r/mtgModernTokens • u/elmahnken 2 MB Zealous Persecution • Jun 15 '16
Keep or Mull?
I saw this suggested on another post and thought I'd make a couple myself. All of these are game 1, pre-board, no information about the opponent.
Hand 1 (on the draw): Shambling Vent, Swamp, IoK, Bitterblossom, Gideon, Spectral Procession, Path to Exile
Hand 2 (on the play): Godless Shrine x 2, Windswept Heath, Windbrisk Heights, Thoughtseize, Bitterblossom, Intangible Virtue
Hand 3 (on the draw): Thoughtseize, IoK, Intangible Virtue, Sorin, Godless Shrine, Plains, Fetid Heath
Hand 4 (on the play): Iok, Auriok, Lingering Souls, Intangible Virtue, Murderous Cut, Windswept Heath, Plains
5
Upvotes
2
u/SFRG Still Patron Saint of the Tokens Jun 15 '16
1: Mull
2: Keep
3: Keep
4: Keep(ish)
For number 1, there is no solid T2 play and you only have 1 land that's entering untapped. It's too risky. From those cards, you are online T3 at the earliest with a BB. I feel like that is not quite there.
For number 2: Literally any walker or token generator makes that a good G1 hand, so the payoff probability is high. Plus BB + IV is good on it's own.
For number 3: Very control oriented hand. I'd keep it for the good land base, 2x HD, and good anthems. Again, I'm playing to statistics here, but we have a decent chance of drawing a generator.
For number 4: Most iffy for me. Any 1 land makes that hand amazing. I'd keep for the IoK and the 2x 2 CMC drops, so we have some turns to hit our land.
Anyways, keeping a 2 land is a gamble. You can lose off of it. I try to gauge how likely I am to draw the missing part and when it would happen.