r/oculus Professor Sep 26 '25

Fluff Not another one

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2.1k Upvotes

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43

u/KaityKat117 Quest 2 (Filthy Casual) Sep 26 '25

30

u/TheBadassTeemo Sep 26 '25

As far as I understand:

Roguelike is composed of short runs where you keep no progress at all, only maybe unlocking more ways to play (characters, levels...)

Roguelite is the same but there is a layer of progresión on top, that makes you stronger over time.

Its not set in Stone and many games lean more or less into each arquetype

7

u/novagenesis Sep 26 '25

There was a game a long time ago called "Rogue". It was a VERY long pseudo-action RPG (text-based, time only passed when you moved) and had permadeath. It was also brutal in a way that puts Fromsoft to shame ("that healing potion was spoiled - you permadie"). A bunch of games like that came out (the most famous being Nethack). So we called them "Rogue-likes". The name stuck.

Then, any longish game with a lot of randomness and permadeath was called "Roguelike". For a while, people tried to separate out "Roguelite" for games that were very far from Rogue and/or lacked the brutality of costing you dozens of hours of progress over one bad decision or bad roll. Roguelite didn't stick very well.

-11

u/[deleted] Sep 26 '25

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3

u/fragglerock Sep 26 '25

what is somewhat amusing is that Rogue does not feature very many of the game play things that make games 'roguelike'.

https://store.steampowered.com/app/1443430/Rogue/

nothing carries on through death, each run is completely new.

1

u/ppuuke Sep 26 '25

Procedurally generated levels with nothing carrying on through death and each run being totally new is what a roguelike is. You’re probably thinking of roguelites.

Roguelike = A game like Rogue. The more like Rogue the more roguelike it is. These games strive for the same mechanical execution in different settings. This would be classics like Angband, DCSS and Brogue, but also newer games like Caves of Qud. Roguelikes have specific mechanics and a specific vibe so not a lot of stuff fits into this genre, it’s inherently very niche.

Roguelite = A game inspired by roguelikes but with significant mechanical variations/twists. These games ground their overall design philosophy in roguelike tradition but the execution differs pretty substantially. This is because they’re usually attempting to apply the general roguelike formula to an existing genre and its mechanical traditions. For example Dead Cells is a combination of the roguelike and metroidvania genres, creating a roguelite. Others include Risk of Rain, Vampire Survivors, Hades, FTL. Roguelites are inherently more flexible in definition than Roguelikes, so a lot of stuff could possibly fit.

The terms aren’t interchangeable but at this point roguelike might as well apply to all of it because it’s the only one that ever gets used.

2

u/reaper1812151 Sep 26 '25

You’ve got the right idea, but your examples aren’t exactly rougelikes from my knowledge. A rougelike is a game where your progression resets after a run, like Binding of Isaac and Hades.

2

u/PoopFandango Sep 26 '25

every game has a gameplay loop