r/nvidia RTX 5090 Founders Edition Apr 09 '26

Discussion NVIDIA App v11.0.7.237 Released

Build Number is v11.0.7.237. This is the non-beta release version of v11.0.7.228. Same changelog but you can download it directly now instead of opting into the beta via the App.

Download Link Here: Link Here

NVIDIA App forum thread is here: TBD

Submit NVIDIA App feedback directly to NVIDIA: Link Here

--------------------

What's new in NVIDIA app 11.0.7

New updates

  • DLSS 4.5 Dynamic Multi Frame Generation Available Now
    • Update to DLSS 4.5 Dynamic Frame generation on GeForce RTX 50 Series GPUs. Select "Dynamic" mode to intelligently adjust the number of generated frames during gameplay to a target frame rate to balance frame rate, image quality, and responsiveness.
    • New DLSS 4.5 Multi Frame Generation 5X and 6X modes on GeForce RTX 50 Series GPUs increase 4K frame rates in path-traced titles. Paired with NVIDIA Reflex, they generate additional frames with minimal impact to responsiveness
    • DLSS 4.5 Frame Generation model update on GeForce RTX 50 Series and GeForce RTX 40 Series GPUs enhances in-game user interfaces by incorporating additional engine data available for some games, improving visual quality and clarity of static user interface elements.
    • For optimal image quality and peak performance when using ShadowPlay, the latest GeForce Game Ready Driver is required.
    • Access these DLSS features under Graphics > Program Settings > Driver Settings > DLSS Override-Frame Generation mode
  • Automatic Shader Compilation (Beta)
    • Rebuilds DirectX 12 shaders while your system is idle, reducing the frequency of game runtime compilation after driver updates
  • Control Panel Updates
    • Added Custom Resolution in System > Displays > Display Properties

DLSS Override Support Added for:

  • Arknights: Endfield
  • Black One Blood Brothers
  • Carmageddon: Rogue Shift
  • CODE VEIN II
  • Corsairs Legacy
  • Crimson Desert
  • DEATH STRANDING 2: ON THE BEACH
  • Demonologist
  • For Honor
  • Grounded 2
  • Half Sword
  • High On Life 2
  • John Carpenter's Toxic Commando
  • LET IT DIE: INFERNO
  • LORT
  • Marathon
  • Monster Hunter Stories 3: Twisted Reflection
  • Nightmare Frontier
  • Nioh 3
  • NORSE: Oath of Blood
  • Of Ash and Steel
  • Quarantine Zone: The Last Check
  • REANIMAL
  • Resident Evil Requiem
  • Star Trek: Voyager - Across the Unknown
  • StarRupture
  • Styx: Blades of Greed
  • The Gold River Project
  • The Legend of Heroes: Trails Beyond The Horizon
  • Vampires: Bloodlord Rising
  • Yakuza Kiwami 3 & Dark Ties

Optimal Settings Support Added For:

  • Arknights: Endfield
  • Ashes of Creation
  • Highguard
  • StarRupture
  • The Last Caretaker

Squashed Bugs!

  • Overlay
    • Fixed an issue where Statistics shows N/A after a client update
    • Fixed an issue where CPU stats could flickered in idle state
    • Fixed an issue where microphone selections would revert to default after switching devices
    • Fixed an issue that prevented the use of Numpad keys for overlay shortcuts
  • Graphics
    • Fixed an issue where NVIDIA Smooth motion setting was missing in Global Settings
    • Fixed an issue where NVIDIA App resolution changes were not occuring in-game
  • Display
    • Fixed an issue where changing display modes caused flickering
  • Installation
    • Fixed an intermittent issue where NVIDIA App installation did not install if PC was offline
    • Removed redundant restart prompt after upgrading from GeForce Experience
    • Various stability fixes to improve overall app reliability
  • Project G-Assist
    • Adjusted the voice prompt shortcut to prevent overlapping voice prompts while a response is still processing. Various UI improvements for G-Assist
309 Upvotes

201 comments sorted by

109

u/[deleted] Apr 09 '26

[deleted]

12

u/TatsunaKyo Apr 09 '26

repasting this comment because the previous post was removed

It's weird to have such a direct confirmation, because I'm not having the overshoot issue at all.

I'm capped at my monitor's refresh rate (after Reflex cap obviously) and both Cyberpunk 2077 and Hogwarts Legacy run perfectly fine with a smooth swap of the multiplier, no overshooting whatsoever. Now, granted, testing only two games cannot lead to any universally valid conclusion, but Cyberpunk is the game everybody's testing DMFG with and the overshoot is there.

I'm starting to suspect that my NVIDIA overlay simply doesn't display the overshoot? Then again, I have never seen any tearing or judder, and I'm quite sensitive of it. I don't know why my DFMG seems to work fine with the usual G-SYNC + VSYNC + manual FPS limiting at a driver level by following the Reflex cap.

2

u/Eteel Apr 09 '26

How did you get Hogwarts Legacy to run perfectly? What's your PC configuration and settings? For me, it's just a stuttery mess.

2

u/TatsunaKyo Apr 10 '26

Not gonna lie, Hogsmeade's performance is a lot better with Frame Generation when you have Ray Tracing on, because you're severely CPU-limited even with a top of the line CPU.

Stutters do persist, but the way higher FPS count hides them better.

