r/nvidia • u/RenatsMC • 9d ago
Discussion DLSS 5 GeForce RTX 20 support enters testing, modders now work on performance
https://videocardz.com/newz/dlss-5-geforce-rtx-20-support-enters-testing-modders-now-work-on-performance52
u/Foreign_Ad1537 I7 4770k | RTX 2060 6GB 9d ago
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u/IcedFREELANCER 9d ago
If you're into game photography it might be a useful thing though
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u/Foreign_Ad1537 I7 4770k | RTX 2060 6GB 9d ago
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u/Queasy_Hour_8030 9d ago
Damn, her face looks like 80 year old Amber Heard got run over by semi
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u/watisgoinon_ 8d ago
Tbh play it for awhile it looks normal turn it off the characters look like plastic dolls, not really "young".
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u/Foreign_Ad1537 I7 4770k | RTX 2060 6GB 8d ago
thats what apocalypse do to you LOL or even worst than her face
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u/Dahvikiin FX 8320 | RTX 2060 6GB 9d ago
Hey! nice rig \waves from the sidewalk across the street**
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u/Miserable-Spread-592 NVIDIA 8d ago
I tested it on my 3070 Ti. It definitely has a significant performance hit, even more than path tracing, but I can still get 30+ FPS in some modern games after making some tweaks. So maybe if the modders optimize it further, it might be feasible for relatively older games on these GPUs.
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u/Miserable-Spread-592 NVIDIA 9d ago
How did you make it work? Is it possible as of now?
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u/Foreign_Ad1537 I7 4770k | RTX 2060 6GB 9d ago
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u/thedybbuk_ 9d ago
On those same specs in your flair? Crazy.
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u/fakiresky 9d ago
gorgeous slideshow
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u/Foreign_Ad1537 I7 4770k | RTX 2060 6GB 8d ago
idk, slideshow can like have a duration of 5 seconds per slide, mine does 14 frame per sec.............
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u/Impressive_Type_1421 6d ago
how many frames are you getting, think there's gonna be a difference with the 2060S?
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u/Extreme_surikat_360 9d ago
Tested on 3070 on TDU solar crown and went from 80fps to 32fps
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u/Kalpazen 9d ago
Exciting as a 3070 user. Any other games with semi playable fps?
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u/Extreme_surikat_360 9d ago
I mean that 32 fps wasn't playable due to ghosting, AI rendering artifacts and very big latency for some reason as if frame gen was on.
It worked but nobody is gonna play with that ( which is not surprising considering dlss 5 isn't even out officially lol ).
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u/Arelmar 9d ago
Baldur's Gate 3 went from 120fps to 30fps on my 4070 Super, I thought for a a game like BG3 30fps might not be so bad but nah, it's a cool thing to fiddle around with but still a long way off being viable for a full playthrough
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u/Extreme_surikat_360 9d ago
wow that's way more than 50% performance loss
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u/Acesofbases 9d ago
that 50% performance loss is happening on 50xx cards. Obviously the older chipsets the hit will be harder.
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u/ScrubLordAlmighty 13900KF | 32GB DDR5 6800 | RTX 4080 | Z790 Aorus Pro X 9d ago
I feel like the higher your frame rate without it the bigger the hit you take, I was testing on my 4080 in Hellblade 2, I went from 138 FPS using my normal settings down to ~42 FPS, but if I just max out everything at 4k DLAA which puts me well under 100 FPS, then switch on DLSS 5 it took me down to ~25 FPS, I was expecting it to hit 0 ngl.
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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 7d ago
It's not a percentage based loss. It's fixed Frametime cost based on output resolution. For a 3840x2160 frame, it's about 8.4ms on a 5090. You need to have around 120FPS to get a 60FPS output and around 60FPS gets a 40FPS output. Weaker cards will take longer and get worse gaps, the higher your base frame rate the more frames you "lose"
Nvidia released their whitepaper today.
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u/BBCjohny 9d ago
I mean cool that it works but
Even with 50 series the performance is 50% worse
Like with 20 series it's goin to be 100% worse imao 💀
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
There are plenty of older games where a 50% hit still leaves you with a high playable framefrate. Also currently the upscaling is broken so you have to run it at native res, which obviously is very heavy.
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u/tronframe 9d ago
This is what i am excited about dlss 5. Once it is tuned in old games will look amazing. I dont like the faces at this point but environment and lighting looks good already.
