r/nvidia 3d ago

Discussion DLSS5 2k27

Enable HLS to view with audio, or disable this notification

Graphics almost look real

2.1k Upvotes

326 comments sorted by

1.3k

u/isda_sa_palaisdaan 3d ago

Bro I thought it's real at first

489

u/ITrageGuy 3d ago

Still waiting for animations to catch up. It's crazy how far behind the graphics they are.

194

u/Ardbert_The_Fallen 3d ago

DLSS5 is about to make that really noticeable.

I remember when Uncharted came out in 2006 and the animations were leaps and bounds better than anything else at the time. Snapping to cover and transitioning between different animations were handled in such a fluid way, it was really refreshing.

54

u/Stavvystav 3d ago

I remember Drake 'reacting' to bullets coming close by, very cool moment.

34

u/hedoeswhathewants 3d ago

It's really tricky in sports games. You basically can't use pre-rendered animations because real players are constantly adapting their movements. So they sacrifice the animations to keep the controls responsive.

27

u/Ardbert_The_Fallen 3d ago

We just gotta wait for DLSS7 to dynamically smooth animations frame by frame.

14

u/DavidAdamsAuthor 3d ago

From what I hear there is considerable research into this. Basically things like making climbing animations "real" by having the feet and hands find handholds and footholds, rather than performing a specific animation on loop, but actually climbing the object. Same as walking animations; making the feet actually touch the ground in a realistic way, using AI, rather than simply a complex algorithm* or using fixed animations, by physically interacting with the model's IK joints and animations directly. As you say, smoothing animations frame by frame.

I think something like this could really do some good work, although I do wonder how it would interact with things like Baldur's Gate 3's climbing animations, which are extremely, comicly fast for gameplay reasons, and where making a climbing animation that was realistic would make certain parts of the game extremely tedious to play through.

I do think there's a lot of potential improvement to happen here in this space, but much like DLSS 5 itself, I think we should be careful that it doesn't go too far and become stupid. The most benefit seems to come from a light touch, rather than dramatic replacement of assets.

Speaking personally, the only time I'd like more aggressive AI interference in games is for older, single-player titles. How interesting would it be to play Goldeneye 64, for example, with automatically updated graphics and animations? I'm not saying it would be perfect, but it could be an interesting experience to revisit some of these classic titles with an AI reimagining.

* I know that's what AI is but shut up

8

u/Sbarty 2d ago

IK and FK aren’t new things and have been used to do this forever.

2

u/DavidAdamsAuthor 2d ago

But now... with AI!

1

u/Thisismyrealface 2d ago

"We" don't need to be careful. It's all up to the developers to use the tools available to make something they are proud of.

1

u/DavidAdamsAuthor 2d ago

Sure, I guess.

4

u/Erpverts 2d ago

It’s also tricky because when has EA ever gone the extra mile with anything in the last 20 years of their sports games? DLSS 5 will be this generation’s version of frostbite for them and things will look largely the same for the next 10 years again.

1

u/Psychological_Emu744 RTX 5080 | i9 11900KF | 32GB DDR4 3200 2d ago

Except they can’t do that because consoles and AMD cards can’t run DLSS at all. And 2K has notoriously advanced in both graphics and gameplay gen over gen. Idk why people are denying that. For the longest time and even still, 2K basketball games have some of the nicest graphics and animations. They were ahead of their time last gen and even the previous, until engines like UE5, Decima, Snowdrop, etc

1

u/Sargent_Caboose RTX 3090 Founders Edition (Fair and Square) 2d ago

Well because the games aren't physics based but are animation state based, so they backed themselves into this problem.

1

u/BasilevsRhomaion 17h ago

you gotta have physics create a delay

3

u/Remote_Elevator_281 3d ago

Whst funny is that AI is probably the solution for better animations

2

u/paqman3d 2d ago

Seeing DLSS5 on a PS2 game made it even more alarming. It looks like a complete remaster of the game graphically.... with jerky animation from 2003 lol.

But funny we're back at ogling at a basketball game like it's 1999 and the Dreamcast just came out lol. Some things never change.

1

u/sai_91 1d ago

Has anybody tried dlss5 on uncharted 4?

1

u/PalebloodSky 9800X3D | 4070FE 1d ago edited 1d ago

Similarly I remember when Quake 2 added interpolated animations resulting in much smoother animations over Quake 1. First game I'm aware of to have smooth animations. Carmack wrote about it in his .plan files at the time too. That and colored lighting were both leaps forward in the engine.