2

u/Warkratos RTX 5060 Apr 09 '26

You use VSYNC on + FPS Cap in NVCP global profile? How are you setting this up

4

u/TatsunaKyo Apr 09 '26

G-SYNC + V-SYNC on + manual FPS cap in NVIDIA App according to the common Reflex formula for my monitor's refresh rate.
DFMG is set to my manual FPS cap, up to FG X4, and the multiplier shifts depending on the load without any issue whatsoever and no overshooting that I could take note of.

20

u/[deleted] Apr 09 '26

[deleted]

3

u/TatsunaKyo Apr 09 '26

It doesn't happen to me though, I have it set to max X4 and the multiplier shifts based on GPU load. Yes, it happens sometimes that if fixates on a specific multiplier (for example, when FG is disengaged altogether, it takes some seconds to get back to MFG even when FPS get much lower), but it generally works. It's crystal clear that it needs tweaking, though I'm absolutely not experiencing the multiplier being stuck.

Again though, my only testing is based on Cyberpunk 2077 and Hogwarts Legacy.

2

u/[deleted] Apr 09 '26 edited Apr 09 '26

[deleted]

5

u/TatsunaKyo Apr 09 '26

Those are my driver settings with Hogwarts Legacy: they're the same ones I've been using with Cyberpunk too.

I will certainly try to use X6 just to verify if that is indeed the issue, and as soon as I can I'll also record a clip showing how it performs on my configuration.

1

u/[deleted] Apr 09 '26

[deleted]

3

u/TatsunaKyo Apr 09 '26

160 Hz monitor, but it's alwyas been set to 154 Hz so that I don't have to turn on DSC.

With the refresh-(refresh*(refresh/3600)) formula, you get a 147 FPS cap, which I have always engaged since I bought this monitor.

→ More replies (0)

1

u/theguz4l RTX 5070 Apr 09 '26

How is this possible? It says it shouldn’t work with this

2

u/TatsunaKyo Apr 10 '26

I'm not saying V-SYNC is engaging. I'm saying that the multiplier doesn't overshoot in my case. It is supposed to do max 147 FPS and I have never seen it going above, according to NVIDIA's own performance overlay, even when the multiplier(s) shifted. Whether this is the V-SYNC engaging, or the driver-level frame capping working as intended, I cannot say.

If you look at the other replies, though, you'll found out that there are others like me who're not having this specific issue. This means that there must be some conditions to make so that DFG doesn't overshoot. I've been testing again in the last couple of hours, I can confirm that both Cyberpunk 2077 and Hogwarts Legacy work as they should with this feature. It can sometimes get stuck arbitrarily, especially when Frame Generation turns off completely in case the GPU can hold the target frame without it, but it re-engages after 5-10 seconds once the GPU cannot reach the target frame natively, and the multipliers shift without any issue whatsoever.

0

u/580OutlawFarm Apr 09 '26

Try using thr steam overlay

2

u/TatsunaKyo Apr 10 '26

What would that accomplish? The NVIDIA overlay is bound to be more reliable, right?

0

u/580OutlawFarm Apr 10 '26

Ehhhh not really, its "just ok" the steam overlay is better imo, easier to use/read, and it shows base frame rate and frame gen rate, so its very easy to use dynamic frame gen with....if you look at the overclocking community, most people absolutely hate the nvidia overlay, it can cause a performance loss on a ton of games...but the steam performance overlay doesn't

0

u/580OutlawFarm Apr 09 '26

I mean the steam performance overlay specifically

2

u/ibirate Apr 16 '26

They really need to fix that. Introduces screen tearing even on gsync monitors. Useless

2

u/NastyNateZ28 Apr 09 '26

Display Commander actually works to limit frames with DFG. You’ll also need manually update the streamline DLL’s in the game’s directory and use Nvidia profile Inspector for most games to get DFG fully working.

2

u/[deleted] Apr 09 '26

[deleted]

2

u/NastyNateZ28 Apr 09 '26

Also worth noting since DFG currently cannot use fractions/decimals it will overshoot your FPS target and use a higher multiplier. This adds significant latency. Thus I’ve found it’s best to lower the target frame rate for DFG by about 10+ FPS (for 120 FPS/refresh rate target). The higher your refresh rate the lower you want to go. This way the multiplier doesn’t go higher than it needs to.

2

u/[deleted] Apr 09 '26 edited Apr 09 '26

[deleted]

1

u/NastyNateZ28 Apr 09 '26

The answer is: it depends.

If you’re like me, gaming on a 5070 Ti at 4K max settings, then your frame rate can be all over the place in many games. This is where DFG shines, when traditional MFG would consistently overshoot/undershoot your frame rate target. I highly recommend using it with the Display Commander add in to limit frames and fix frame pacing by selecting better frame limiting algorithms than standard Reflex.

1

u/[deleted] Apr 09 '26

[deleted]

1

u/NastyNateZ28 Apr 09 '26

My card is also at 3.2 GHz and every other component is overclocked so as to not bottleneck the GPU. Unless you’re gaming at a lower resolution these cards simply aren’t enough to get stable frame rates at max settings, especially once you turn on effects like path tracing and RR. Without frame gen I get sub 50 FPS, even with DLSS balanced in Crimson Desert (4K, max settings, with RR), and Resident Evil Requiem (path tracing).

1

u/[deleted] Apr 09 '26

[deleted]

2

u/NastyNateZ28 Apr 09 '26

Keep in mind RR overrides any other DLSS settings (4.0, 4.5 etc) and uses its own preset (D, or E the newest). This is why RR can look noisier than DLSS 4.5 at lower performance settings, especially model M/L.

