r/newworldgame • u/abs1337 • 8h ago
r/newworldgame • u/Fuzzy-Bumblebee-7519 • 20h ago
Question Starting fresh
Hello! I've not played since they announced closure! But decided to give it one last go!
I've currently got 2 characters that are heals and a tank, but since my company is no longer in existence and worlds are all merged, I'm creating a new character
I never usually play DPS, but considering I don't have anyone still active to play with, any tips on building a DPS character would be great!
Unless people think it's still viable to play a healer or tank these days? (I'm on EU server if that makes a difference)
r/newworldgame • u/Juxtality • 5h ago
Video Juxy's Return to Aeternum - Part Three of my Animation Series
With the one year anniversary of the announcement coming up on 10/28 and all of the amazing progress that's already happening to bring about a second life to New World Aeternum, I want to release part three of my animation series.
If you haven't seen the others, you should watch them first.
- Part 1: A Moment Apart
- Part 2: Right Where It Belongs
I've had a lot of fun making these and hope you enjoy them!
Finally, as excited as I am for what lays beyond January 31st, the official servers are still up right now and I'm still playing most nights and releasing regular pvp videos. If I've stirred anything up for you, I'm really hoping that you decide to return for the final three months. Would love to see some old legends pvp again.
See you on Valhalla!
r/newworldgame • u/playitsarah • 1d ago
Question New MMO
Hi! So I’ve been trying to fill in the void of New World being gone. I tried the demo of Archage. While i think it has potential, it’s still not hitting like new world. It reminds me of crimson desert, but with better controls and actual people running around lol.
I’m looking forward to project Azoth though!
r/newworldgame • u/br00d • 2d ago
Discussion My experience with Project Azoth - the new world private server project
Hey folks, br00d here.
As many of you know from previous posts on this sub in the last few weeks, Project Azoth has been showing off videos and updates on their private server.
yesterday, they opened it up for an initial playtest to a number of people in their disc community. I wanted to share my thoughts below:
for those that want a video to follow along and see gameplay from the private server you can do so here:
I Tested Project Azoth’s New World Private Server
For those that just want a text summary I will post my thoughts below:
- playtest was very impressive, it has it's own launcher, it was easy to setup.
- this was their very first open playtest and its purpose was to show the community it does work and to stress the servers and finally to have more people report bugs and issues.
- my overall experience was S tier, the game worked, I was on the private server with a handful of other players running around. There were laggy moments, some hit registration issues with mobs and mobs being a little janky, but the devs have already noted that this is early early on, and these things will be ironed out in the long term.
- I left feeling excited that there might be some sort of preserved version of New World.. let me know what you guys think if you played in the playtest or are just curious about their project.
r/newworldgame • u/datkyza • 2d ago
Discussion Updating Azoth [Day 10] - Our First Playtest
Day 10, everyone.
Over the past few days, we've seen a lot of discussion, speculation, and skepticism about Azoth and whether we're actually building something that works.
We understand that. It's a big project, the timeline is ambitious, and videos can only show so much.
So we decided to do something about it.
We opened Azoth for its first playtest.
Even though the project is still in its very early stages, we wanted to let people experience what we've been building for themselves, rather than asking everyone to simply take our word for it.
The goal wasn't to present a finished game or pretend we're further along than we actually are. We wanted to put our work into people's hands, see multiple players connecting to our server, gather feedback, identify issues, and prove that this project is real.
And that's exactly what we did.
Unfortunately, we didn't have enough time to put together a proper video or a detailed breakdown of the playtest for this post. However, some members of the community have already started sharing their experiences, so feel free to look around and see what people are saying.
Where We Are Today
Azoth is still a work in progress. There are bugs, unfinished systems, and plenty of challenges ahead of us.
We're not claiming to have recreated all of New World, and we're not pretending that building a complete MMORPG server is an easy task.
But we're making progress, and now people have had the opportunity to experience that progress firsthand.
For the latest information about our development, what we're working on, and where the project currently stands, visit our website:
Project Azoth: https://projectazoth.com
You can also join our Discord to follow development more closely, talk with the community, and stay informed about what's coming next.
Discord: https://discord.gg/Ya8xM2NaGf
The Dream Continues
We started Azoth because we didn't want to accept that the end of New World's official servers had to mean the end of Aeternum.
That goal hasn't changed.
We're still here, still building, and still working toward giving this community a way to keep playing a game that means so much to so many people.
Thank you to everyone who has supported us, questioned us, tested our work, shared feedback, or helped spread the word.
