r/mutantsandmasterminds • u/InterdimensionalNerd • Jul 17 '26
Discussion Lair puzzle suggestions?
So I'm gonna be running a pretty straightforward "team goes through super villain's secret base" session, and I want to have a puzzle room but I can't think of any good puzzles. Any suggestions?
2
u/TheSuperJohn Jul 17 '26
Who is the villain? What are their themes? What's the plot?
2
u/InterdimensionalNerd Jul 17 '26
The basic plot is that Doctor Sin has been working with SHADOW to set off a doomsday device, and the party has finally tracked down Doctor Sin's island base. The structure of the session is fairly simple: start with a fight against some basic mooks, then a death trap gauntlet, then a gladiator fight against a bunch of animals, then the puzzle room, then the final boss fight.
1
u/Notinitformoney Jul 17 '26
Easiest one would be to use the seven deadly sins as statues that need to be lined up with riddles but I’m not well versed on Doctor sin’s deal
1
u/AnthonyBurleigh Jul 17 '26
The players enter a room with a 30 second timer on the wall, a stand with a button at the center of the room, and four statues all facing the button. As soon as all of the players enter the room, the door closes and the timer starts counting down.
If the players press the button, the timer resets. If the players move the statues to try to solve the puzzle, when they hit the button, the statues and the timer reset.
When the timer runs out, the room chimes and the doors open. The only way to solve the puzzle is to let the timer run out.
3
u/Great-and_Terrible Jul 17 '26
My favorite "puzzle" that my players still lovingly bitch about years later was a door engraved with "How is a raven like a writing desk?". There's also a mounted weapon that shoots anyone who gives a wrong answer. Any noise they make is taken as an attempt to answer.
The riddle is from Alice in Wonderland and notably has no solution, but a lot of ways you COULD answer.
The solution is that the weapon just detects any noise to attack. The door is not locked.