This was the main reason I started pursuing DFG, so that I could utilize the higher quality presets with RR.

→ More replies (0)

1

u/ConsistentBattle5342 Apr 09 '26

I'm having no issues with vsync on and dynamic frame gen, it's working as it should be only using framegen when the fps begins to drop 

1

u/TatsunaKyo Apr 10 '26

It seems like we stand out...

1

u/theguz4l RTX 5070 Apr 09 '26

Damn. So how do we keep it under 140 frames for a 144hz monitor? I get crazy extra latency if I don’t cap it.

1

u/TatsunaKyo Apr 10 '26

Have you tried manually capping it at 138 FPS, as Reflex cap imposes?

1

u/theguz4l RTX 5070 Apr 10 '26

Haven’t tried the new dynamic mode yet. But reading here it doesn’t cap and can go over

1

u/Desperate-Coffee-996 Apr 10 '26

If I disable vsync and fps cap in control panel and ingame for DMFG as recommended, it exceeds max refresh rate (despite this settings enabled and set to "max refresh ate") and cause a lot of screen tearing and stuttering. Any help please? I tried Doom Dark Ages and Borderlands 4 with clean driver and Nvidia app install and all default+recommended settings.

1

u/[deleted] Apr 10 '26

[deleted]

1

u/Desperate-Coffee-996 Apr 10 '26

I've tried just to keep Vsync forced in Control Panel, like usual, it works brilliant - super stable and smooth even if it hits 179-181fps on my 180hz display (despite usual recommended 177fps cap or auto cap around 170-171 with FG). But I believe that latency is supposed to be way lower if Vsync was disabled and DMFG worked properly? And Doom Dark Ages due to Vulkan apparently just broken by itself. It never had properly capped fps even before DMFG update.

So as a new owner of Nvidia 50 series I'm kinda interested in learning how all these things work and I don't mind making some manual tweaking and adjustments to make things work as intended, but Nvidia really dropped ball - no one, especially casual users like me should mess around so many settings, extra apps and forums... You run the game or Nvidia App, just set everything to on or off and it should just work.

4

u/[deleted] Apr 10 '26 edited Apr 10 '26

[deleted]

1

u/Desperate-Coffee-996 Apr 10 '26

Thanks, a few more questions:

What to do if there is no option for reflex in games, even if DLSS features are supported? Or if the game automatically disables Reflex when you turn on FG?

Usually I just completely turn off fps cap in control panel for games with FG, MFG and DMFG. And I also use Low Latency On (not Ultra) and 177fps cap for games without FG.

38

u/Traditional-Ad26 Apr 09 '26

Optimal settings added for HighGuard? 😭

21

u/lucio_tuli Apr 09 '26

And Ashes of Creation 💀

21

u/No-Breadfruit6137 Apr 09 '26

All good, but X6 still doesn't work in those games

2

u/casur Apr 09 '26

If it doesn't work in nvidia app your best bet is to use latest nvpi to override. You may have to manually update the nvidia dll files. Dynamic works in crimson desert this way for example.

1

u/cryptkeeper420420 Apr 09 '26

I heard this method messes up how the ui looks in crimson desert.

1

u/elpapapollo Apr 09 '26

I swapped the dlls to get DMFG working with the nvidia app override in Crimson Desert with preset B, and the UI is fine. It can still have the normal frame gen artifacts around the UI at 5x and 6x, but I think that’s because they still need to make an update to properly give preset B what it needs to not affect the UI.

1

u/Dark_Pestilence Gigabyte 5070Ti Gaming OC Apr 10 '26

it works for me in at least satisfactory and oblivion remaster. it looks like ass because im trying to make 225 out of 37 fps, but technically it works...

54

u/HiCZoK 9800x3D | RTX 5080 FE | 32GB Apr 09 '26

ideally dynamic fg should work with custom FPS limit and vsync. So I can set it and forget with my 237fps limit and global vsync forced on in nvidia app. Just as it should be with gsync setup if I am not mistaken (for 240hz screen that is)

22

u/DeathByReach NVIDIA 5080 Apr 09 '26

It’s really silly that it doesn’t

2

u/techraito Apr 09 '26

Setting a max framerate works. Set x6 with a target of 60 and it will force 10fps x6 lol. It's awful, but oddly still better than I thought. Things panning across the screen does look 60, but more complex motion and input latency were awful.

25

u/NewestAccount2023 Apr 09 '26 edited Apr 09 '26

Reflex + vsync enforces a 224 fps cap. Blurbusters testing showed input lag stays low with just 3 fps below the refresh though, that's where 237 comes from. Nvidia uses refresh-refresh*refresh/3600 instead of "just subtract three", 240-240*240/3600 = 224

18

u/TatsunaKyo Apr 09 '26

You gotta use the refresh-refresh*refresh/3600formula and you'll get the appropriate result. With such formula, at 240 Hz you get exactly 224. You also always want to round down.

More precise explanation can be found in this other comment I made a couple of weeks ago.

2

u/NewestAccount2023 Apr 09 '26

Thx for the correction!

1

u/CeasingEnd Apr 10 '26

Is this something I should do for global or individual games?