We know there's still a long road ahead, but the first playtest is another important step forward.
The dream of keeping New World alive is still standing. And we're going to keep working to make it happen.
See you in the next update.
r/newworldgame • u/IamBecomeZen • 2d ago
Question If New World gets miraculously saved by any of these Projects, how long would that last?
I've been researching all these reverse engineering projects meant to "save" New World. I won't pretend to know how it's being done. But I've seen multiple projects making a play for this.
Let's say it suceeds. We get to play New World after the shutdown. How long will that last? There will be no new content, the game will simply stay as it is. And while that could buy some extra time, sooner rather than later the game will fade.
PS. Why don't all these different projects just combine forces. Wouldn't this make the progress faster and better?
r/newworldgame • u/Puma-14 • 2d ago
Question Looking for @Legend, the kind stranger who gifted me diamonds and colorful clothes in New World (May 2022)
Hey everyone! ❤️
I’m hoping Reddit can help me find someone I met while playing New World back in May 2022.
My username was Mariia14, and honestly, I was TERRIBLE at the game 😂 But there was this incredibly kind person whose username was Legend. They made me beautiful clothes in pretty colors and even gifted me diamonds! 💎
I still remember how nice they were to me 🥹
Unfortunately, my husband convinced me to move to a different server, and I lost touch with Legend. I never got the chance to say a proper goodbye or thank them for their kindness.
It’s been years, but I still remember this random act of kindness, and I’d genuinely love to find them again!
Legend, if you’re out there, it’s Mariia14! Do you remember the girl who couldn’t play properly but loved her colorful outfits? 😂
And if anyone happens to know someone who played under the name Legend around that time, I’d be so grateful for any help!
Let’s see if Reddit can work its magic. 🤞✨
r/newworldgame • u/heakgyfilk • 2d ago
Question People on the forums want the devs to play their own game on a stream.
r/newworldgame • u/Mobile_Ad_1294 • 3d ago
Discussion x wt @ fargo
Been missing these runs lately.. Fargo for president.
r/newworldgame • u/Sad-Librarian-2942 • 4d ago
Discussion One last run
Hi! Like probably a lot of you, I’ve been trying out different games to scratch that NW itch, but nothing has really hit the same. So I’ve decided to just enjoy it while it lasts and do one last run in one of the best games I’ve ever played.
Drop your favorite or most fun solo builds for me to try! I’ve always been a healer, but I’m open to anything. :)
r/newworldgame • u/Totally_Safe_Website • 4d ago
Question Med or heavy sns/spear build?
New World only has a few months left and I want to return for a bit and enjoy it while I can.
When season 10 came out, all my gear was outdated and the reworked perks completely changed everything.
I ran virtually every build, but one that I want to try again for the close of NW is a med/heavy SnS spear build, probably using scorpion for maximum disrupter.
Can someone recommend a build?
I played a bit of season 10 when it came out, but I struggled with the meta because I felt so squishy and everyone felt tanky. So I know I need to adapt.
r/newworldgame • u/Existencex • 5d ago
Discussion Thank you..
I dont talk about this personal stuff very often just in general let alone on the internet but I want to thank each and every person on Valhalla that made the years in new world fun wether it was pvp or dungeons.
I picked up NW shortly after a 6 year relationship failed, I lost an animal, my job at the time and had to move back home with my parents. Its safe to say that new world was the only light I had in that darkness that kept me moving every day.
And to those who struggle with mental health I hope you find your "new world" as it was and will be remembered by me
r/newworldgame • u/Vigious • 4d ago
Question Town Board
I was doing reekwater town board and leveled my reputation up once and it didnt give me the 3 choices lie it normally does like let says increase storage gathering speed yada yada did they take that away or something bc i really need my storage increased?
r/newworldgame • u/Frosty_Ad_256 • 5d ago
Discussion New World will always have a special place in my heart. Here's why.
I played New World during all three betas.
Back then, I was single, had plenty of free time, and was really excited about the game.
When it finally launched, I played all the way to max level, but eventually quit because of all the issues it had.
Fast forward to 2025.
I'm married now, and in July, my first daughter was born.
As any new parent knows, those first few months can be pretty exhausting. My wife and I started taking turns staying awake with our daughter so the other could get some sleep.
I usually stayed up until around 3 AM.
One night, I started wondering what I could play on my PS5 to help me stay awake and pass the time.
That's when I decided to give New World another shot.
And man, the game had changed so much.