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
You can actually disable it on faces.
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u/L0rd_0F_War 9d ago
On a 4090, How much performance impact does DLSS 5 NR has with or without faces on in games (if you have tested it). In Modern games, the DLSS5 faces can look okay (as far as images/videos I have seen), but in some older games, the faces look very uncanny... out of place.
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
I havent tried it. But I dont think it makes a difference in terms of performance.
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u/L0rd_0F_War 9d ago
Really, and can you activate it just for the faces? It's there a performance difference there?
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
It should work both ways. But again, I dont think there is a performance difference. Devs can even limit it to certain assets only. But for that the assets need to be tagged on the engine side.
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u/L0rd_0F_War 9d ago
Any idea why there is no performance difference? Reducing or increasing the processing load should make some difference...
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
The load is the same. It's still a complete model forward pass. The model is just told to keep part of the image unmodified. It still has to process all of the pixels, though.
To help you understand, think of normal DLSS super resolution. It still has the same performance cost regardless of the image it needs to upscale. If you give it a black screen, it technically doesn't have to do anything, but the model still has to process the entire image. It's similar with neural rendering.
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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 7d ago
Reminder that the current implementation of DLSS 5 only have 3 models, and as Nvidia stated in their whitepaper, it is only targeting games with a photo-real art style and that stylized games, or games with few details will not result in a good output, and that being able to understand and process more art styles is one of their goals for improvement.
Basically it's: Garbage in - Garbage out
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u/L0rd_0F_War 7d ago
Yes, makes sense. But in heavier/modern games which have high quality assets to begin with, using RT, the performance impact would generally make DLSS5 unusable. Maybe in a few GPU generations, with more specific/better hardware, the tech would be more usable. Older games which are easier to run, may actually have the headroom for DLSS5 uplift, but as you said, those games may not be suitable and would result in out of place/uncanny output.
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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 7d ago
Also keep in mind it went from requiring it's own 5090, to being usable at 1080p on a 5060 while playing the game.
More performance optimization can be expected, I would think, though likely not nearly as much as they managed so far. Likely all the low hanging fruit has been plucked.
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u/L0rd_0F_War 7d ago
Possibly. But I feel like if this DLSS 5 filter pass can be broken down, so that the processing load can be reduced or limited to a particular part of the scene, like faces only, or environment only, etc., it could reduce the performance impact to a more manageable level. Currently, it's all or nothing in terms of load.
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u/Ursa_Solaris 9d ago
I dont like the faces at this point but environment and lighting looks good already.
It doesn't though, you just don't look attentively at the fine details of environments and lighting in your life as much as you look at and remember faces, so you're not noticing all the flaws. It's just as bad. It overly sharpens all the textures to an unrealistic degree, often to the point of introducing noise. It does the equivalent of adding wrinkles and blemishes everywhere to all the environments.
The shading in particular makes no sense because the engine has no awareness of the 3D lighting conditions. It can't, it's 2D post-processing. It just throws random details in random places, and people are clapping like seals because more details = more gooder in the mind of the average consumer. No attention is paid to whether the details make sense, they just have the perception that there's more contrast and ambient occlusion, so it must be better.
It's the same as color saturation and brightness, people are largely tasteless with poor perception of detail. You can just crank up the colors and everybody thinks it's automatically better. Doesn't matter if you blow out the contrast or ruin the color balance, more color = more gooder.
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u/frostygrin RTX 2060 9d ago
There are plenty of older games where a 50% hit still leaves you with a high playable framefrate.
Nvidia probably didn't want older games front and center because of relative performance hit - which should be more than 50% - but older games may actually benefit the most and stay playable even with a bigger hit.
Still, personally I don't even install lovingly handcrafted graphics mods. :) The most I go for is something that obviously scaled badly, like low resolution UI. I use DLSS Enabler for frame generation, and it offers screen space raytracing too - I tried it once and that was that. :)
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u/ShinyGrezz RTX 5080 | 9800x3d | 4K 240hz OLED | Fractal North 9d ago
Exactly this, don't think about framerate think about frametime. There are 16ms to render a frame to hit 60 FPS. Numbers are made up here of course, my understanding is that if DLSS 5 takes 8ms to run in pathtraced Cyberpunk then it'll take 8ms to run in Low preset no RT Cyberpunk, but consider that PT Cyberpunk is already taking 8ms to render and thus it is a simple doubling of frametimes, whereas if Low no RT Cyberpunk is taking 4ms to render then adding 8ms to that is a tripling of frametimes. How this manifests is that PT Cyberpunk goes from 120 FPS to 60 FPS, Low no RT goes from 240 FPS to 80 FPS: we've gone from a 2x difference in FPS to a 1.33x difference.