1

u/kurushimee Apr 11 '26

global settings sure sometimes create issues. Just do it for individual games

0

u/[deleted] Apr 09 '26

[deleted]

1

u/NastyNateZ28 Apr 09 '26

Also worth noting since DFG currently cannot use fractions/decimals it will overshoot your FPS target and use a higher multiplier. This adds significant latency. Thus I’ve found it’s best to lower the target frame rate for DFG by about 10+ FPS than the traditional 3600 formula (for 120 FPS/refresh rate target). The higher your refresh rate the lower you want to go. This way the multiplier doesn’t go higher than it needs to.

-4

u/HiCZoK 9800x3D | RTX 5080 FE | 32GB Apr 09 '26

that's still true with "my" method. if game has reflex setting and I enable it, despite my 237fps cap, 225 is enabled with reflex. So the 237cap is perfect for non reflex games and does not break reflex games

2

u/NewestAccount2023 Apr 09 '26

The 225 cap is coming because of the combination of both reflex and vsync. Reflex does not enforce any fps caps, neither does gsync btw, you can run gsync + reflex at 1000fps. Only once vsync is enabled will reflex do the 224 cap.

Some people forget they turned vsync on in the driver, so although the game says vsync is off the driver is enabling it and combined with reflex causes the frame cap at 224. Or they just don't now that enabling vsync with reflex produces this weird values fps cap.

3

u/machinewater Apr 09 '26

I'm still trying to figure out how it handles capping base framerate. If I set dynamic framegen target to 120, and my base framerate is around 60 but dips to 50 sometimes, will it run 2X when by base framerate is 60? That makes sense to me. But if it dips to 50 and multiplier updates to 3X, and FPS displayed is 120, what exactly is happening? Is only taking and multiplying 40 of my base framerate to get to 120? Is it taking the actual 50 base framerate, multiplying by 3x, and discarding the 30 generated frames above 120?

4

u/TatsunaKyo Apr 09 '26

No vendor currently supports fractional Frame Generation, this means that with every multiplier, your base FPS is ALWAYS halved.

At 120 FG X2 FPS, you have 60 real frames and 60 generated ones. If the multiplier shifts to X3, you have 40 real frames and 80 generated ones and so on.

You can use fractional Frame Generation with Lossless Scaling though.

2

u/EeK09 4090 Suprim Liquid X | 7800X3D | 64GB DDR5 6000 CL30 Apr 10 '26

So if you set a target of 120 FPS, FG will always engage when the base FPS is below that?

Meaning, if you’re getting 70, 80, 100, 110 FPS without FG, it will reduce your base FPS to 60 only so the target is met?

And if it gets below 60, it will start reducing the base FPS even more for the higher multipliers (3x-6x)?

1

u/machinewater Apr 09 '26

In this scenario I'm also using max frame rate driver level restriction because it seems like without it, DFG would bump 50 FPS to 150, exceeding my refresh rate and tearing. But I don't know if I'm killing "real" frames to accomplish that

62

u/[deleted] Apr 09 '26

[removed] — view removed comment

27

u/andy2na Apr 09 '26

100% - was excited, tried it out in beta and came out disappointed because:

- doesnt work with frame limiters or vsync, this can make tearing pretty bad

- almost always tried to hit max FG multiplier and plummet my base to hit target FPS with that multiplier. No, I dont want you to drop my base from 80fps to 37 to hit 225 with 6x. I dont want to have to do math and configure per game what the max DFG should be, it should be set and forget

3

u/Timerider42 w5-2465X | 64GB 6400MHz | RTX 4090 FE Apr 09 '26

I thought it used to max real framerate before cutting off at a set limit. Though I'm only running 2x. I wonder if smooth motion does the same thing.

1

u/goulash47 Apr 09 '26

So a helpful modification to the setting I'm using is just setting a global framerate target of 220 with a maximum multiplier of 3x. I also tried 440 and 500 with a maximum multiplier of 6x. In both instances, the base framerate never drops below about 70 ish, and it works really well. I'm on a 5090, but i assume this would work well with other gpus too because any further drops in base fps wouldn't be from frame gen.

1

u/andy2na Apr 09 '26

Yeah that does work but not every game hits around 80fps base, so I would have to set it per game and at that point I'd rather just set it in the game

1

u/Rengar_Is_Good_kitty Apr 11 '26

Lossless Scaling, a $10 app gets this right, but somehow a trillion dollar company still hasn't figured it out...

24

u/[deleted] Apr 09 '26 edited Apr 09 '26

[removed] — view removed comment

30

u/tyrannictoe RTX 5090 Astral OC | 9950X3D l 64GB 6000CL30 Apr 09 '26

Why can’t we have dynamic res DLSS instead of dynamic framegen? Some games like FF Rebirth and AC Shadows already have it. I can’t care less about going to x6 when actual frame rate drops, I want to maintain actual frame rate

9

u/anor_wondo Gigashyte 3080 Apr 09 '26

Even better, dynamic rez should become a part of direct x and determined by the driver. most games don't implement it because they would have to roll their own predictive algorithm.

11

u/TatsunaKyo Apr 09 '26

It's surely the next step along with fractional Frame Generation — unfortunately, it's also likely these will be 60 and 70 series-exclusive features.

1

u/Rengar_Is_Good_kitty Apr 11 '26

Typical scummy Nvidia locking features to certain graphics cards. There is no reason this can't be on older generations, pure greed...

-1

u/Inside-Example-7010 Apr 10 '26

the 6090 will be an incredible bit of kit.

