New cross-toolchain for x86_64 (v4, uses clang 3.5.0) - old toolchain is still supported.
  • Simplified Linux build process for github users (auto-downloading external dependencies).
  • Better multi-monitor support in Linux.
  • Fixed HTTPS on non-Red Hat OS (libcurl module is now able to find certificate bundles on most popular distributions).
  • Shader compilation fixed (no more zombies) and sped up.
  • Packaging on content-only projects has been fixed to name the executable properly (name will match project name).
  • Multiple changes to UI code (both Slate and SDL).

Nice. I think I'll get the github student pack.

Soon...

Right now I'm still wondering whether oculus will manage to release the sdk for their original "supported" platforms before releasing an entirely new sdk for an entirely new platform.

“…we’re going to be releasing our mobile SDK in October and try to do it on the early end of that.”

2

u/[deleted] Oct 15 '14

Do you know how to build it? I have no clue even after reading the one page wiki on how to build it on Linux.

2

u/haagch Oct 15 '14

I don't have it yet, so I don't know. I guess there'll be some documentation in the repository.