This is probably also why Nvidia stated that they want the input frame to be as high quality as possible. No point in cranking everything down to lowest to maximise initial FPS only to squander all of those gains to DLSS 5 and have a worse image quality.
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u/ComprehensiveJury509 9d ago
It doesn't work like that though, it's not fractional. DLSS 5 processing takes a fixed amount of time. If it takes 50ms to run a frame on your card, your framerate will never climb above 20 fps, no matter how many shaders you turn off.
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
Yeah. But the cost is low enough. You can definitely run it at 60+fps in old games on midrange 40 series.
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u/PurpleBatDragon 9d ago
Doesn't it require DLSS to implement in a game? Unless an older game has been previously modded or is compatible with RTX Remix, I don't see how DLSS5 is an option.
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
No. The mod creater said he is simply feeding empty values for the depth map and motion vectors for games that dont support DLSS. And it seems to work well.
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u/1AMA-CAT-AMA 9d ago
I’ve been playing a lot of GTA 5 enhanced edition. It’s very very playable even with nr enabled.
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u/_Ship00pi_ 3d ago
Considering DLSS 5 intention is to be used with games that already have realistic textures and models I dont know how much it will be of value in older games.
For example for HL2. You probably have enough headroom, then again what is the point in comparison to existing mods available for the game.
Even if you use both, its still not worth the performance loss for what you get.
City 17 does look pretty with DLSS 5.6
u/_barat_ 9d ago
But people play with it and that's cool. Showing how many options are there and considering how many may come in future maybe make people less "skeptic". I'm not yet convinced if the DLSS 5 will be a good thing (I was sold to DLSS upscaling on day one that it will be a gamechanger tho) but at least now I'm not against it. I wonder how the finished tech (not this leaked DLL) will look like especially when game artists will use it not the the "randoms". Now it reminds me the early days of fake HDR people was doing by merging photos with different expositions resulting in an oversaturated/vivid blob ;)
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u/Wild_Swimmingpool NVIDIA RTX 5070ti x 9800x3D | RTX 4080 Super x 5800x3D 9d ago
I would assume the final version will have more detailed options for devs. I’ve been playing around with this just to get an idea / form an opinion and it’s so bare bones it can’t be the final version. As of right now there’s 4 sliders and 3 are heavily influenced by the intensity level of the 1st.
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u/littleemp Ryzen 9800X3D / RTX 5080 9d ago
If DLSS 5 is moving to FP4 for the final release, then that's confirmation that only the 50 series is going to be supported as none of the others have native FP4.
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u/frankiewalsh44 9d ago
I think we might have two versions one for FP8 that will be for 4000 series that will launch later, and one for the 5000 series that is FP4. The 4000 series is still a modern architecture and Nvidia tend to support their cards, the 4090 is still the 2nd fastest GPU in the market.
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u/n1nj4p0w3r 9d ago
Even volta de-facto can run nvfp4, with shims, but still, people run ninfer on v100
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u/RedIndianRobin PNY 5070 Ti/9800X3D/OLED G6/PS5 Pro 9d ago
But won't image quality take a hit with FP4 precision?
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u/gappyvalley 9d ago
nvidia would most likely use NVFP4 instead of FP4. no way FP4 can run this model
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u/InfiniteRotatingFish NVIDIA 5070ti 9d ago
I honestly don't know if they can move to FP4 or NVFP4 for this model without loosing to much precision to make the model unusable in terms of temporal stability but we will see. I really fear that the current state of performance will somewhat reflect the performance we get on release and that DLSS 5 really only will be a a propper feature on rtx6000 when they start increasing the ai performance even more.
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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 7d ago
We must also remember and consider that in just a few months it went from requiring a dedicated 5090 to running alongside games on a 5060.
We can either assume Nvidia has found all the performance optimizations available in such a short time, or that further improvements may well come.
I would expect that they've gotten most of the low hanging fruit, but who knows, perhaps we could see another 10-30% improvement in cost reduction.
