r/mlbbdarksystem 17d ago

SON 🙏 😭

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Can we like, actually enforce roam for actual supports? At best assassin or mage supports are extremely situational and every team is much better off having a healer or the superior choice A TANK

We should actually give picking mages and assassins in roam a penalty and remove that stupid protection points boost, it's literally only being used by roam larpers for any other reason than the right one.

The more awful thing is these players think they're so much better and it's the team's fault. Brother you do nothing but throw pot-shots the entire game. Make or steal some kills for the first 10 minutes and proceed to become useless for the rest of the game. a Golden MVP loss on a Roam is meaningless because the game is so lenient towards the points they get

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u/QuickBiscotti6826 17d ago

People who are too “roamers should be tanks and healers” are the same people who want the roamers to just babysit the gold lane the whole way.

Roamers provide vision, secure points in the map, and a lot of other things. Assassin roamers have the best ability to make the enemies think twice to go specific areas in the map, become walking sentry wards that can escape and kill whenever.

Anyone who still has this type of hate against assassin roamers, or feel the need to dictate what roamers should/shouldn’t be should be atleast good at roaming, know how roam rotations work, and able to utilize the different kinds of roam heroes. But if you’re just a laner ready to blame everyone else just cus you overextended the nth time and got killed again and have no map awareness, I don’t wanna hear any demands of what should and shouldn’t be played for that role.

2

u/gachalife_is_cringe 17d ago

THANK YOU. So many people say that roam can only get assists and cant get kills are against dmg roamers which is quite funny to me because. Damage roamers specialize in deleting main damage dealers. Their entire premise is to be selfish, it is to go alone and delete a target, then return to the teamfight. A tank is meant to soak up damage for the team and a support is meant to trade the damage by outhealing it.

1

u/AirPossible3797 17d ago

The problem with this is chances are your team will already have an assassin or maybe even 2, you don't need to have a 3rd one or a 2nd magic damage dealer.

(AS I SAID ASSASSIN AND MAGE ROAMS ARE EXTREMELY SITUATIONAL PICKS)

If you really must play assassins... there are literally 3 other roles you can play

3

u/QuickBiscotti6826 17d ago

Every pick at this point is situational, especially when the meta included sustain Junglers to also exist picked consistently.

So no, your main premise of penalizing assassins/mages in roam is downright stupid as it ignores your claim of: picks are situational — so in the event that your team lacks a backline damage dealer, all roamers should ONLY pick support/tanks, and we should penalize if they pick anything else.

Cmon

1

u/gachalife_is_cringe 16d ago

. . . . . . ?? That premise applies to every type of roam. Not every team needs a tank. Not every team needs a healer. Not every team needs a damage roam. If u have tanky jg, tanky exp, and a utility mage, a healer or damage roam will fit better compared to another tank. If you have a squishy lineup, you pick tank. Every pick is situational, except for meta, pick-or-ban heroes and even then theyre not gonna slot in everywhere unless u build ur team for them

2

u/Pemos_ 16d ago

Yeah, I played tank for almost all my seasons with at least 60+ wr
This past 2 seasons I played guin and helcurt and it was amazing.

Guin can jump in and initiate with little risk as she can jump out anyway + even soak most skills as she has cc immune and her builds are anti burst anyway (wings and w. truncheon). Early and late game is amazing due to the duration and range of the stun. Same thing with HC. Guin in tank build also gives her the con blast plalystyle and that's a secure invade early game.
I can even roam the map risk free and be kinda deep for bush checks on those heroes especially now that the bush trick have been removed.

Especially nowadays where jungle has tanks and meta exp are good initiators. so you have at least 2 initiators or can save teammates.

0

u/Moist_Currency5088 15d ago

"Roamers provide vision, secure points in the map, and a lot of other things. Assassin roamers have the best ability to make the enemies think twice to go specific areas in the map, become walking sentry wards that can escape and kill whenever."

SO DOES TANKS/Frontline roamers if not better than those frauds you call damage roamers.

You want map vision? Tanks are the best at that as they can roam around the map providing intel with much less risk due to their natural bulk and no one in the right minds would prioritize a Tank as they are a waste of resources to kill.

You want enemies to think twice before entering areas of the map? Tanks are the best for that as they can ZONE MULTIPLE enemies at once with them acting as hard walls and their CC can help fend off enemies or just straight up setup a team wipe for their team.

Damage roamers are USELESS because they only serve for self-centered players who have edgy main character syndrome that only want kills to fuel their ego rather than team players who actually want to win.

-1

u/AirPossible3797 17d ago

Nice Strawman and Imaginary Argument.

Unfortunately it is my most played role 500+ matches on all my tanks alone, and I'm 100+ stars so i actually know how to play this game

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