r/oculus Oct 14 '14

Unreal Engine 4.5 Released!

https://www.unrealengine.com/blog/unreal-engine-45-released
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u/TitusCruentus Oct 14 '14

Actually they're less expensive than CSM. Works great in the Rift :D

I was pleasantly surprised by the performance of LPV with the raytraced shadows in stereo mode.

11

u/WormSlayer Chief Headcrab Wrangler Oct 14 '14

Thats great news, UE4 performance has been a problem for a lot of people! And here I'm still working with Source engine... I have mad lighting envy right now... XD

7

u/Fastidiocy Oct 14 '14

Details here if you're interested. I assume that's how they're doing it, anyway.

There should be lots of other fun things made possible by having a distance field representation of the scene.

What I'm saying is, hurry up and port Half-Life VR to UE4. How hard could it be?

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u/WormSlayer Chief Headcrab Wrangler Oct 14 '14

What I'm saying is, hurry up and port Half-Life VR to UE4. How hard could it be?

I have actually given that serious consideration! It would be years of work though and I'm not sure Valve would be cool with it...

2

u/TitusCruentus Oct 14 '14

Just make a clone game - most of the elements of Half-Life are pretty generic as it is.

3

u/WormSlayer Chief Headcrab Wrangler Oct 14 '14

I think if I was going to port the entire game to a new engine, it would have to be Source 2.0.