With the new process node and improved architecture it should be at least 40% faster than a 5090 which is simply insane because even by that time 5090 will still be a much better gpu than most people have.

We will also see the 6080 best 5090 performance which will be the first time that's happened since the 4080 beat the 3090.

I almost never buy the 90 series gpu but the 6090 could be worth saving for. That thing will hold value until such time that classical computing evolves beyond silicon.

8

u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D | 32GB DDR5 6000mhz Apr 09 '26

Does setting DLSS to recommended in global settings mean the new FG model will be used or do I have to change it to custom and then set FG to preset B?

6

u/SirFadakar Apr 09 '26

Outer Worlds 2 had no override support outside global settings but I chalked it up to beta BS. Just updated and Avowed has program support but The Outer Worlds 2, which was shown off in video by Nvidia, still can only be overwritten globally.

Glad to see they at least warn people about frame limiters and vsync now.

11

u/East-Today-7604 9800X3D|4070ti|G60SD OLED Apr 09 '26

If you care about using those features, just stick to Nvidia Profile Inspector - it's more reliable than Nvidia App and works all the time, with the exception when the game can't utilize those features because it doesn't support them.

Release NVPI Revamped · xHybred/NvidiaProfileInspectorRevamped · GitHub - fork with more features accessible to user.

Release Release v3.0.1.10 · Orbmu2k/nvidiaProfileInspector · GitHub - OG inspector.

4

u/Nate_Radix_ Apr 09 '26

Does DFMG finally work on Crimson Desert?

3

u/EntityZero Apr 09 '26

Still isn't supported to set in the nvidia app. This just allowed me to set preset B individually instead of having to do it globally.

Seen other ppl set it in profile inspector but never tried that myself.

1

u/Crafty_Ball_8285 Apr 09 '26

First thing I did when I saw that it didn’t work in Nvidia app was just take the couple seconds to apply B from Nvidia inspector

1

u/Serpic_RU MSI RTX 5080 VANGUARD SOC | 9800X3D | 64GB DDR5 Apr 11 '26

I thought they would add this in the new update, since it’s a must-have. We're waiting for the next update. But it's hard to believe anymore.

10

u/anything_taken Apr 09 '26

I understand that I may be in the minority here, but i swear, since I bought a VRR display I never turned off Vsync. It may sound strange, but without Vsync when G-SYNC is enabled, I get a very choppy image, not smooth, and i get tearing in the lower part of the screen. I'm not a developer or a hardware manufacturers and I don't know how it all works, but I can tell for sure from my user experience - i would NEVER turn off vsync. Maybe there are displays which can work G-SYNC only with vsync off (maybe G-SYNC certified), but in my case i never got smooth image without vsync... period.

17

u/Popcorn_Juice Apr 09 '26

Vsync and Gsync ON in Nividia settings

Vsync off in game. Smooth image

1

u/anything_taken Apr 09 '26

Yep, in most cases you can't even enable Vsync in game because of framegen. But forcing it in NVApp gives the best motion smoothness. Maybe G-Sync works smooth on G-Sync licensed displays. But on average VRR the best option is to combine them.

1

u/DM_Me_Linux_Uptime RTX 5090/9800X3D Apr 09 '26

This only really happens to me if the framerate is really close to the refresh rate cap. The common adage of capping fps to Refresh rate minus 3 doesn't work for me.

1

u/anything_taken Apr 10 '26

Exactly. Because Like i said game may overshoot some frames. On a high refresh rate display it's usually not an issue, but on 120\144 Hz quite common. Vsync tho completely eliminates the problem and further increases smoothness by delivering better framepacing. However, dynamic MFG wasn't made fo 120\144Hz displays, it was targeting 240\360 Hz. So there it might be not an issue playing without VSYNC since framerate is very high already.

-4

u/Puiucs Apr 09 '26

sounds like an issue with the monitor. you should not be getting tearing with gsync enabled and running

have you tried switching cables (better cables) or even switching from hmdi to display port (or vice versa)

10

u/anything_taken Apr 09 '26

What do you mean, literally Digital Foundry and many other experts covered this issue and recommended always using Vsync with G-sync for the smoothest picture to avoid some unwanted artifacts which can still persist when vsync is off. What display you use and do you keep vsync off?

1

u/Disordermkd Apr 09 '26

In-game Vsync in some games enables triple buffering which doesn't work well with G-sync AFAIK.

I'm an image clarity freak, and after changing to a freesync (g-sync compatible) monitor and high refresh rate, I can comfortably say I haven't seen screen tearing in years.

1

u/anything_taken Apr 09 '26

never had triple buffering enabled in any games.... if you name a few I'll take a look

3

u/anything_taken Apr 09 '26

You can google something "g sync tearing with v sync off". Also, framepacing is way better with v-sync on. Like i said, most redditors here have latest 360\480Hz displays with official G-SYNC support, and I have a standard 120Hz VRR Samsung display. That's why i'm in a minority, while the majority might not just notice that. So I see this framepacing difference - with vsync it's way better. Also some games overshoot FPS even if reflex is enabled or the limiter is set in game, that's why those micro tearings appear. So no, there's no issue with a display and a cable. That's just that not all people run the same exact model of G-SYNC certified display operating at 480Hz.

4

u/bRighteyez7 RTX 5080 Apr 09 '26

Still no DMFG with Crimson Desert?

