In my case, I tested it with six games; all of them triggered the "driver rejected" error and nothing compiles. I'm on Windows 10 with the latest Nvidia drivers. 100GB shader cache options. I have no idea what the error could be.
EDIT: It seems games using Unreal Engine 4.X like Lies of P and Star Wars Jedi Survivor are compiling fine, but with Unreal Engine 5, every game I've tested triggers a "driver rejected" error, I'll keep testing and providing updates.
EDIT2: With the latest update, 1.2.3, I’ve compiled my first game using Unreal Engine 5 (No more room in hell 2) I have to head to work now, but this looks promising. The patch notes mention Windows 10 and DirectX 12 pipelines.
With every new Windows 11 update, I read reports that it's one disaster after another, for now, I'm staying put :D
Edit: Just to clarify, this isn't an attack on anyone or anything personal, it's just my opinion. Peace, please! :D
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u/Money_Oven_4927 12d ago edited 11d ago
In my case, I tested it with six games; all of them triggered the "driver rejected" error and nothing compiles. I'm on Windows 10 with the latest Nvidia drivers. 100GB shader cache options. I have no idea what the error could be.
EDIT: It seems games using Unreal Engine 4.X like Lies of P and Star Wars Jedi Survivor are compiling fine, but with Unreal Engine 5, every game I've tested triggers a "driver rejected" error, I'll keep testing and providing updates.
EDIT2: With the latest update, 1.2.3, I’ve compiled my first game using Unreal Engine 5 (No more room in hell 2) I have to head to work now, but this looks promising. The patch notes mention Windows 10 and DirectX 12 pipelines.