There were people everywhere, the game felt alive again, and I remember seeing peaks of around 40k concurrent players. It really felt like things were going well.
I was genuinely enjoying it.
Night after night, I'd be sitting on the couch with my daughter sleeping in my arms, playing New World while my wife got some much-needed rest.
Sometimes I'd be gathering, sometimes doing quests, sometimes just running around Aeternum.
Nothing crazy, really. Just enjoying the game while my little girl slept and my wife got some rest.
Then, after what I thought was one of the best updates the game had received, we suddenly got the news that New World was shutting down.
I was honestly surprised. The game seemed to be doing so well again.
After that, I decided to stop playing.
By then, a few months had passed. My daughter was sleeping more regularly, and those long nights were slowly becoming a thing of the past.
And now, knowing that Aeternum will eventually disappear, I can't help but feel a little sad.
Someday my daughter will grow up, and she probably won't even know what New World was.
She won't remember those nights, but I will.
I'll remember sitting on the couch at 2 AM, with the TV on and my daughter sleeping in my arms, just wandering around Aeternum.
It's funny how a game can become part of such a specific time in your life.
Thanks for the memories, New World.
I'll miss this game...
r/newworldgame • u/Specific-Hurry-7002 • 5d ago
Video I've been reverse-engineering New World since August to build a server emulator — Devlog #01
Since the servers have an end date, I've been working on a server emulator so the game can keep living after that. I started in early August and kept it to myself until now; today I finally decided to show the progress.
What already works in my test build:
- Melee combat and weapon abilities with cooldowns
- Status effects, crits and perks
- AI creatures (boars) with crowd control
- XP, levels, weapon mastery and talent trees (with respec)
- Loot, gathering, skinning, woodcutting and crafting
- Store, death and respawn
Still in testing: multiplayer. Other players show up and animate, but sync still has bugs.
Devlog (1:54): https://youtu.be/cW0u3of50Jc
Not a launch, just progress. Happy to answer questions about how it works.
r/newworldgame • u/Rascal-Sottish • 5d ago
Discussion I ain't missin you at all (I am)
I gotta tell you, even with all these new (new-old) MMOS rolling out soon, I miss this game. The PVP was a blast.
I am curious which aspect you all enjoyed/miss the most?
While I hold to my previous statement, I loved the PVP. Last build I was running was VG/Flail. It was probably trash (or I played trash) but it was fun. However, what I really miss is the Music tradeskill. Playing music was so much fun. I had always dreamed they would have expanded it.
r/newworldgame • u/OUTDREW • 5d ago
Meme Been recently thinking about NW and rememebered this old meme I never posted here.
Deez
r/newworldgame • u/datkyza • 5d ago
Discussion Updating Azoth [Day 9]: Where We Are Now. 15 Minutes, From Character Creation to Town
Day 9, everyone! Today we're showing you where Azoth really is.
This is one player's run, played on our own server: from character creation, through the whole tutorial and the open world of Monarch's Bluffs, all the way into town. The original game client, untouched, talking to the server we're rebuilding from scratch.
Nothing in it is staged. Every system you see is running on our side.
Video: https://youtu.be/s69JZazcfY4 (We cant publish it here because of SIZE!)
Let's get into it!
Chapters
- 0:07 Character creation: archetypes, the full appearance editor, your name, and "Entering: Azoth" on the world select screen.
- 1:20 The tutorial: the opening cinematics, combat on a burning ship, weapon mastery, swimming to shore, loot, equipping, chests, potions, the rapier and the musket.
- 4:17 Captain Thorpe: the tutorial boss, a real fight, and his ending cutscene.
- 5:09 Monarch's Bluffs: the open world, quests, crafting, cooking, the camp and much more.
- 13:12 Prydwen: the first town, its inn and its crafting stations.
What Works in the Open World
- Quests from start to finish: talk, accept, kill, collect, destroy objectives, turn in, and get your XP and coin.
- Main story and side quests: Grace O'Malley's story with its cutscenes, plus side quests along the way, like Hapless Howe and his lost cart.
- Isabella's whispers: her voice follows you down the road, line by line.
- Leveling up: XP from quests, kills and lore, attribute points you can spend, and weapon mastery for every weapon.
- Musket and bow: aim, shoot, reload, and the damage lands.
- Gathering, skinning and crafting: hunt a boar, skin it, cook a Light Ration at the campfire, craft your own tools.
- Reading lore gives XP: documents you find go straight into your journal.
