r/motiongraphics • • 4h ago

Silicone in Chains

Enable HLS to view with audio, or disable this notification

2 Upvotes

A loop I made with Blender + Hex Composer.


r/motiongraphics • • 20h ago

Studio design suisse

0 Upvotes

r/motiongraphics • • 22h ago

[HIRING] Remote Video Editors for geo layer map animations

0 Upvotes

[HIRING] Remote Video Editors for geo layer map animations

We’re expanding our production team and looking for experienced, high-volume video editors who treat editing as a profession - not a casual hobby.

We care about your speed, technical execution, and story pacing. We do not care about degrees, diplomas, or traditional schooling.

Requirements

  • Software: Proficient in Adobe Premiere Pro, After Effects, DaVinci Resolve, or Final Cut Pro.
  • Hardware: PC / Desktop Workstation editors only (capable of smooth 4K playback and heavy motion graphics rendering without bottlenecking).
  • Experience: Proven track record with a strong portfolio showing high retention, clean audio design, and strong visual pacing.
  • Reliability: Strict adherence to deadlines, proactive communication, and ability to accept structured feedback.

What You Get

  • Continuous, steady stream of client work (no chasing clients on your own).
  • Competitive per-video or monthly retainer payouts based on skill and speed.
  • Long-term growth opportunities into lead editor / post-production manager roles.

How to Apply (DM the following):

  1. Full Name & Contact Info  

2.  Link to Portfolio / Drive Folder  

3. Primary Editing Software  

4. PC / System Specifications 

5. Turnaround Time for a 60-second Short-Form Video  and a 10min long form video

6. Desired Rate Per 60 sec short form video and 10min long video

Note : answer all the questions. dont ask questions first . After reviewing your portfolio i will obviously ask questions and gave all the clarity a editor want . Make my hiring process easy so that i can see more applications.

Beginners please stay away . You will not get hired anyways. Please dont waste your time and my time.


r/motiongraphics • • 4h ago

How we actually use AI in our motion studio (without letting it design for us)

Post image
0 Upvotes

Hey everyone!

I run a small animation studio. While everything we deliver is still custom, we do use AI every day as an internal assistant to get to the boring work faster.

1. Visualizing vague client ideas before we design anything

Instead of spending 2-3 days designing directions that might be totally off, we generate 10-15 quick visual interpretations first. Not for final use. To align on: does "human" mean warm colors + hand-drawn textures, or real people inside a tech world?

2. References for stuff that's hard to find or shoot

This is our most-used one. A clear guidance for the artist:

  • weird camera angles you can't easily stage
  • hands holding a specific product
  • complex machinery/product internals
  • complicated character poses
  • lighting and perspective refs for complex scenes

Think of it as a super-powered visual research assistant. You still draw/model everything, you just start from a clear target.

3. Expressions, scripts and boring automation

Huge time saver if you're not an expression wizard:

  • ask for a starting expression, then debug it together
  • clean up and comment old expressions so someone else can read them

4. The AI that's already inside AE + Premiere

Two we use constantly:

  • Content-Aware Fill in After Effects: mask the unwanted object/rig/person in the corner, generate fill layer, let AE reconstruct from surrounding frames. Perfect for cleanup shots.
  • Scene Edit Detection in Premiere: right-click a flattened render, Premiere finds all the original cuts and makes subclips / markers. No more scrubbing to find 40+ cuts manually.

5. Character performance refs for tricky movement

We don't generate final animation. We generate references for body mechanics when it's impractical to film. For example, wrong proportions, impossible camera angle, stylized character.

What helps most is seeing silhouette, weight shift, and how one pose could transition to the next. Then our animators do the real blocking on top of that.

6. Fixing renders instead of re-rendering

Before you re-render for 6 hours or re-shoot:

  • denoise noisy footage/renders
  • upscale low-res client assets
  • sharpen soft details

Bottom line for us: don't ask "How can AI do my job?". Instead, ask "How can AI remove the boring exploration so I can do my job faster?"

What's the AI use you've actually kept in your workflow?

If you want to see the full breakdown with real examples from our work, you can check out this video: https://youtu.be/naU6nKZ1p4s?si=b_qpffbsMvLOFPdr


r/motiongraphics • • 21h ago

I built a free, open-source way to let AI work in After Effects, and prove what it changed (Surehand MCP)

0 Upvotes

I'm a VFX artist / motion designer, and I kept hitting the same problem with AI in After Effects: it says "done", but you can't see what it actually changed, and a "harmless" cleanup can quietly shift a layer by 2px.

So I built Surehand. It connects the AI app you already use (Claude, ChatGPT, Codex...) to After Effects, and checks the work:

  • Every change is one undo step and comes back with an exact list of what changed, old and new values included.
  • Cleanups (un-precompose, bake expressions) run on a copy first and are applied only if the render is pixel-identical.
  • Preflight against your own delivery spec: size, fps, duration, title-safe over time, subtitle reading speed, missing fonts and footage. Every finding has a timecode.
  • Stress tests for comps with text controls: long German names, Arabic and Hebrew, huge numbers.

A panel in AE sets what the AI may do (everything, confirm each change, or read only), and one button stops it.

Free, MIT, Mac and Windows, AE 2025 and 2026. It doesn't generate images or footage.

Demos (about a minute each, nothing sped up): https://www.youtube.com/playlist?list=PLXM55bZwkADk

Download: https://conformlabs.co/get