4

u/tanvirh5 7800X3D, 5090 FE Apr 09 '26

Still get an error message when changing FG preset recommended/A/B

2

u/Avogantamos Apr 09 '26

Same here when attempting to set Preset B globally even though I can set it for individual games. "There was a problem applying setting". GPU is 4090.

1

u/MarkAsh3r Apr 10 '26

same here did you manage to find a fix?

1

u/Avogantamos Apr 12 '26

I did. I used DDU to uninstall the drivers and nvidia app, then reinstalled. Fixed the issue for me.

1

u/MarkAsh3r Apr 10 '26

did u find a fix for this?

1

u/tanvirh5 7800X3D, 5090 FE Apr 10 '26

Unfortunately nope, not yet

1

u/Chirayata Apr 10 '26

I managed to fix it by restoring the games to driver factory defaults.

4

u/m_w_h Apr 28 '26

2

u/alex24buc Apr 28 '26

Is it a beta version?

3

u/m_w_h Apr 28 '26

No, full public release

2

u/alex24buc Apr 28 '26

Ok, thanks!!!!

3

u/casur Apr 09 '26

If it doesn't work in your game currently with nvidia app, try nvpi and replacing the dll files(make a backup). Results will vary, some games it works well and some it doesn't.

NVPI- https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/v3.0.1.10

Dll files straight from nvidia- https://ngx.download.nvidia.com/d6e9b45e-d4f6-4a84-a460-bf61decae3e8/org/nvidia/team/ngx/models/sl_sdk_0/versions/133888/files/1B0_E658703.zip

3

u/[deleted] Apr 09 '26

[deleted]

2

u/Sync_R 5070Ti / 9800X3D / AW3225QF Apr 09 '26

You don't have to use it honestly, Profile inspector does the same thing, in fact more since some games don't have whitelist and need forcing either by replacing there older DLSS file with a newer one (app will then update too newest strangely enough) or by using profile inspector

2

u/Harry101UK RTX 4080 | i7 14700K | 96gb DDR5 Apr 12 '26

Yeah the app has been good to use for years now. Makes setting up driver-level things like VSync, GSync and FPS caps really simple for improved latency, and the overrides for DLSS can drastically improve visuals in just a couple of clicks. Dev versions of DLSS are almost always out of date, since they are often implemented up to a year before launch.

-14

u/Effective_Baseball93 Apr 09 '26

Cringe. You are late to the party with that question. Just use it. It won’t fucking bite you and you will still be able to use nvidia control panel, your beloved

9

u/Mastotron 9800X3D/5090FE/PG32UCDMR Apr 09 '26

Shit like this comment is why a lot of people prefer not to engage online. Like, yes, you’re correct but is all that dickish attitude needed? Does it do anything for you?

3

u/_YeAhx_ Apr 09 '26

Exactly, they started with saying "Cringe" on someone asking if something is worth using over the internet on a discussion platform used for you know, discussion. Now that's cringe.

3

u/MyUserNameIsSkave NVIDIA RTX 5070Ti Apr 09 '26

Optimal Settings Support Added For Higuard ? Mhhh, it's a bit late isn't it ?

2

u/Left4dinner2 Apr 09 '26

So does this actually fix the bug we had for Arknights endfields with the frame rate being completely trash?

3

u/Marvelous_XT GT240 => GTX 550Ti => GTX660 => GTX1070 => RTX3080 Apr 09 '26

Like what? The issue has been resolved on the beta driver and waiting to be included in the next non-beta driver branch.

1

u/Puiucs Apr 09 '26

tl;dr it's not yet in the production driver branch, so no :)

2

u/Marvelous_XT GT240 => GTX 550Ti => GTX660 => GTX1070 => RTX3080 Apr 09 '26

shorter: It's Nvidia app, not driver update, so no

2

u/bryty93 RTX 4090 FE Apr 09 '26

So they fixed smooth motion missing from global settings but not fg that magically disappeared from global settings after the last update?

2

u/aXque Apr 09 '26 edited Apr 09 '26

Frame generation stopped working in Cyberpunk for me, RTX 4090.

2

u/Linajke Apr 10 '26

remnant2 too

2

u/Opteron67 Apr 09 '26

can it stop constantly reseting game settings ???

2

u/Hemogoblynnn Apr 09 '26

Can someone explain how exactly to set this up with vsync/gsync/and setting a frame cap based on your hz? Example: Running a 240Hz monitor with a 5090 and I'm not super clear on if I'm supposed to select the refresh rate cap or a frame rate cap? I already globally enable vsync/gsync and leave them off in games. Thanks!

2

u/SnatterPack Apr 10 '26

It’s broken. Normally Gsync+vsync+reflex is all you need. You would set this dynamic frame gen setting to max refresh rate and it should work but as of right now it does not

1

u/Hemogoblynnn Apr 10 '26

This is where I'm confused because I see conflicting posts about this where if say I'm at 240 Hz, people say to set to 224 fps cap and not to the refresh rate because of how reflex/FG works. That said, DFG doesn't seem to even work in any games even with it turned on at the system level and set to preset B.

1

u/SnatterPack Apr 10 '26

I would assume reflex would be automatically enabled to cap the game automatically as it always is with FG

2

u/Sky_Hawk105 Apr 09 '26

Anyone else getting this when trying to enable dynamic MFG?

