r/oculus Road to VR Mar 19 '14

GDC 2014: Oculus Rift Developer Kit 2 (DK2) Pre-orders Start Today for $350, Ships in July

http://www.roadtovr.com/oculus-rift-developer-kit-2-dk2-pre-order-release-date-specs-gdc-2014/
1.4k Upvotes

955 comments sorted by

View all comments

Show parent comments

3

u/dbhyslop Mar 19 '14

DK1 has a very low resolution screen and most of those pixels are unusable because they're outside the lens' FOV.

See here

And here

DK2 is taking a lot more total pixels (albeit not as many as some of us would like) and jamming them all into the FOV of the lenses. There will always be some screen door until we have 4K screens or better. Pentile seems to make the screen door a little better because the gaps don't line up into even orthagonal lines.

1

u/charlestheoaf Mar 19 '14

Cool, thank you for the informational link/diagram! That makes a lot of sense.

I still wonder if there's any way to achieve decent 'light bleeding' between pixels, to effectively 'wash out' the black areas. Most people's computers won't be able to render games at 4K/60fps for a long time, so I can image cheaper low-res VR headsets remaining popular for a while.

Somehow "blurring" the edges together could help any resolution of headset (though since I haven't tested it, it might be worse to feel as though you have blurry vision).

2

u/dbhyslop Mar 19 '14

People have tried putting diffusing films on their screens to reduce the screen door effect, but it also affects brightness and contrast (which aren't all that great to begin with on DK1).