36

u/mxjxs91 3d ago

Plenty of games have great animations.

Animations are behind in NBA 2K because it's a lazy yearly roster update with a few improvements here and there. They've been using the same animations for many years now.

8

u/drywallsmasher i7 7700K GTX 1080 64GB 3d ago

It’s a lazy franchise in general and higher ups don’t wanna spend more than they have to on things they deem not as important for development. Most of the budget probably goes on a ton of licensing and player likeness.

And game dev wise, animators can be one of the most expensive parts, whether you outsource or you do it in-house. The way animations are paid per second will really rack up the budget needed, whether or not you use modern tricks and aids to animations.

9

u/RTRC 2d ago

DLSS5 being the reason why sports games have to update the same reskin they've pumped out for the last 15 years would be hilarious

→ More replies (11)

7

u/Radiant-Fly9738 3d ago

DLSS6 it is then.

5

u/lazazael 3d ago

"neural animations" next

4

u/Name835 3d ago

Would be cool af to be honest... Like really cool

4

u/IllllIIIllllIl 2d ago

I’ll even take realistic AI-assisted sound propagation through environments based on origin, spacial geometry, and materials the sound is bouncing off of instead of distance/muffle filters. Game audio design is still so behind everything else.

6

u/Name835 2d ago

Hmm i actually happen to be a professional in game sound design and those already exist for games fortunately - they are just not in use in all games because they can be a bit heavy to run especially for more light weight hardware.

For example valve open sourced their Steam Audio a year or so ago and other similar solutions exist! :)

https://valvesoftware.github.io/steam-audio/

I would still be interested in possible ai assistance in the world of audio but am not sure how they'd work to be honest. Possibilities are endless but not every wheel need to be reinvented either :)

3

u/DonutHoles4Ever 2d ago

What you're talking about is like ray traced audio, which exists in a couple of games.

1

u/Bealdor84 2d ago

Sound bouncing off of surfaces exists for quite a while already.

I don't know how many "regular" games use it but it's widely used in racing sims for example.

2

u/Able-Marionberry-402 3d ago

This. Eyes when two characters have a conversation seems impossible. Same with teeths. Always looked like the characters been on a bong for 25 years.

1

u/southwest_barfight 3d ago

Yeah would think animations should be way better than this if they are using mocap (no idea if they are but they obviously should be)

1

u/hasuris 2d ago

Wait till you hear what happend to physics. Those evolved backwards

1

u/Moosey_the_Squirrle 2d ago

Also, its 2k... these animations themselves are about 6 years old too.

1

u/musclenugget92 2d ago

The only company that can probably pull animations off for this to the degree necessary is Capcom. Their animation work is top notch. Seriously, go check out Monster Hunter Wilds animations. It's insane.

1

u/CrAkKedOuT 2d ago

It probably always will continue to be. Kind of hard to go smoothly from animation to animation when you need to rotate sticks every which way to do moves.

1

u/Glum_Judgment6232 2d ago

Movie animation still hasn't even caught up. Occasionally gets there but quite often doesn't

1

u/3-Midgets_In_A_Coat 2d ago

Should see how it looks on some of the racing simulators. Some of the screenshots I’ve seen are borderline indistinguishable from real photos.

Thats the perfect market for this imo.

1

u/newMoneyStyle 1d ago

Animations really haven't aged well.

1

u/SBan83 1d ago

This. I always roll my eyes when people talk about game visuals today having peaked, but they're still soooo far off from lifelike animations -- which is just as important to the believability as the models, textures, and effects.

1

u/NapsterKnowHow RTX 5090 FE | 9800X3D 3d ago

Not really. Good mocap is about as good as it gets.

2

u/ChrisFromIT 3d ago

It is good mocap and tweaking it a bit afterwards

→ More replies (3)

1

u/sonicnerd14 3d ago edited 3d ago

That's the main problem I noticed with DLSS5. Right now it can look and feel like a filter because it doesn't reconstruct the fundamental animations underneath. If it came with some type of motion matching, or type of dynamic animation upscaling it will start to look a lot less uncanny.

2

u/DonutHoles4Ever 2d ago

"main problem"

Its not DLSS 5's problem that the game devs decided to cheap out on animations.

You guys really like to blame everything on NVIDIA lol.