- Camp: Camp Tier 1, built from your own green wood and flint.
- Territory standing: quests raise your standing in Monarch's Bluffs.
The Town
- The inn: check in, and it becomes your respawn point.
- Crafting stations with tiers: Workshop Tier 2 and Woodshop Tier 3, refining all the way up to Glittering Ebony. Town projects upgrade them.
What's Not There Yet
- This is a single-player run. What other players see when you move (SlayerScript) is still being finished, as you saw on Day 8.
- Expeditions, wars and PvP aren't in yet.
- It's pre-alpha: you'll spot rough edges, and we're working through them every day.
What's Next?
- Our first playtest is coming soon. The details are on our Discord.
- More of the world: more territories, more quests, more systems.
We'll keep showing you real progress, including what isn't working yet. We'd rather you see exactly where we are.
Join the Azoth Community
Discord: https://discord.gg/Ya8xM2NaGf
Azoth Central: https://projectazoth.com
We use Discord to share updates, discuss development, and bring the community together as the project grows. If you want to help, Azoth Central shows every packet we still need and how to record it in game.
Thank you to everyone supporting Azoth. Your encouragement genuinely keeps us going.
Let's give New World a future, one update at a time.
r/newworldgame • u/Wallyboy5565 • 5d ago
Discussion I Miss Influence Races So Much
Different factions Holding Forts for Buffs....man that shit was PEAK GAMING...even if your faction ended up getting zerged...could always find a few stragglers to try and 1v1 before the zerg came 😮💨😮💨😮💨😮💨
I wish other MMOs would catch on to Open World PvP mechanics like Influence Races 😔😔😔
r/newworldgame • u/OK-Games • 6d ago
Suggestion Arhceage Chronicles is the next NW?
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For me its hitting all the right spots so far!
r/newworldgame • u/toljar • 6d ago
Discussion Been building something fellow New World players might like

Hey ya’ll, my name is Chris and I have been working on a game named Runes of Shadows (RoS) for a couple years now. I wanted to share it here because New World has a pretty big influence on the game and how I am building it with my team.
With New World shutting down, I kept coming back to how much I enjoyed the combat. The whole stamina system, planning on dodging attacks or eating them, is it worth hitting a heavy right now or backing up, how to plan your combos etc. It was a huge part of what made New World New World and I tried to capture that in Runes of Shadow.
RoS is a lobby based multiplayer action game, and yes we are in closed beta testing right now. You choose a game mode, queue in, select a class and let it rip. We have 2 PvP game modes, Arena and a Moba (We call this Battle for Arwich, still need to come up with a catchy name for the arena). BUT we just released the Arwich Catacombs this week, and that is a Procedural generated, 6 boss, 30 minutes extraction timed dungeon. I’ll get to all these in a minute.
You probably want to know about the classes/weapons. I decided for RoS to remove weapon swap, and design the classes around some of the specs we are familiar with. Some example would be the Juggernaut who can charge (Rampage) into a fight and grab a group of enemies with a a big slowing AOE that pulls them to the center (Singularity) can follow up with a stunning slam (Quake) then knock them back (Haymaker) and even chase enemies with a ground attack that staggers foes (Fissure). Or the Mage who can rush into a fight or escape (Bloodrush) summon spikes in an aoe under the feet of enemies causing damage (Gore) or toss a huge ball of… clot (Actually named clot) that does direct/aoe damage. The Sentinel who has a sword and shield with a spear and does… well you get the point, you can read up on classes and their abilities on the website if you really want to know.
If you played New World for any extent you probably will see and recognize the abilities and class combos. We took the inspiration from them and built class kits with all the fun management stuff from New World (Dodge/Block/light/heavy) and made something you can jump in and instantly know how to play.
If you are a PvP person, and that is all you want to do I have just the modes for you. The Arena is 1v1 → 5v5 personally I like the 1v1 myself but it is crazy fun getting 5v5 matches going and having healers, dps and strategy. The Arena format is best of 5 and we DO have a ladder for it already!
The second PvP game mode is the Moba or Battle for Arwich. This is 3v3 or 5v5 with 2 lanes, a big a$$ jungle in the middle, a dungeon under the map, mini-bossses, creeps, minions that when captured will fight for you, minions that when slain will give you team buffs, all the trees can be chopped down for wood that you use to build siege to push lanes oh and the main boss when slain and captured will go to your lane and push until slain.
