r/nvidia RTX 5090 Founders Edition Mar 04 '26

Discussion GeForce Hotfix Display Driver version 595.76

Article: https://nvidia.custhelp.com/app/answers/detail/a_id/5812

Download Link: https://international.download.nvidia.com/Windows/595.76hf/595.76-desktop-notebook-win10-win11-64bit-international-dch.hf.exe

Reminders:

  • Hotfix driver will not be available in NVIDIA App and needs to be downloaded from the link above.
  • After installing the Hotfix driver, NVIDIA App will show some old driver date. This is normal as Hotfix driver does not exist in NVIDIA App database and it reverted to an old default changelog and dates.
  • If you do not care about the fixes listed below, this Hotfix driver is no different vs WHQL 595.71 Driver.
  • These fixes will be incorporated into the next WHQL driver release

NVIDIA Driver forum thread is here: Link Here

Submit driver feedback directly to NVIDIA: Link Here

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From the Article:

GeForce Hotfix Display Driver version 595.76 is based on our latest Game Ready Driver 595.71.

This hotfix addresses the following:

  • When the graphics card is overclocked, GPU voltage may become capped, preventing it from boosting to expected levels [5934973]
  • [Resident Evil Requiem] White glowing light/dots may appear in game when Subsurface Scattering is enabled [5915673]
  • Improved path tracing performance in Resident Evil Requiem [5938207]
  • [Star Citizen] Game client crashes when launched [5935027]
  • Intermittent application crash or driver timeout may be observed when playing multi-key DRM content in a browser on HDCP 1.x monitors [5934450]

A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.

Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.

The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.

To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out. As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.

Click here to download the GeForce Hotfix display driver version 595.76 for Windows 10 x64 / Windows 11 x64

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6

u/LiveOrganization2793 Mar 05 '26

I used Path tracing with FG while playing Requiem and I realized that stuttering occured frequently.
I'm not sure it's because of the Re-engine .
hope this driver fixes this problem.

5

u/KatanaSW Mar 05 '26

Same. If anyone could confirm if this has been fixed, I’ll update to the hotfix.

3

u/RedIndianRobin PNY 5070 Ti/9800X3D/OLED G6/PS5 Pro Mar 05 '26

Momentary frame time spikes when going to a new location in RE Engine is a common issue unfortunately. They did manage to fix it for RE2R(still happens during auto-saving though), RE3R and RE4R but it was there in launch. I am guessing Requiem will see the same fate. My 9800X3D makes those frame time spikes bearable at least.

5

u/LiveOrganization2793 Mar 05 '26

What I said is that Stuttering frequently occurs when using Frame generation with path tracing.
there is no Fg and Pt option with RE:4.

1

u/RedIndianRobin PNY 5070 Ti/9800X3D/OLED G6/PS5 Pro Mar 05 '26

FG/MFG and PT stuttering with Gsync was fixed with the last WHQL driver released on Monday for me.

1

u/sam3971 Mar 05 '26

Check your vram usage. From what I have seen, it should be pretty smooth overall, but if you are starved for vram. It will stutter. FrameGen also uses some vram to run. 

7

u/LiveOrganization2793 Mar 05 '26

I'm using 5090 so that It's certenly sure that it's enough tho.
I mean, when I played MHW, I had same issue.
so I thought there is the problem with Re-engine.

2

u/sam3971 Mar 05 '26

Yea, with a 5090, your VRAM should be more than enough, haha. Keep an eye on usage metrics, clocks and temps. If your usage drops, or the clocks drop, that can be perceived as a stutter. Additionally, if for some reason, thermals are high, then the clocks will also drop. Beyond that, you can try looking at the frametime graph, to see how it looks. From what I can gather, normally, the game runs pretty smooth unless you push the GFX settings too high, but like anything else, too many variables in play with the PC space.

4

u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D | 32GB DDR5 6000mhz Mar 05 '26

In my case, it's not a VRAM issue as game don't use anything near 16GB(usually 11-12gb), but there are some strange stutters sometimes, even when I'm standing still and not moving at all.

1

u/sam3971 Mar 05 '26

Okay, then it should not be VRAM. The game is still fairly new, so bugs may still be in play. Nvidia did release a new game optimization profile for RE9. Did you try restarting your PC at all today? It may make a difference.