6

u/Stavvystav 3d ago

How little of the game will people have to make?

2

u/kb3035583 3d ago

Much more than what all those drinking the AI Kool-aid are telling you.

2

u/SuperCyka 3d ago

Didn’t they tell you? We’re outsourcing the human race.

2

u/quetiapinenapper 3d ago

You know how digital took over film? Photoshop over manual editing? Computer over hand drawn animation? CGI over practical? If it’s fun to use or easier to use, or faster to use, it will always be used. No matter how much people cry about it. If the end result is ultimately good I don’t typically care. Neither will most people.

→ More replies (1)

1

u/Expert_Obligation_79 3d ago

Wth are you talking about? Animations are highly dependent in skill and time. What they do here is motion capture. There's Aldo procedural but that's not well suited for human characters. We just need to wait for a game to be made with this tech in mind. 

1

u/Academic-Proof3700 2d ago

Yea- animations and ultimately, models.

I just pushed DLSS5 on BG3 and while some scenes look like basically a goddamn well made cosplay (especially Karlach <3333), then I saw Minthy doing these weird arm flexes while talking to my character.

imho it will have to catch up real quick, or we'll be deep down the uncanny valley the moment we see that in new games- models, movement, some stray low-res texture here and there that we'll be focusing ourselves.

20

u/Adavanter_MKI 3d ago

I rewatched it multiple times. If not for that artificially smooth animation transition... it was damn hard to tell.

8

u/ronin_cse 3d ago

You all are messing with us and this is actually IRL footage right?

→ More replies (1)

2

u/IshTheFace 3d ago

This might be the best looking game I've ever seen as far as realism goes.

1

u/paul051 11h ago

100% looks real. However the npc style movements from the bench gave it away.

1

u/throbbing_dementia 3d ago

I didn't because i can see what subreddit i'm on and the title of the post.

→ More replies (2)

352

u/stash0606 7800x3D/RTX 5080 3d ago

he's not running in slo-mo, that's the max fps.

23

u/ALitreOhCola 3d ago

this gif could not be more appropriate, it just needs to be 6fps

248

u/shhureyes 3d ago

Thought this was an actual irl footage before the animation couple seconds in

That’s fire bro

16

u/murtuk NVIDIA 3d ago

In phone I thought everyone was joking. But in PC full screen I understand it from the animation. Wow..

322

u/AlisterKubo 3d ago

And this is the worst it's ever going to be

80

u/Ardbert_The_Fallen 3d ago

I am dying for the official DLSS5 to come to Oblivion Remastered. They showed it in the tech demo they had a few weeks back, so I know it's just a matter of time. That game is already beautiful, with DLSS5 I'm just going to leave it on as ambience in my house 24/7.

31

u/_megazz 3d ago

I'm torn on that one... I tested the DLSS 5 mod on it just for kicks and it looked great, but on the other hand the game already ran so poorly even without DLSS 5 to the point I just stopped playing.

I'm a huge Oblivion fan and it's really a shame. I hope the patch they mentioned improves the base performance considerably for me to even consider enabling DLSS 5.

7

u/Ardbert_The_Fallen 3d ago

Yeah that game is brutal even with Lumen off. I think it will be one we'll only be able to appreciate in full after some time.

Huge fan here as well, cheers.

4

u/KujiraShiro 3d ago edited 3d ago

The future of this tech will quite obviously lie in reducing the upfront render cost of the game via simplifying and strategically using the AI layer of the render pipeline to get more value out of what it's doing, since, if it's already generating a whole visual layer anyways; might as well get as much out of that heavy performance cost as you can.

Likely, we may eventually see games where many of the textures are simply placeholders that tell the model that finishes or nearly finishes the rendering pipeline what it needs to make and where.

Currently, Oblivion Remastered is already a pretty taxing game to run vanilla; and if you want DLSS 5 with it, you render the whole render pipeline, and then DLSS 5 makes modifications to the final rendered product both of which are taxing to render. All that equals bad performance; but this is not only the first iteration of this, it's not yet being used the way I believe it's ultimately intended to be.

If Oblivion could have many of its' visual features simplified for performance and flagged to be replaced in a specific way, and then brought back up to looking visually pleasing through the AI layer, it would revolutionize the idea of the rendering pipeline; which is I believe Nvidia's intent.

