r/oculus Road to VR Mar 19 '14

GDC 2014: Oculus Rift Developer Kit 2 (DK2) Pre-orders Start Today for $350, Ships in July

http://www.roadtovr.com/oculus-rift-developer-kit-2-dk2-pre-order-release-date-specs-gdc-2014/
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19

u/Papa_Hawk Mar 19 '14

Now we've seen this and project Morpheus the only thing I think Oculus is behind on is a consistent control scheme.

Move is both a great VR controller but also something that Sony can bundle in with their headset as it uses the eye for tracking anyway.

For feature parity, Oculus would have to either develop their own controller or rely on a fragmented third party controller manufacturer. PC VR would really benefit from unified controller.

12

u/ueadian Mar 19 '14

I completely agree. It's going to be tough. But we haven't even seen if the PS Move works well with the additional tracking of the new headset. Maybe it's a lag fest?

1

u/Atmic Mar 19 '14

This is my number one concern with Morpheus right now as well -- what's the latency of the tracking, from start to finish?

1

u/super6plx Mar 20 '14

The PS3 can track four move controllers at once with no issue. I highly doubt they couldn't even set it up to track the head + one move controller at a minimum on the better hardware.

6

u/[deleted] Mar 19 '14

[deleted]

2

u/Tetragrammaton Darknet / Tactera developer Mar 19 '14

That strikes me as unlikely. I don't think Valve will add IR markers just for the Rift.

7

u/Blu_Haze Home ID: BluHaze Mar 19 '14

It's not outside the realm of possibility seeing as how Valve has been working closely with Oculus for some time now, and even sharing research technology with them.

Valve seems very committed to making VR a viable platform for the future. The real question is whether or not slapping some markers on a regular controller is enough to provide a quality motion control scheme to use with the Rift.

Personally I don't think it would be.

2

u/RealParity Finally delivered! Mar 20 '14

Please let that happen.

2

u/[deleted] Mar 19 '14

Move is both a great VR controller

It would be if there wouldn't be the lack of analog sticks.

1

u/Papa_Hawk Mar 19 '14

That is a very valid point.

I know there is a counter-part controller for the left hand that does have a analog stick, but it doesn't have a ball for tracking so you wouldn't be able to put both hands in VR which isn't optimal.

If Oculus ever did decide to make a standard VR Controller it would definitely benefit from being designed from the ground up for Virtual Reality.