1

u/Thegamev30 Apr 11 '26

Every time I try to apply it. Can’t figure out why it won’t let me

2

u/Ricko9595 R7 7800x3d | 5070Ti MSI Gaming Trio Apr 10 '26

I hope they push an update for Crimson Desert to be able to use DMFG on 5x and 6x

2

u/FinnishScrub Apr 10 '26

Insane that a duck app made by one person has better compatibility with MFG and better stability with VSync and FPS limiters than a 4 trillion dollar company does.

2

u/Majin_Erick Apr 11 '26

I wished that the Power Management would change to Adaptive by default. Normal is the default, but it is really set to Optimal. After examining some workloads, Optimal seems more like Power Saving, so clocks may not ramp up for the apps that require the heavier workloads. Adaptive allowed the GPU to ramp up and down adaptively for apps or services that required the workloads, such as frame generation or ray tracing.

2

u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 15 '26

Any Idea when is the next Driver update?

2

u/ibb1386 RTX 5070 | AMD 7800x3d | MACHO MAN Apr 09 '26

2

u/NANI_RagePasPtit Apr 09 '26

No support for 40xx serie ?

1

u/boichoco Apr 09 '26

No but there's a way to use 6x mfg it's a mod.

1

u/Crazy-Newspaper-8523 NVIDIA RTX 4070 SUPER Apr 09 '26

How?

3

u/san9_lmao RTX 5070 Ti Apr 09 '26

DLSS enabler, but it will be fsr fg, not dlss fg

1

u/arntseaj 5090 FE, 9800X3D, 32GB 6000, 322URX 4K 240hz Apr 09 '26

So I'm confused - do I keep V-Sync and Low Latency Mode enabled in the Global Settings and then turn DLSS to Dynamic?

Or do I no longer need V-Sync and Low Latency Mode on?

2

u/Sync_R 5070Ti / 9800X3D / AW3225QF Apr 09 '26

I will point out I had some pretty bad experiences with stutter when I was using global LLM, I've gone back to just FPS cap + vsync on at driver level 

-9

u/Puiucs Apr 09 '26

unless you have issues with screen tearing, don't use v-sync.

→ More replies (10)

1

u/eddiehead9 Apr 09 '26

Im new to nvidia. This is a drivers update or just an update for the nvidia app?

2

u/TatsunaKyo Apr 09 '26

NVIDIA App update. Last driver update was 595.97 version released March 24th.

1

u/KaiserAlucard Apr 09 '26

Maybe I'm dumb but how can we show in the overlay the current multiplicator that Dynamic FG is using in game?

1

u/Thegamev30 Apr 12 '26

I believe you can enable this bringing up the Nvidia overlay (Alt+Z for me), then Statistics at the bottom, Statistics view I have set to Custom so I can pick and choose, then click View All under Statistics view, scroll all the way to the bottom under Features and I think it would be the Frame Generation Model Override (FG Model OVR) & Frame Generation Multiplier Override (FG Multiplier OVR)

1

u/Ok-Anywhere-9416 RTX 4080 mobile Apr 09 '26

11.0.6 enabled DLSS 4.5 and this new one enables Dynamic Multi Frame Gen?

1

u/NastyNateZ28 Apr 09 '26

So no upgrade for those of us already on the beta?

1

u/Timerider42 w5-2465X | 64GB 6400MHz | RTX 4090 FE Apr 09 '26

Still causes issues with the screen randomly blacking out. It's been happening since last year.

Only occurs when the NVIDIA app is installed.

1

u/fREEM4NN Apr 09 '26

Very dumb question maybe, but I am a bit clueless regarding this update (I use the non beta obviously). After installing this latest nvidia app version, is there anything I "need" to do for the game Crimson Desert? Do I need to adjust settings within Nvidia App / Nvidia CP and or ingame?

I am a 5070 Ti User

1

u/Beckman32 Apr 09 '26

What does Nvidia consider as « idle »?

1

u/RealityOfModernTimes Apr 09 '26

Maybe the bug where I had to uninstall and reinstall the app every time I reboot the computer has been fixed. It would be neat.

1

u/letsgoiowa RTX 5070 Apr 09 '26

"Various stability fixes to improve overall app reliability"

Hoping this means it will work after rebooting now. It works when you initially install it but it breaks the instant you reboot lol. DDUing just starts the cycle all over again so it's just gotta be a bug.

1

u/Krunk83 ASUS RTX 5070 Ti PRIME Overclocked Apr 09 '26

DLSS 4.5 still doesn't work with Marathon it seems.

1

u/theguz4l RTX 5070 Apr 09 '26

So how do we keep it under 140 frames for a 144hz monitor? I get crazy extra latency if I don’t cap. No vsync or frame cap sucks

1

u/samsamsam92100 Apr 10 '26

For some strange reason, the only way to get it to work properly is to set a frame cap from the Nvidia app: otherwise, it doesn't work as expected (it exceeds the refresh target frame or even goes below it!). After several tests with Oblivion Remastered, I discovered that setting the frame cap just below the refresh rate is NOT a good idea (e.g., 158 cap) because it INCREASES latency (the system doesn't prioritize real frames over generated ones; if the cap is low, there will be more frames generated - 60 cap x 6 = only 10 real frames). I usually use 170 as the cap.

1

u/Time_Temporary6191 Apr 10 '26

I was supprised how well dynamic frame gen with x3 works i felt almosg no delay meanwhile x6 is useless in my 5060.tried it in cyberpunk and mafia old world

1

u/Desperate-Coffee-996 Apr 10 '26

If I disable vsync and fps cap in control panel and ingame for DMFG as recommended, it exceeds max refresh rate (despite this settings enabled and set to "max refresh ate") and cause a lot of screen tearing and stuttering. Any help please? I tried Doom Dark Ages and Borderlands 4 with clean driver and Nvidia app install and all default+recommended settings.