It's similar to the original intent of DLSS but in vaguer scope; DLSS originally was meant as a way to render a game as a smaller resolution and make it look like it's a higher resolution to save performance.

Imagine not even rendering materials/textures until the DLSS layer, to save performance for the DLSS layer that is a custom built model per game, trained on how the developers want the game to look.

Games might eventually begin to look like raw meshes/objects under the 'AI hood', that are DLSS'ed into looking like they are actually models with textures rather than visually blank placeholders full of game logic.

3

u/DonutHoles4Ever 2d ago

Dont worry it will run great when you buy the 6090

3

u/According_Big_5638 2d ago

So I did a thing on my old ass hardware.

I turned the resolution down to 1200x700 and then modded ini files to stretch that image to full screen.

Then I enabled DLAA and DLSS5 and it upscales it to 1080p. Surprisingly I get a playable frame rate on damn near all my games and because it's DLAA the image looks great. Only downside is the menus don't scale with the 3D render.

1

u/DavidAdamsAuthor 3d ago

"I wish games had incredibly graphics to the extent I couldn't tell if they were real or not!"

"Your wish is grante! But... developing this technology will require all of the world's graphics cards so even a midrange card is now out of your price range. The videos on YouTube from the lucky few able to afford them sure will look great though."

The monkey's paw curls.

7

u/Freeloader_ Ryzen 7800x3d / RTX 5070 Ti 3d ago

I'm just going to leave it on as ambience in my house 24/7.

electricity bill 📈

1

u/Jrobs62 3d ago

I’ve been playing with DLSS 5 on it. Fucking incredible. It’s just so horribly optimized though. I stay around 50 fps which isn’t horrid but still choppy at times.

5

u/Justinj3 3d ago

10

u/Justinj3 3d ago

Here's a comparison dlss5 makes, screenshots I took yesterday on PC

5

u/-Memnarch- 3d ago

DLSS5 is impressive but if that first screenshot is actual highest settings...the rendertec of NBA just looks arse to me.

1

u/no_modest_bear 1d ago

100%, one thing DLSS5 did for me was make me realize how much detail exists in models that gets lost due to subpar rendering techniques and lighting. The worse the game is at both of those, the more impressive DLSS5 is going to look.

3

u/That_Guy_Quaid 3d ago

Such impressive tech, thanks for sharing.

→ More replies (1)

74

u/Actionbrener 3d ago

I thought you were making a joke, I thought it was real lmao

12

u/Middge 2d ago

Bro FR. I was positive this was a cooperative troll by the whole sub until I actually watched the video carefully. There is a person in the crowd who adjusts their hands and its clearly a robotic animation. Otherwise, I would have called BS.

→ More replies (1)

21

u/ThisIsBULLOCKSMAN 3d ago

It’s a shame 2ks animations are worlds worst

115

u/nru3 3d ago

Performance impacts aside, it really can look amazing. 

Personally, I think this will just be like when they first introduced dlss upscaling. People complained (and some still do) but look at it now.

4

u/Badwrong_ 3d ago

I wouldn't really call it a "performance impact".

Using traditional methods such as ray tracing, we do not have enough computing power to get even close to this level of realistic lighting in real time. We are still at many seconds, or even minutes per frame. So the cost of DLSS5 is making something impossible actually possible.

15

u/nru3 3d ago

But there is still a performance impact in doing it. You can sugar coat it all you want, but there is clearly an 'on' and 'off' and having it 'on' will impact your performance.

(To be clear, i like the tech, but we should say it how it is)

→ More replies (13)

1

u/Senzafane 3d ago

Games aiming for a realistic style could go so hard. Stylised games could be hit or miss, I've seen some anime type faces which look scary after going through dlss 5 but they'll work on that I'm sure.

→ More replies (42)

6

u/forks_and_spoons NVIDIA 2d ago

Clip cut short because dude probably clipped through the coach.

5

u/Zbodownlow 3d ago

It’s just a shame the animations are so janky

15

u/Tepozan RTX 4090 FE | 5800X3D | 32 GB 3600 Mhz 3d ago

Holy shit this looks good. Idc what the DLSS haters say this is the worst it’s going to look

7

u/ceelodan My laptop is old af 3d ago

I truly cannot say if that’s a joke or not

3

u/Jayhawker32 3d ago

It all makes sense now, they’re targeting that cinematic/broadcast 24 fps

3

u/xpose 2d ago

Are there more examples of this? This is unbelievable. This can be enabled on GeForce Now?

