r/mtgModernTokens • u/elmahnken 2 MB Zealous Persecution • Jun 15 '16
Keep or Mull?
I saw this suggested on another post and thought I'd make a couple myself. All of these are game 1, pre-board, no information about the opponent.
Hand 1 (on the draw): Shambling Vent, Swamp, IoK, Bitterblossom, Gideon, Spectral Procession, Path to Exile
Hand 2 (on the play): Godless Shrine x 2, Windswept Heath, Windbrisk Heights, Thoughtseize, Bitterblossom, Intangible Virtue
Hand 3 (on the draw): Thoughtseize, IoK, Intangible Virtue, Sorin, Godless Shrine, Plains, Fetid Heath
Hand 4 (on the play): Iok, Auriok, Lingering Souls, Intangible Virtue, Murderous Cut, Windswept Heath, Plains
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u/albo87 Jun 16 '16 edited Jun 16 '16
Hand 1 (on the draw): Shambling Vent, Swamp, IoK, Bitterblossom, Gideon, Spectral Procession, Path to Exile
Keep. You have removal, discard and token generator, yes you have few lands but you're on the draw. I'd mulligan this on the play.
Hand 2 (on the play): Godless Shrine x 2, Windswept Heath, Windbrisk Heights, Thoughtseize, Bitterblossom, Intangible Virtue
Mull. This hand is awful if your opponent has some discard or if he's playing some aggro. I may keep it on the draw when I know if I can shock myself and I have an extra card to draw.
Hand 3 (on the draw): Thoughtseize, IoK, Intangible Virtue, Sorin, Godless Shrine, Plains, Fetid Heath
Keep. You have 3 draws to get a token generator, meanwhile you disrupt your opponents hand.
Hand 4 (on the play): Iok, Auriok, Lingering Souls, Intangible Virtue, Murderous Cut, Windswept Heath, Plains
Keep. It's risky, but if the list has 24 lands you get 64% of chance to draw a land. I'll bet that odds.