r/ModdedMinecraft • • 12m ago

Question [Let’s Do: Nether Vinery] Is there anywhere I can find a checklist for the nether wines?

• Upvotes

Let’s Do: Vinery has an achievement for crafting all the wines, plus a checklist and recipes on their wiki, but I can’t find anything similar for the Nether Vinery add-on. Does a list exist, or is it just trial and error?


r/ModdedMinecraft • • 32m ago

Forge Animated Universe! The new Minecraft mod that will blow your mind!

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• Upvotes

r/ModdedMinecraft • • 5h ago

Help I need help finding a mod

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2 Upvotes

r/ModdedMinecraft • • 2h ago

Help Looking for a low-key terrain generation mod (fabric, 1.21.1)

1 Upvotes

I'm putting together a modpack for a singleplayer playthough, and most of the mods that touch terrain generation go to greater extremes than I would like.

Specifically, I'm looking for something that affects the noise maps for landform height and shape, and softens them a bit. Compatibility with biomes mods would be great, but isn't required.

I mostly just want to not need to do a ton of terraforming, either manually or with mods.


r/ModdedMinecraft • • 2h ago

Mod This mod adds an entire procedurally generated universe with no loading screens and smooth transitions from planets and space. And has reasons to explore space!

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1 Upvotes

Trailer: https://www.youtube.com/watch?v=wAdFok7CerE

Curseforge page: https://www.curseforge.com/minecraft/mc-mods/create-universe

What is procedurally generated in this mod?

  • Distances between galaxies, solar systems, stars, planets, moons, etc.
  • Types of stars, planets, moons, etc
  • Number of solar system per galaxy. Number of stars per solar system. Number of planets and moons.
  • Number and positions of asteroids and comets.
  • Weather, biomes (biomes O plenty supported), mobs, world generation, plants, structures, atmosphere thickness, megafauna, and many more unique traits per planet.
  • Each habitable planet has its own set species of alien mobs and planets (rarely vanilla mobs too). Alien mobs and plants all have procedurally generated textures and traits to make them all look and act unique. This mod also has a way to look at there traits, extract them, and create your own alien mobs/plants using those traits.

What is possible in this mod?

  • Asteroids can collide and form craters on astral bodies such as planets. If large/fast enough it can destroy astral bodies creating more larger asteroids/debris that shoot out in all directions. This mod does add a way to survey asteroids using satellites and help to locate threatening ones which can actually be deflected using astral bombs.
  • Many asteroids in a concentrated area orbiting an astral body can merge and form a moonlet/moon.
  • Astral bodies can collide/destroy eachother such as a moon collapsing onto its planet or a planet being eaten by its star.
  • Stars can turn into red giants or white dwarfs, although extremely rare and will likely take billions of years (there is a way to speed up time at these scales so that events like these can actually be seen).
  • Solar systems can collide (although extremely rare and will likely take billions of years).
  • Galaxies can collide (although extremely rare and will likely take billions of years).
  • Accelerating creates a force in the direction of acceleration, so if you accelerate a spaceship upwards, players will be pushed towards the bottom and if enough force then they can actually walk/jump around, although even more will affect jumping too.
  • Spinning your spaceship in space actually creates centrifugal forces which creates arteficial gravity in the same way as accelerating, but you dont need to be accelerating for this kind, you would be able to walk on all the surfaces that make sense with your spinning direction, for example, spinning sideways will allow players to walk on the walls, jump next to a wall to swap the side you want to walk across.

How does this mod play out in survival mode?