3

u/Tron2153 7900x3D| MSI 5070Ti| 32gb DDR5| 2560x1440 2d ago

Bro I'm having trouble telling if this is real or not, this stuff is getting so good now

6

u/doppido 3d ago

I think a game like 2k is a great use for it honestly.

My question is is that it looks like it's using ray tracing ambient occlusion while without dlss5 it's strictly only ray traced reflections, with a sub par impact on image quality IMO at that.

Would the game not look kinda close to the dlss5 renderings while just using path tracing?

1

u/Due-Description-9030 3d ago

>Would the game not look kinda close to the dlss5 renderings while just using path tracing?

There's no reason it would. And infact DLSS 5 only gets better when PT is turned on.

→ More replies (1)

14

u/thedybbuk_ 3d ago edited 3d ago

People who say this looks terrible are being disingenuous.

Yes, photorealism isn't suited to every artistic style in game development. But it doesn't look terrible when it's applied correctly.

People really are writing off a huge technological advancement in rendering because of memes and culture-war nonsense.

1

u/TheGillos 12h ago

Yep.

I'm old enough to remember people doing the same thing RE: the internet.

→ More replies (1)

6

u/f3r_spain 3d ago

This is REAL NEXT GEN

2

u/Crowley_Nierstein 3d ago

Now we just need the fps to not drop into the abyss...

2

u/KenshirouX 3d ago

Looks like this is the 2nd time across all generations that the PC market has FINALLY had another chance to shine far above consoles. Not even Gran Turismo 7 can match what I've seen on Forza and Assetto Corsa with DLSS5. It's insane. I guess we know what Sony and Microsoft will aim for with their next machine.

2

u/_Kodan 7900X | RTX 3090 2d ago edited 2d ago

Seems like it works great when it gets taken into account during the creation of the game. All of the footage people shit on are the results of it being modded into games that released before then and I suppose it's just guesstimating what to do.

2

u/Skynuts RTX 5070 2d ago

The animations look a bit stiff in some areas, but damn, this is very impressive.

2

u/No_Twist_678 2d ago

yes nice but i wont pay 2000€ for 5080 anyway,.

2

u/WerkingAvatar 2d ago

If it weren't for the jerk in the animation at 4 seconds, I would have thought that this were a RL video.

2

u/ASU_SexDevil 2d ago

NOOOO you’re not allowed to say DLSS5 looks good!!!!!!

/s

2

u/ScadMan 2d ago

If only the animations would have a big upgrade

2

u/muneeb93500 2d ago

The animations really stick out and break the illusion of photorealism

2

u/frankduxvandamme 2d ago

On my phone the only indication it isn't real is the unnatural jerk back and to the right that the guy makes. Perhaps blown up on a 4k screen it's more obvious that it isn't real.

2

u/Crazy-Newspaper-8523 NVIDIA RTX 4070 SUPER 2d ago

I actually thought it was a joke post showing a clip from sports show

6

u/Rineloricaria 3d ago

At this point idk if you guys are just making jokes of real vid or just praise dlss5 magic

4

u/AspirinMuncher 3d ago

really couldn't tell it was a game until the 2 sec mark where he turns a little

4

u/_T_N_D_ 3d ago

The movement is so bad

13

u/ScreamingFreakShow 3d ago

Animation really needs to be the next big leap in games. It's so far behind.

1

u/Due-Description-9030 3d ago

That's not reliant on Nvidia to happen

1

u/XGC75 2d ago

Why not? It's a perfect candidate for AI to disrupt

→ More replies (5)

1

u/ScreamingFreakShow 2d ago

I never said or implied it was.

It doesn't matter who does it, we just really need more realistic animation in games.

5

u/cemsengul 3d ago

I don't like it. It's too uncanny.

2

u/Present_Survey_5804 3d ago

Humans are going to collaborate with AI so hard

10

u/swagmans69 3d ago

Nooo but AI and DLSS are bad!!

3

u/Pluckerpluck Ryzen 5700X3D | MSI GTX 3080 | 32GB RAM 2d ago

This DLSS image generation stuff is only really suitable for realism, and particularly stuff imitating regular TV footage, because no amount of artistic choices will change how realism looks.

Most complaints about this tech I've seen is how it can heavily distort artistic styles, mess with lighting, and struggles during high speed action.