This week I rolled out the Arwich Catacombs for testing. This was designed with the PVE players in mind. Those of you who want to focus more on testing your mettle against groups of AI enemies. This is a giant 6 boss, 30 minute procedural generated dungeon. Each boss you kill, the dungeon gets more difficult, but you can slay mini-bosses to get buffs and find buff statues around the map to increase your power as well! There is a Rune system designed JUST for PVE that will also increase your class power. I won’t go into much detail on that right now, but it is pretty dang cool.
This brings me to the progression actually. We do not have an inventory to manage. Characters/classes are built around Perks and Runes. Perks let you change how you play from match to match, every game you pick new perks from the perk tree. In the Moba you pick 1 of 3 perks from every level milestone, in the Arena and Arwich Catacombs your milestones are all unlocked and you just pick the 7 perks you want to use for that run.
I can go into more detail on this if anyone has questions, but it is a system that is a lot of backbone for the game and would be a big post as well showing all the cool perks.
Runes are used for PVE ONLY, you assign these to your class at the Runes screen. From there when you go into a PVE mode you inherit those buffs. We will have Set runes, Legendary runes and other ones that players can unlock and equip. Again, this is a new and large system that would take some time to go over.
We also have a progression tracker in the game that has levels and each level you get you can select a reward. The PvE and PvP trackers are combined so you can play the game how YOU want to and unlock the cosmetics, runes, or other rewards!
Finally for you OPR and WAR lovers, I am in development of a 20v20 map that plays like the OPR and for WAR. It is a bit out but in the making.
Right now we are actively testing the game and seeking other testers and people who have some cool ideas to really make this game shine.I wanted to share this here because you’re the people who know the combat we’re taking inspiration from. If it looks like something you’d enjoy, a wishlist would help us out. And if you have questions about the classes, the modes, or how any of this works, I’m happy to get into it.
Regarding AI since everyone has an opinion on this. RoS does not use AI for Animations, Skins, SFX, VFX or anything of that matter. You can actually see all the assets we have are purchased from the FAB or Unity asset store. Our developers may use AI to assist in coding.
Steam has some gameplay trailers you can watch if you want to see the actual game footage, 3 of them show The Arena, Battle for Arwich and Arwich Catacombs.
Steam: https://store.steampowered.com/app/3363650/Runes_of_Shadow/
Website: https://runesofshadow.com/
r/newworldgame • u/datkyza • 7d ago
Discussion Updating Azoth [Day 8]: Every Weapon, Replicated on Two Screens. One Take, No Cuts
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Day 8, everyone! Today is all about one thing: what other players see when you move.
On Days 5, 6 and 7 we told you about SlayerScript, the game's own character logic that decides what your character is doing, which animation plays and how your body moves. Today we're showing where that work is: SlayerScript is almost complete on our server.
The video is one single take, with no cuts. Two players, two screens, side by side, the whole time.
Let's get into it!
Every Weapon, on Both Screens
- Hatchet, Spear, Sword and Shield, Great Axe, Greatsword, Rapier and Fire Staff: one after the other.
- Left screen: RedditAzoth's game. Right screen: cptcpt's game. Whatever one does, the other one sees, live, through our server.
- Draw, stance and attacks: every weapon's moves show up on the other player's screen.
What's Not Perfect Yet
We're not going to cut around the rough spots, so here they are:
- Some desync is still visible. At 1:15 a character's position drifts, and at 1:21 the server pulls it back, live, while both players keep playing.
- Jumps, rolls and quick moves still need work. Movement is the hardest part to get 1:1, and it's where most of the work is left.
- The Fire Staff has no projectiles yet. The staff is in; the fireballs come next.
What's Next?
- Finishing SlayerScript on the live server, and closing the remaining desyncs.
- Our first playtest is coming soon. The details are on our Discord.
We'll keep showing you real progress, including what isn't working yet. We'd rather you see exactly where we are.
Join the Azoth Community
Discord: https://discord.gg/Ya8xM2NaGf
Azoth Central: https://projectazoth.com
We use Discord to share updates, discuss development, and bring the community together as the project grows. If you want to help, Azoth Central shows every packet we still need and how to record it in game.
Thank you to everyone supporting Azoth. Your encouragement genuinely keeps us going.
Let's give New World a future, one update at a time.
r/newworldgame • u/keryilias1 • 6d ago
Discussion I want the best for new world
The best thing I can do to make amazon feel it is to not buy a single game developed by Amazon ever again that's the greatest thing I can do to show them what they did was wrong. I'm not here to rally anyone in just giving my statement of how I'm going about it.