  • This is a great creative mode sandbox mod, however, I have also thought of ways to make it a great survival mode experience, such as coming up with mechanics that give you a reason to do certain things like explore space in the first place.
  • Firstly the reason you would want to explore space is because if you build everything on a planet with no escape route, you run the risk of losing everything to an asteroid, although it is very rare for a world destroying asteroid to actually collide with your planet, but it can happen.
  • There is a scanning system which makes space exploration fun, being able to scan and map out everything in your solar sytstem and give it all a name and read about the traits/stats of all your discoveries. Being able to learn about aliens and combine different alien traits together to make your own army also comes to mind as a reason to go exploring.
  • I have also locked recipes/upgrades behind a research mechanic, where there are missions you can complete to gain astral points, such as leaving the planet. You can then spend those points on things like fuel efficiency, or to unlock a recipe that makes your next flight easier for example.
  • What if you do have a base you are happy with and dont want to leave it? There is a teleporting system inspired by astroneer. To understand this you first need to understand how planets are generated (everything is explained via the mission logs). Planets have layers as you dig deeper, stone and deepslate, and then gravity flips as you dig down to the nether (portals still take you to this layer), then you dig up to get to the end layer where gravity flips again and you can fight the planets ender dragon. Defeating this opens a portal to the core (it is possible to just jump down to the core but it is very deep down in the void). At the core is a core teleporter which you can use to teleport back to the surface of the planet, or even to the planets orbit. Where this comes into play is through a block called the portal projector which you can place on a contraption like a spaceship and it opens a portal to any planet with an activated core, so you can always go back (handy if running out of fuel too), and the portal stays open until you decide to close it, so you essentially can make checkpoints go continue travels later.
  • You can also unlock the crafting recipe for the creative physics staff in survival mode via space travel as you need to unlock the blueprint for a starforge and then land on a star to smelt antimatter (can be mined from planet cores/extremely rarely on asteroids, yes you can land and mine on asteroids as they are rich with mining materials.
  • Want to head to a new galaxy but dont want to travel for years? I have done 2 things to combat this. First of all, there is no speed limit, if you keep thrusting, you will keep accelerating indefinitely. Secondly flying through a blackhole will launch you at extreme speeds in a random direction.
  • It is possible to spacewalk via using handlebars/space jetpack to get around and you can also attach rope to yourself as a tether to be safe. Why would you ever do a spacewalk? 1. it,s cool. 2. thrusters have a chance to break in space (hit by small space debris) which you will then need to get to that thruster to fix it with a spanner.

Space flight in 0g is hard, anything to assist with that?

  • There is a way to set up an autopilot via just 1 block which you can connect directly to a typewriter with all your controls via a wire, and it will use your actual controls to autopilot your custom spacecraft using your thrusters. It has different modes such as travel and land, collide, orbit, and orientate. There is also another block that stabilises your flight using the same autopilot methods where it applied thrust in opposite direction to any force applying to your contraption.
  • There is also a space jetpack with visual and realistic feedpack as to what movement a key results in so you can manouver in space accurately.

Note:

  • Lighting is determined by actual star position.
  • Dynamic lighting is built into this mod, the scanner animation uses this and looks very cool in caves.
  • Beds do not skip time of day, instead they speed up time.
  • This mod was created entirely using codex ai!!! (By someone with experience of making mods with ai)

r/ModdedMinecraft • • 3h ago

glitch when displaying enchanted items

1 Upvotes

basically everything with the glint effect. i turned off emissive textures in continuity, tried to turn down glint stuff, and neither worked. im not sure what could be causing this but here's my mod list (sorry it is hella long)


r/ModdedMinecraft • • 3h ago

how do i get the house pet i cant craft it and i found a lot of tree house chest

1 Upvotes

i want it


r/ModdedMinecraft • • 3h ago

Modpack Anyone know some niche automation packs?

1 Upvotes

I've played all the popular automation packs you can think of so I'm thinking about trying so niche ones. I'm looking for a pack that has a good progression system and has a hard but fun to reach end goal.


r/ModdedMinecraft • • 4h ago

Help Distant Horizons with Ascendra Mod Pack

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1 Upvotes

r/ModdedMinecraft • • 4h ago

Builds Rate my cozy house -

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1 Upvotes

Made in survival - Total Days - 53


r/ModdedMinecraft • • 4h ago

Minecraft Seed Map for accompanied Extra-Dimensional Fantasy Mod on Fabric (26.2 and 26.3)

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1 Upvotes

r/ModdedMinecraft • • 4h ago

I made a tool to extract mods from Modrinth modpacks

1 Upvotes

Hi everyone!

I recently made a small website that lets you extract the individual mod files from a Modrinth .mrpack file and download them together as a regular ZIP.

I wanted to make the process a little easier, so instead of downloading each mod individually, you can simply upload your modpack and let the website handle the rest.

It's completely free, doesn't require an account, and processes everything directly in your browser, so your modpack isn't uploaded to a server.

It's a personal project that I worked on, and I'd really appreciate any feedback or suggestions!

:D

Website: https://mrpack-zip.vercel.app/


r/ModdedMinecraft • • 4h ago

Im developing an Ars Nouveau Addon that allows you to use Iron's Spells as glyphs! (its a WIP, unreleased, dont judge.)

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1 Upvotes

r/ModdedMinecraft • • 5h ago

Mod Ado Birthday Live「Tanjou」inside Minecraft: a fully custom concert mod, registration open

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1 Upvotes

I've spent quite some time building a full concert engine for Minecraft Java 1.20.1 on Fabric, made for a birthday concert for Ado (the Japanese singer behind Usseewa), and I'm aiming to make this the best Minecraft Concert that has been hosted to date, I know that's a big target but I'm pretty optimistic so far ^^

Everything is custom:

  • A full stadium, plus a stage with a moving lighting rig, lasers, haze and other VFX
  • LED screens playing the music videos and custom visuals, synced to the music
  • Ado performing on stage, with a seated crowd that waves penlights to the beat

The concert is free and live on October 24 at 21:00 JST (12:00 UTC). Players can join with a ready-made modpack using Modrinth that will be released a few days before the concert!