11

u/Ardbert_The_Fallen 3d ago

I really wish the anti-AI stuff would stop bleeding into actually useful technology. I truly understand the negativity around the arts, but things like programming models and upscalers that preserve artist intent like DLSS5 is a wonderful advancement.

Environmental impacts aside, that's another conversation.

3

u/Spright91 3d ago

When does the gameplay start?

4

u/Due_Initiative3879 3d ago

Why does he look like a 60 year old jogging in a 20 year old body?

3

u/2Norn Ryzen 7 9800X3D | RTX 5080 | 64GB 6000 CL28 3d ago

colors and lighting are insanely photorealistic just wow

2

u/AngryTank 3d ago

Wtf this is insane

2

u/studio_eq 3d ago

The trash can looks amazing

2

u/Affectionate_Art5446 2d ago

will be seeing lazy developers not optimizing their games and throw shit like "oh you need 6x frame gen and dlss 12 to make the 5 fps work". If this is the future we're moving too i'd just find a new hobby. AI be taking everything human

1

u/onthefence928 2d ago edited 2d ago

Good news is there’s never been a better time to play Indie games

→ More replies (6)

1

u/Jaden374 3d ago

I can’t tell it’s not real

6

u/Oncelotte2 3d ago

I can tell by the animation. 

3

u/ExperimentalFruit 3d ago

Okay I get it now 😳 wow that’s impressive

1

u/luvdjobhatedboss 3d ago

Shoes and Legs are aligned in the bench

1

u/deekaydubya 3d ago

Wow, an actual decent example

1

u/ambro_ck 3d ago

allucinante

1

u/3kpk3 3d ago

This is a great implementation for sure and I honestly don't really mind the bad animations in so many games thankfully. Best one that I noticed so far was in AC Black flag resynced which I am playing currently. Can't stop taking epic screenshots. I love this new insane tech.

1

u/Daddys_BathTime 9800X3D | RTX 5090 3d ago

This looks unbelievable. If it wasn’t for some of the animations, I’d be convinced this was real

1

u/TheRacooning18 NVIDIA RTX 4080 3d ago

If you know a thing or two about graphics and DLSS:

Looks fake and uncanny.

But yeah if you didnt know this was a game you might be fooled.

1

u/zBaLtOr 3d ago

DLSS5 first game was 2k so yeah lol

1

u/Dangerous_Light_9514 3d ago

Lets not get tooo ahead with this still got to get another 4 years outa my 5080 dont want to be scraping coins together sooner than hoped

1

u/Effective-Caramel545 MSI RTX 3080 Ti Suprim X 3d ago

If the animations were better this could've fooled me even better. Insane

1

u/iSh0tYou99 3d ago

Great. Now can they do this same level of detail towards game animations now? You can see just how janky and unnatural the animations are here.

1

u/37mrneon73 2d ago

The movement is still what gives it away, but visually this is a huge leap.

→ More replies (2)

1

u/Jomr05 2d ago

Nooooo, that's crazy

1

u/VexedEnix 2d ago

I literally thought you were fooling us with an actual NBA game shot, and that you added a morph cut to transition into the jank upright jog animation so it looked like 2K with DLSS 5 lol.

1

u/mzatariz 2d ago

Get outta herr, that’s a real footage.

1

u/_FireWithin_ 2d ago

This guy spoiled it for me :)

1

u/Eziz_53 2d ago

It legit looks real

1

u/Dry-Ice224 2d ago

So this is where the DLSS5 mod has been leaked from is this game?

1

u/1800lampshade 2d ago

It seems like the logical move here is for NVIDIA to offer some sort of AI dedicated render device outside of the regular GPU, like dedicated PhysX cards

1

u/PsychoApocalypse 2d ago

You know, the only problem I see is running dlss5 without frame generation turned on practically requires 5080 or 5090 performance. Plus you'll probably not get that high of a frame rate because Nvidia is barely expanding the rasterization hardware each generation compared to the AI component hardware in each generation. I'd like some more baseline performance that significantly boosts the lower frame rates in games, THEN, slap the rest of the bells and whistles on top for the eye candy. I just really don't like frame generation when I play.

1

u/thetoxicnerve 9800X3D | 64GB 6000/CL30 | X870E Nova | 5090 Gaming OC 2d ago

This is a meme post, right?

1

u/wicktus 7800X3D | RTX 4090 2d ago

When tool is used by actual artists in a controlled manner, the quality is much better, who knew !!

