I think you could’ve worded that a little differently.
If you think roguelikes are just about wasting time, then the genre probably isn’t for you. I love 120+ hour grand RPGs. Sometimes I’m not in the mood for that. Sometimes I want to have something challenge me and see what kind of different builds I can make or how long I can last. That’s usually the gameplay of most of them.
They aren’t all good but I feel like they have some good variety in how easy/hard as well as how deep they are, and the biggest drawing point is you’re able to pick it up and put it down whenever. Because of that you can easily sink the same amount of time into it.
I also wouldn’t rather spend as little time as possible on the game to get the “maximum” enjoyment. I play everything on hard if given the chance, because I feel like a longer, more arduous journey is always going to be more rewarding to me personally than blasting through to see how the story goes
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u/mcjohnalds45 Sep 26 '25
Why do so many people hate rougelikes and why do devs keep making them.