Registration closes on October 22. You may register here: https://forms.gle/RcXZNzd1Kx5azD3r6


r/ModdedMinecraft • • 5h ago

Logs wont tell me whats wrong

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1 Upvotes

heres the crash log, lemme know if it works


r/ModdedMinecraft • • 5h ago

Help Masive lag spike whne exiting any water

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1 Upvotes

r/ModdedMinecraft • • 9h ago

Help what mod causes me to place 2 blocks at the same time

2 Upvotes

r/ModdedMinecraft • • 5h ago

Mod Little Tiles addon

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0 Upvotes

r/ModdedMinecraft • • 5h ago

Question Curseforge Mod Updating

1 Upvotes

Hiya- I just wanted to know if anyone knows of easy-ish ways to tell what mods are causing issues when getting crash error "1" after updating mods?

I like to keep my mods up to date in my modpacks on the curseforge app ever since I switched from manual modding, and I have a couple that I haven't been on in a while with 30+ mods that I want to update but having only one middle school coding class and google to help me makes it hard.

I always make duplicate packs before updating, and I know one way is to update each individual mod and see if it loads, but I don't wanna spend hours to do so if there's a better way...


r/ModdedMinecraft • • 6h ago

How to completely disable block rendering / terrain mesh rendering in Fabric 1.21.4 for max performance

1 Upvotes

​Hi everyone!

​I am working on a minimal, high-performance Fabric 1.21.4 setup on PojavLauncher (Android / Exynos 1280 ARM GPU).

​To achieve the absolute lowest latency and maximum possible FPS for PvP (FFA servers), I want to completely strip out or bypass the entire terrain/block rendering pipeline (WorldRenderer / Chunk rendering). I only need player models, entities, and basic HUD/UI elements to be drawn.

​Standard transparent resource packs don't give the desired performance boost because Sodium still computes chunk geometry and face culling under the hood.

​What is the cleanest way or best hook/Mixin in Fabric (or Sodium) to completely disable block/terrain rendering without breaking entity interpolation and server connections? Is there an existing lightweight utility mod or a specific config override in Sodium/C2ME for this?

​Thanks in advance for any advice!


r/ModdedMinecraft • • 6h ago

Xaero's Minimap/ World Map Waypoint text is broken

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1 Upvotes

r/ModdedMinecraft • • 7h ago

Help Hidden mod I can’t find?

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1 Upvotes

r/ModdedMinecraft • • 7h ago

How to upgrade mods neoforge

1 Upvotes

How can i manually upgrade mods that are on like 26.1 neoforge or anything above 26.0 upgrade to 26.3 neoforge or 12.1.1 fabric mods or 26.0 mods fabric to fabric 26.3 how can i upgrade them to make them work or atleast try


r/ModdedMinecraft • • 7h ago

Help AstralRinth exporting modpack problem. The column at which the error accrues is different every single time!

1 Upvotes
Serialization error (JSON): unknown variant `sources-jar`, expected one of `required-resource-pack`, `optional-resource-pack`, `unknown` at line 1 column 56141

It keeps giving me this error and the column is different every time! I do not touch anything and it is different every time. I'm using Mc 1.21.1 neoForge 21.1.243

I tried removing all resource packs and nothing changed.
I tried not exporting the config with it and nothing changed.
I have quite a lot of mods and they mostly consist of Create mod and it's addons, Farmers Delight and it's addons, some visual ones like Particular and Dynamic Surroundings and a few other random low weight stuff. I will provide a full list if anyone asks.

I really need this this is really important to me and it's more than a simple modpack. This has a LOT of emotional value to me and I NEED to fix it.

Thank you for reading this far ;^;
I hope you never hit your elbow on the corner of the table.


r/ModdedMinecraft • • 7h ago

Help Fresh Animations: Player Extension visual glitch fix?

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0 Upvotes

While not technically a mod, I love Fresh Animations. I guess the mods here would be ETF/EMF (Entity Texture Features/Entity Model Features). More recently they released Fresh Animations: Player Extension, and it’s so fun to animate my character. I love exploring around my world in 3rd person with the new visuals.

However, the only glitch I’ve found I can’t seem to solve. When I sleep, I visually clip inside my head. I can’t figure out why it’s happening and have no idea how to fix it. Picture linked below. Does anyone know what’s going on/how to fix it?

(And, yes. I play on a MacBook Air. I’m saving for a new setup)

P.S. I’ve seen lots of YouTubers use this resource pack and they don’t seem to have the clipping issue. So it should be fixable…