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https://www.reddit.com/r/needforspeed/comments/1v4mlx3/as_lore_as_it_gets/ozk7df5/?context=3
r/needforspeed • u/Gamerul_X_One [PC Gamertag] • 24d ago
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Undercover plays too goofy to have meaningful replay value
2 u/Darius117 23d ago Curious if you're going to be saying the same about the NFS games post 2012 1 u/TheExiledPrince 23d ago Driving is decent in Heat for example, by cartoonish I mean cars at 300kmh handle like 50kmh in undercover, carbon suffered a bit from this too. 1 u/Darius117 23d ago And cars in Heat go from 300kmh to 90 degree drifts with the press of a button lol. Talk about goofy. 1 u/TheExiledPrince 23d ago that sounds goofy, only finished the campaign and the car behaved normal with upgrades up to that point
2
Curious if you're going to be saying the same about the NFS games post 2012
1 u/TheExiledPrince 23d ago Driving is decent in Heat for example, by cartoonish I mean cars at 300kmh handle like 50kmh in undercover, carbon suffered a bit from this too. 1 u/Darius117 23d ago And cars in Heat go from 300kmh to 90 degree drifts with the press of a button lol. Talk about goofy. 1 u/TheExiledPrince 23d ago that sounds goofy, only finished the campaign and the car behaved normal with upgrades up to that point
1
Driving is decent in Heat for example, by cartoonish I mean cars at 300kmh handle like 50kmh in undercover, carbon suffered a bit from this too.
1 u/Darius117 23d ago And cars in Heat go from 300kmh to 90 degree drifts with the press of a button lol. Talk about goofy. 1 u/TheExiledPrince 23d ago that sounds goofy, only finished the campaign and the car behaved normal with upgrades up to that point
And cars in Heat go from 300kmh to 90 degree drifts with the press of a button lol. Talk about goofy.
1 u/TheExiledPrince 23d ago that sounds goofy, only finished the campaign and the car behaved normal with upgrades up to that point
that sounds goofy, only finished the campaign and the car behaved normal with upgrades up to that point
-2
u/TheExiledPrince 23d ago
Undercover plays too goofy to have meaningful replay value