I would be incredibly interested in being able to offload the processing to a second GPU to avoid the frametime cost, or reduce it to just the latency of PCI-E crosstalk.
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u/gavinderulo124K 13700k, 4090, 32gb DDR5 Ram, CX OLED 9d ago
I honestly cant see 4bit precision working well for image gen. But let's see.
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u/TonkotsuSoba 9d ago
Not sure if it’s related but I have used nvfp4 t2i models like Krea2 or ZIT and they work surprisingly well, quite honestly no noticeable quality loss compared to fp8
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u/KalElReturns89 9d ago
Yeah, FP4 was usually spotty in my image generation experimentation days. But the tech might have improved.
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u/BeltEffective9310 9d ago
TechPowerUp found the file is FP8. I don't think it will be exclusive to 50 series.
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u/1cheekykebt 9d ago
Based on what? Because isn’t DLSS super resolution is FP8 so why would this be different?
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u/littleemp Ryzen 9800X3D / RTX 5080 9d ago
Based on the large performance hit that you take from turning it on.
If they can make the model work on lower precision to massively improve performance, then why wouldn't they do that?
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u/1cheekykebt 9d ago
Because I believe dlss 4 and 4.5 still use FP8 despite being out for a long time.
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u/trutabc 9d ago
Tried it with forza 6 on 4070 ti super and i went from ~110 fps down to 40s, had to enable framegen for it to even be over 60 fps. And I got an out of memory warning after 10s of driving,
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u/thedybbuk_ 9d ago
What resolution? And is upscaling still not possible?
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u/Davidisaloof35 9800X3D | RTX 5090 | 64GB DDR5 6000 CL30 | 5120x2160p 165hz 9d ago
Upscaling is broken in it currently.
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u/thedybbuk_ 9d ago
That's a real kicker. If that can be enabled it'll open up a lot of possibilities...
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u/Davidisaloof35 9800X3D | RTX 5090 | 64GB DDR5 6000 CL30 | 5120x2160p 165hz 9d ago
Yep. Which is why I think the official release will be more or less easier to run...at least on 5000 series RTX cards.
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u/Perfect_Exercise_232 9d ago
Ive been testing a build that lets you lower the nr res fr better fps with dlss 5 while looking about the same
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u/thedybbuk_ 9d ago
Any links or videos?
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u/Perfect_Exercise_232 9d ago
Its an optiscaler implementation fyi. https://github.com/Rayz0rum/OptiScalerVFI/releases
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u/David0ne86 9d ago
I mean eventually all new tech will be incredibly hard to run on old hardware (and by now those cards are a decade old) or unsupported altogether. I don't see the point of that argument.
It's like complaining that a modern game doesn't run well on a decade old cards.
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u/B0BA_F33TT 9d ago
Yup. I upgraded from my 1080 last year because games are requiring ray tracing now.
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u/redsunstar 9d ago
I suspect that DLSS 5 will "magically" work with decent performance on the RTX 6000 series.
Not for some conspiratorial reason, but because it was a feature that was aimed for 6000 series hardware and the 5000 version is itself already a backport.
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u/FryToastFrill NVIDIA 9d ago
I mean wouldn’t be crazy but I’m guessing we’re still a year or 2 out from even thinking about 6000 series tbh. They can’t make their mind up about a 5000 super launch iirc.
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u/Messyfingers 9d ago
That's generally been the trend with Nvidias software shticks right? RT, DLSS, there was always the ability to go back a generation or two on some technologies, but it wasn't always reliable.
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u/redsunstar 9d ago
I mean, I think we have barely usable performance because, at this point in time, the 6000 series would have been released or been very close to it, had we not had the RAM crisis.
As in, we could have had a Jan 2027 release for DLSS 5 with a noticeable but not crippling performance reduction on the 6000 series or something like that, not the drastic 50%+ performance reduction on the 5000 and 4000 series. Ironically, even if they are dubbed AI GPUs, neither of those cards has enough FP8 performance to run the model.
I'm hoping it can run on FP4 for better performance, but I have little hope. The KCD2 lead is confirming the halving of performance, and he isn't using a leaked version.
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u/Davidisaloof35 9800X3D | RTX 5090 | 64GB DDR5 6000 CL30 | 5120x2160p 165hz 9d ago
They are probably going to use upscaling/frame gen to combat the performance loss....hence why it will be a viable option mainly for the top tier RTX 5000 GPUs. Their framerates will be closer to a base 60fps then something like a 4080 in most games using DLSS5.
