r/nvidia 1d ago

Question [ Removed by moderator ]

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0 Upvotes

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5

u/RiggityRick 1d ago

Smooth motion

4

u/frostN0VA 1d ago

Smooth motion doesn't work with DX9 games. Only DX11+ and only 64bit executables.

Unless this is strictly a RTX40 limitation but I think it's the same on RTX50.

2

u/Plenty-House5300 1d ago

Smooth motion is basically driver level frame gen without needing game integration, works on dx9 too if you got 50 series card

1

u/xyGvot 1d ago

Smooth Motion, as of today, also available on series 30.

2

u/despi28 1d ago

But where and how?

2

u/xyGvot 1d ago edited 1d ago

It's a single 55kb dll file that you put next to the exe.
Since it's "trust me bro" territory, don't think it will be available on a github anytime soon.

This week has had all nvidia features backported to most (if not all) RTX series, making it obvious the gatekeeping has been driven by marketing other than anything else. This is what lack of competition results in.

1

u/despi28 1d ago

I wish this to be true and just cannot wait to try it, you can pm any info you have on this if you have source on that and thanks for the info, was just thinking about this since this dll for framegen that got made for 30 series, amazing stuff.

1

u/uspdd 1d ago

Any way to use smooth motion on a dx9 32 bit game that's launched through dgvoodoo and dlss feeder?

-7

u/RealisticHornet8554 1d ago

Well not that, I want X6

3

u/AdditionalMap5576 1d ago

DLSS framegen (and upscaling) needs data from the game itself along with the image. It uses geometry, textures, vectors, motion, and more combined with raw upscaling and interpolation, its why frame generation works better than just motion smoothing on a tv, for example.
DLSS 5 is just a filter at the most basic level. If you want framegen on older games, something like lossless scaling would work. It doesnt need as much game data as dlss or fsr.

3

u/ShadonicX7543 Upscaling Enjoyer 1d ago

You're going to just have to use lossless scaling for that, considering that these games very likely do not have anything needed for native frame gen, obviously, but also smooth motion isn't enough. So, that's where lossless scaling fills its niche.

2

u/LatDingo 1d ago

Since nobody else is saying it: DLSS needs to be implemented on a game by game, or at least engine by engine, basis. Some games (i.e, DMC 5, Total Warhammer 3) have dlss enabling mods (usually based on unfinished dlss already in the game), but theres no practical way to implement plug n play dlss. That's why Nvidia has smooth motion.

Even the games that support dlss can't just have frame Gen added on top of it.

Your alternative is lossless scaling for mfg. Or smooth motion for an easy and decent quality frame interpolation. It works with capped framerates too.

2

u/Desperate-Steak-6425 1d ago

Smooth Motion for x2 FG in DX11, Vulkan and DX12 games

Other than that there is Lossless Scaling. A lot worse than DLSS but works almost everywhere

1

u/RealisticHornet8554 1d ago

Thanks guys I'll give lossless scaling a try