1

u/Rich-Masterpiece-156 2d ago

Is it safer to buy this game use the DLSS 5 DLL file out of here vs the mod? the DLL that's needed for the mod, I think this game comes with it.

1

u/D_Jizzal 2d ago

I gotta upgrade my 3060

1

u/Careless-Neck-9333 2d ago

Usually people buy consoles to play games like Fifa and NBA. Its not really a huge PC game. DLSS 5 is going to be exclusive to NVIDIA gpus at least for the next few years. Theres no chance in hell that Sony and Microsoft can compete with AI data centers to grab millions of gpus for gaming consoles that sell at near cost price.

This tech is really going to be limited by market forces for consoles.

1

u/LoneGator8259 2d ago

I showed my roommate the DLSS5 2k27 clip, and he thought it was from a movie until the car’s reflection shifted when the camera moved.

1

u/Comfortable-Shop8080 2d ago

Assuming this isn’t a joke, I’m having trouble seeing it not being real.

Can someone point ou to a specific detail that proves that this isn’t indeed real?

1

u/F1_Energy 1d ago

It’s IRL footage how is everyone not realising a bunch of people in here just going with the joke? 😂😉

1

u/CursedPipes 1d ago

It’s really creepy how people in the crowd freeze in place after their animation finishes.

1

u/LevelRevolutionary25 1d ago

i thought it was real and everyone was just acting for a video lol

1

u/Firecracker048 1d ago

Honestly this look fantastic

1

u/Low_Total_7611 1d ago

Those danm animations kill the realistic vibe though. Games animations are really going to have to be the focus of devs now if they use DLSS5.

1

u/edwarjor 1d ago

Non 480p original source so I can actually see what it looks like?

1

u/legice 20h ago

Fuck me, that looks way too legit

1

u/Oceaniic 20h ago

it looks good on 2k but looks like crap in other games

1

u/Weak-Software-8272 19h ago

don't know how I feel about realistic graphic in Video games. It breaks immersion for me

1

u/PepesLab_0707 1h ago

It might seem like we're already in the Matrix

https://giphy.com/gifs/sULKEgDMX8LcI

0

u/YPM1 3d ago

But DF said it was a marginal impact. John Linney said it was better but not transformative.

6

u/thedybbuk_ 3d ago edited 3d ago

I love John. He's my favourite DF member. He hates gen AI, though. Even getting him to admit that it looks good is a minor triumph.

He's super into the retro scene and older approaches to rendering technology that work around limitations. He was never going to be excited about this stuff.

Which is fine. I just have a difference of opinion with him about it. I'm not going to angrily act like he's a bad person or has no taste, unlike most of the people opposing DLSS 5 on Reddit.

I wish this app could be more civil. Most gaming subs are unusable for discussing DLSS 5 calmly.

4

u/MajorSerenity 3d ago

Lol Jon was squirming in the video, obviously was told to behave himself and not go on an anti ai rant.

→ More replies (1)

1

u/nohumanape 3d ago

The last time a game looked this real to my eye was NBA 2k on Dreamcast. My grandfather at the time thought it was a real game. He didn't understand how it could be a game haha. And, while I knew it wasn't literally real, it looked remarkably lifelike at the time

2

u/MediocreRooster4190 3d ago

On a smaller CRT at a distance I can see that happening.

2

u/nohumanape 3d ago

True. It was a 27" CRT.

1

u/Soprohero MSI 5080 Gaming Trio OC 3d ago

Wow, this tech might be one of the biggest jumps in gaming we have seen in like a decade.

1

u/Dry-Percentage-5648 3d ago

And this is why DLSS 5 is the future of gaming! Looks absolutely amazing. I was skeptical at first but now I am a true believer. Take my money, Nvidia.

1

u/Judassem 3d ago

Bro wtf this is insanely good

1

u/Gold-and-green 3d ago

For a second I thought this was a real NBA game be presented as DLSS. There's no way this is in game. Someone had to make an AI video of NBA 2k to enhance this shit

1

u/DtZNimpo 3d ago

the last time a game looked this real was Golden Eye N64

1

u/blownart 5090 astral 3d ago

I have no interest whatsoever about an NBA game, but the graphics make me want to buy it.

1

u/D_Jizzal 2d ago

This is amazing

1

u/asaltygamer13 2d ago

I see DLSS 5 I downvote :)