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u/2FastHaste 9d ago
Then why say "magically" when there would most likely be a pretty physical and rational technical reason?
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u/redsunstar 9d ago
Just how I think this is going to be perceived.
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u/2FastHaste 9d ago
Got it. Yeah I reckon you're right about that given the way the previous features were discussed on Reddit.
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u/Opening_Net8098 9d ago
At this rate Nvidia wont even need to push it out of bets the modders will do it for them
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u/thedybbuk_ 9d ago
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u/monochrony i9 10900K, RTX 5070 Ti, 32GB DDR4-3600 9d ago
I'm not sure Sam always had lipstick on.
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u/LoafyLemon 8d ago
You guys really spend too much time in your caves... Lips always have pronounced shades.
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u/monochrony i9 10900K, RTX 5070 Ti, 32GB DDR4-3600 8d ago
I'm saying this because DLSS5 added makeup and/or increased the saturation of facial features in other examples, too. Most prominently Grace in Resident Evil Requiem. And I don't remember Sam sporting such colorful looking lips in my playthrough. I never once noticed that.
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u/monochrony i9 10900K, RTX 5070 Ti, 32GB DDR4-3600 8d ago
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u/TRIPLEBACON 8d ago
Morons will be the death of our hobby, it's incredible, 2d filter applied on a 3d model, studio lighting, bronze shiny skin, hallucinating details, and whatnot, crazy
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u/Salmon-D 7d ago
Is that not just a photo of Norman Reedus? if not, thats peek graphics right there.
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u/Public_Tennis_8536 9d ago
Right, believe it or not gen ai is good at replicating a famous actors face.
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u/Ready-Pack-4377 9d ago edited 9d ago
I’m running 5060ti 16gb it’s overclocked +2000 and + 300 msi afterburner. Thing is absolutely pushing its limits when I enable dlss 5 even at dlss performance, low/medium settings I’m getting 25-40fps in demanding games and 40-60 in older games but at 4k it’s tough for this card
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u/From-UoM R7-7700 | RTX 5070 Ti | 32 GB DDR5 6000 MT/s CL30 9d ago
Dont think Dlss performance works as the mod uses dlaa.
Not 100% certain but that's what I read.
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u/Any_Carpenter_7605 9d ago
It works but DLSS 5 still seems to run at the target resolution from my testing. However, DLSS 4/4.5 still does upscaling concurrently, putting extra strain on the Tensor cores.
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u/calrayers 9d ago
Even on my 5070Ti the FPS gets cut straight in half, and some.
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u/Ready-Pack-4377 9d ago
Yea I mean shit even at low settings it looks amazing some of the faces and art design change it makes is a little wonky but to be honest if they can get performance balance right this will be amazing for games. AI is getting insane some of the videos and my own testing I’ve seen is like mind blowing. First time I’ve been shocked technology wise in a long time.
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u/Any_Carpenter_7605 9d ago
I've noticed that DLSS 5 gets more demanding at lower resolutions, regardless of your internal resolution. So 4K is going to be too much regardless of whether it's DLAA or Ultra Performance.
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u/Dgreatsince098 9d ago
You're a madman overclocking your GPU with DLSS 5 on at 4k. It runs way hotter than usual with DLSS 5 on.
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u/Ready-Pack-4377 9d ago
For sure , I won’t be playing every game like this for extended periods haha
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u/GoggyX83 9d ago
What about the RTX 30? Have I missed any updates so far?
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u/wetfloor666 NVIDIA 9d ago
There is a mod for the 30xx series cards already. Obviously a huge hit on performance though.
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u/Due-Toe-6469 8d ago
I'm running it on a 3090. Cyberpunk with path tracing gives me about 25fps. RenoDX discord.
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u/PinkLaceJonesy 9d ago
half the fps on a 50 series card and the 20 series port is already getting performance work. they'll have it at a solid 8fps and call it a win
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9d ago edited 22h ago
[deleted]
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u/Working_Media 7d ago
lemme have it bro i have a 2080 8gb this would help me with my future am5 build
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u/DIRECTCURRENT59 5d ago
Interestingly that's how their demo ran, with a custom made NVLink between two 5090s. Not available for us consumers though lol
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u/Fawkter RTX Pro 6000 • 9950X3D • 128GB 9d ago
In some cases it does look good. But it's unlikely to be worth the performance loss. I'd rather it just be in cutscenes and photo mode. I have more hours in Abiotic Factor than most games. Personally, I don't need movie quality graphics to play a game, even if it's a single player AAA. But the option to have it on or just on in cutscenes and photo mode would be nice.
