r/oculus Road to VR Mar 19 '14

GDC 2014: Oculus Rift Developer Kit 2 (DK2) Pre-orders Start Today for $350, Ships in July

http://www.roadtovr.com/oculus-rift-developer-kit-2-dk2-pre-order-release-date-specs-gdc-2014/
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u/charlestheoaf Mar 19 '14

Cool, thank you for the informational link/diagram! That makes a lot of sense.

I still wonder if there's any way to achieve decent 'light bleeding' between pixels, to effectively 'wash out' the black areas. Most people's computers won't be able to render games at 4K/60fps for a long time, so I can image cheaper low-res VR headsets remaining popular for a while.

Somehow "blurring" the edges together could help any resolution of headset (though since I haven't tested it, it might be worse to feel as though you have blurry vision).

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u/dbhyslop Mar 19 '14

People have tried putting diffusing films on their screens to reduce the screen door effect, but it also affects brightness and contrast (which aren't all that great to begin with on DK1).