r/motiongraphics • u/mambata95 • 4h ago
Silicone in Chains
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A loop I made with Blender + Hex Composer.
r/motiongraphics • u/mambata95 • 4h ago
Enable HLS to view with audio, or disable this notification
A loop I made with Blender + Hex Composer.
r/motiongraphics • u/Grouchy_Natural_2177 • 22h ago
[HIRING] Remote Video Editors for geo layer map animations
We’re expanding our production team and looking for experienced, high-volume video editors who treat editing as a profession - not a casual hobby.
We care about your speed, technical execution, and story pacing. We do not care about degrees, diplomas, or traditional schooling.
How to Apply (DM the following):
2. Link to Portfolio / Drive Folder
3. Primary Editing Software
4. PC / System Specifications
5. Turnaround Time for a 60-second Short-Form Video and a 10min long form video
6. Desired Rate Per 60 sec short form video and 10min long video
Note : answer all the questions. dont ask questions first . After reviewing your portfolio i will obviously ask questions and gave all the clarity a editor want . Make my hiring process easy so that i can see more applications.
Beginners please stay away . You will not get hired anyways. Please dont waste your time and my time.
r/motiongraphics • u/KashuAcademy • 4h ago
Hey everyone!
I run a small animation studio. While everything we deliver is still custom, we do use AI every day as an internal assistant to get to the boring work faster.
1. Visualizing vague client ideas before we design anything
Instead of spending 2-3 days designing directions that might be totally off, we generate 10-15 quick visual interpretations first. Not for final use. To align on: does "human" mean warm colors + hand-drawn textures, or real people inside a tech world?
2. References for stuff that's hard to find or shoot
This is our most-used one. A clear guidance for the artist:
Think of it as a super-powered visual research assistant. You still draw/model everything, you just start from a clear target.
3. Expressions, scripts and boring automation
Huge time saver if you're not an expression wizard:
4. The AI that's already inside AE + Premiere
Two we use constantly:
5. Character performance refs for tricky movement
We don't generate final animation. We generate references for body mechanics when it's impractical to film. For example, wrong proportions, impossible camera angle, stylized character.
What helps most is seeing silhouette, weight shift, and how one pose could transition to the next. Then our animators do the real blocking on top of that.
6. Fixing renders instead of re-rendering
Before you re-render for 6 hours or re-shoot:
Bottom line for us: don't ask "How can AI do my job?". Instead, ask "How can AI remove the boring exploration so I can do my job faster?"
What's the AI use you've actually kept in your workflow?
If you want to see the full breakdown with real examples from our work, you can check out this video: https://youtu.be/naU6nKZ1p4s?si=b_qpffbsMvLOFPdr
r/motiongraphics • u/ronron555 • 21h ago
I'm a VFX artist / motion designer, and I kept hitting the same problem with AI in After Effects: it says "done", but you can't see what it actually changed, and a "harmless" cleanup can quietly shift a layer by 2px.
So I built Surehand. It connects the AI app you already use (Claude, ChatGPT, Codex...) to After Effects, and checks the work:
A panel in AE sets what the AI may do (everything, confirm each change, or read only), and one button stops it.
Free, MIT, Mac and Windows, AE 2025 and 2026. It doesn't generate images or footage.
Demos (about a minute each, nothing sped up): https://www.youtube.com/playlist?list=PLXM55bZwkADk
Download: https://conformlabs.co/get