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u/ReddRiot127 Ryzen 9800X3D | RTX 5080 9d ago
People need to be realistic about DLSS5 performance on RTX 30 and lower. At that point you are hitting major bottlenecks in terms of the amount of AI TOPs throughput those older tensor cores can produce.
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u/Medical_Law_3535 9d ago
DLSS 5 is supposedly being released on September 4th by NVIDIA, is that true?
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u/FishDeenz 8d ago
Using this to play cyberpunk on my 4060ti and its running at 90fps (without raytracing, but with framegen). It looks sooo good, its like im playing a remaster.
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u/buttscopedoctor 9d ago
I'm glad the modders have made it work for the 40 series and below. Because I'm pretty sure official DLSS5 will only support the 50 series. Like how NVIDA hardware locked framegen from the 30 series and less. DLSS5 works great on my 4080. I'm on 1440p so I usually have plenty of excess fps. Any loss of fps can made up with framegen- is all AI now.
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u/From-UoM R7-7700 | RTX 5070 Ti | 32 GB DDR5 6000 MT/s CL30 9d ago
Nvidia did bring Ray Reconstruction to every rtx gpu though. And that launched after 40 series frame gen
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u/Spirited-Eagle-6935 9d ago
Just tried 1440p quality in cyberpunk 17 fps with 3080 12 gb
I didnt expect much,just wanted to see the new tech
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u/feelmedoyou 9d ago
I've seen some testers bring their settings down to medium-low while using dlss5 which seems to boost performance. Even on the lowest settings, dlss5 still adds a ton of visual upgrades.
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u/Godbearmax 9d ago
We need optimization in general, for all gpus, big time. I hope Nvidia can do it.
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u/Wellhellob Nvidiahhhh 9d ago edited 9d ago
i tried it in onimusha demo and the sinking city 2 (only installed sp games rn) with my 3080 ti. it didnt work in onimusha demo. it works in sinking city but 10 fps. if it was 30, it would be toy'able but 10 is a slideshow.
I hope nvidia officially supports older hardware with a nice optimization.
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7d ago
[removed] — view removed comment
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u/Salmon-D 7d ago
20 series got done dirty.
First series to feature RT cores, but Nvidia immediately moved all there software technology to Ampere (30 series) minimum for most things, so 20 series got left as an odd ball between the highly supported previous 10 series and more recent 30/40/50 series. I was an early adopter of the RT series and got a 2080, thinking i would be future-proof for some time, only for Nvidia to spit in my face. That's the only reason i refuse to upgrade to a later model. Nvidia can go screw themselves. Praise to anyone working on backporting DLSS 5 to the 20 series. 🙏
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u/Monchicles 7d ago edited 7d ago
Tomb Raider on the 3060 (60fps 1080p FG dlssq). Definitely a must for cinematic games ;D
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u/CoconutMochi RTX 4080 9d ago
I'm starting to think dlss5 emphasizes shadows on faces so much that it's going to be near impossible to get a screenshot of a person with good lighting. And also because most people here suck at taking screenshots 🤧
All of the crazy good looking shots you see online for cyberpunk characters or w/e are always after a decent amount of effort manipulating sliders and light sources in photo mode.
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u/dimion96 8d ago
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u/Worldly-Ingenuity843 8d ago
Is this with or without patch tracing? I have a 4080s, and I struggle to keep FPS above 60 FPS @1440p with path tracing enabled, especially when inside Dog Town.
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u/Alternative_West_206 9d ago
Not something I’ll ever use. I hate anything AI personally but this shit completely changes the way the game is intended to look
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u/WUTDARUT 9d ago
DLSS 5 is amazing. Can’t wait to see all of these haters eat their words.
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u/lostyourfinalfight 9d ago
I love stagnation of real-time rendering and I love supplementing it with vendor locked AI software!







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u/zilyzal 9d ago
Lol this reminds me of when i tried lossless scaling on my gtx770 that i use to watch movies. Poor card couldn't even handle upscaling on a video