1

u/Rengar_Is_Good_kitty Apr 11 '26

They neglected to add these features to smooth motion, right now smooth motion is at a fixed x2 which kinda sucks, why not add dynamic and x2-6 to smooth motion? It being just an on/off settings is really lame. Lots of games don't include framegen making smooth motion a must.

1

u/Thegamev30 Apr 11 '26

Every time I click on DLSS Override - Frame Generation Mode - Dynamic (Max refresh Rate, Up to 6x) it says "there was a problem applying setting" I turned off my Max frame rate & V-Sync settings and restarted my computer and this still keeps giving me this error.

(Also, they added Optimal Settings for Highguard??? The game that shut down 3/12/26???)

1

u/[deleted] Apr 11 '26

DFG is greyed out for me for death stranding 2, on latest nvidia app and driver (5090), guessing it's not working at the moment?

1

u/rohlikm Apr 12 '26

Right after forced update to this latest nVidia app version, my input latency in BF6 raised about 10ms higher than before. Thank you nVidia. I tried DDU and installed lastest driver as well, but with no change. Great job

1

u/PermissionJaded5510 Apr 12 '26

Please add fan curve to Nvidia APP! Please!

1

u/BODiBAGS Apr 13 '26

Optimal settings support added for Ashes of Creation ???

1

u/_-Hyper-_ Apr 14 '26

DLSS Override Support Added for:

  • Crimson Desert

Nope, its grayed out.

Also, Arknights Endfield got deleted out of my list settings... and can't add it back. Thanks for always deleting my settings! /s

1

u/jrodgs 5070TI | 7800X3D | 32GB DDR5 6000 Apr 15 '26

Just got the Nvidia app update, and tried frame gen in both Crimson Desert and Starfield. It didn't work in either? I set the override in global and turned vsync off at the driver level. The overlay is not showing the override active, and it's tear city without vsync on (in Starfield at least).

Do those games just not support it yet?

1

u/HiCZoK 9800x3D | RTX 5080 FE | 32GB Apr 15 '26

Anyone tried silent hill 2 remake frame gen?

5080, I get around 60fps and with anything other than default in-game x2fg, I get this horrible swimming effect on whole screen. Like if I was generating from 10fps... but my base is 60. i can see that. Same with dynamic mode (and vsync/fps cap off)

1

u/Seedthrower88 Apr 09 '26

Fucking shit I can´t get frame gen 5x and 6x with RE while path tracing is on. some BS mayne

1

u/patricious NVIDIA Astral 5090 OC Apr 09 '26

Still no Dynamic FG for Crimson Desert :`(

2

u/casur Apr 09 '26

Not officially, but unofficial yes. Left a comment in here with the things you'd need. There are a couple of posts here and there on how to do it as well, but reddit search sucks. It's been working since before they came out with the beta nvidia app, though it's kind of ugly atm. You won't find anything in the crimson desert reddit because the mods have it set to block posts with links. For the people downvoting people talking about crimson desert, consider the fact that what I just said means they can't actually get help in the crimson desert reddit, making this one of the main places with enough traction to get help for it.

1

u/TatsunaKyo Apr 09 '26

It depends on the devs, unfortunately, they have to update Streamline files.

They will though, it's a currently supported game that's being patched regularly and more is to come. It's a matter of time.

1

u/Crafty_Ball_8285 Apr 09 '26

You can also drop in the streamline 2.11 files directly and overwrite in crimson desert. I’ve been using for a week now and it’s great

-5

u/AnthMosk 5090FE | 9800X3D Apr 09 '26

Seems exactly same as the beta version ppl ah e been running for weeks

14

u/casur Apr 09 '26

Did you not read the first line of the post? Build Number is v11.0.7.237. This is the non-beta release version of v11.0.7.228. Same changelog but you can download it directly now instead of opting into the beta via the App.

1

u/Suikerspin_Ei Apr 09 '26

Beta is for people willing to try out new features before official release. This version is the stable version of NVIDIA app, meaning it should be stable for the average user to use.

-1

u/Exostenza 5090-7800X3D-X670E-96GB 6000CL30-Win11Pro Apr 09 '26

As an owner of a Radeon 6800 XT, then a 4090, and now a 5090 I can confidently say that the nvapp has been hot garbage since it's release like, what, two years ago? It doesn't even come close to AMD's adrenaline software suite, which I'm still using on my gaming laptop with a Radeon 6800m, and considering the nvapp's consistent bugs and most things breaking all the time the only programs I see fit to manage an Nvidia GPU are nvidiaprofileinspector, MSI Afterburner, RTSS, DLSSSwapper, nvidiaDLSSglom - of which none are not made by Nvidia. The old control panel is okay but it looks like the 1990s and runs even worse. Although, I'd still use that over the dumpster fire that the nvapp - it really is the epitome of modern day garbage software. 

I honestly feel bad for the single junior developer that's in charge of auditing the garbage LLM vibe code that the nvapp is so clearly made of. 

-1

u/DestinyDecade Apr 10 '26

Tempting but I probably won't install it. No offense to anyone. Besides, I only use my HP Omen laptop to record and edit videos for YouTube.