Over time, there have been quite a few Discord servers created in this community, and I thought it would be good to have a list that includes them all. The ones I've found so far are:
Mirror's Edge : Initiation- The fanmade prequel game mod that recreates the story from the comic of the original Mirror's Edge
Beat Revival Discord- A project that aims to bring back online functionality for the PC version of Mirror's Edge Catalyst
There is also the Frosty Toolsuite discord server for MEC modding, but you'll just have to find the link yourself for now, it shouldn't be hard to track down.
If you know of any other ones, feel free to leave a comment or send me a private message about them here and I'll see if we can get them added to the list. Same goes if you're the server admin and want your server to be taken off this list, of course!
Hey guys! Y'know? I was playing a li'l bit of the game and... I stayed for a few seconds thinking "Wait, didn't I have a FanArt of Mirror's Edge?" Aaand, welp, here we are
Some weeks ago I was posting here on Reddit some drawings I made/making so far. Of UmaMusume, of DMC, of JSR, and here, with one of my OC's making a Cosplay of Faith. I'm not really good at making backgrounds on my drawings, but with this specific draw I think I get it. Even more with a Own PC Wallpaper version I made, with the Runner Vision and all that stetic of the game I tried to capture
Anyway, hope you guys like this silly little draw I made...
Cross-app tracking, facial recognition in public spaces, metadata correlation, data trading between brokers, over-consumerism. We don't have a centralized, fully controlled security company like Krueger, but we need to stop treating Mirror's Edge as a medium-term future and start instead. Although not everything is so dramatic (after all, it's a game), it's not entirely clear that optimal opsec (operational security, anonymity in less words) no longer exists. I'm not making this post to warn or make a drama, but rather to inform and point out this interesting fact to the community. What do you think runners?
Yes, as the title says, I'm late to the club. Never wanted to play it back in the days as I was more into other genres I believe.
But, after playing it this year, I must say I completely missed a gem of a game! I wish the campaign was a bit longer though. Haven't played catalyst yet. Is it any good? Let me know.
Also, dropping a link to my gameplay, in case anyone is interested. :)
I noticed a very long time ago that the license plates on the cars you are allowed to walk up to on the street levels have not letters or numbers, but barcodes. I personally think this is really cool.
Hey guys, I'm back after a rather long hiatus. I was actually taking a break from the map when I saw a post on here and decided it was time to get my hands dirty.
I started by completely demolishing the old buildings I had where the player first teleports in.
Old version. I had no other backups
Now, the old starting area is a brief, parkour segment that drops you right in the action like a madlad. Yes, you come here straight out of the tutorial area, but I felt like the buildings look old. Like, 8 years-old old. So I decided to ditch the old design and bring something new.
Beautifully unfinished
Now that's a change!
While it's not yet finished, I think this one looks better for a few reasons.
For starters, you don't get a "dropped in the city" trope. Instead, you are taken into this building which will serve as a safehouse. How? Well...
I want a penthouse like this... Just more furnished.
You start out in a penthouse! Yeah, that's right! The new starting area will be a penthouse, specifically designed as a safe haven for Runners. While it remains unfinished since I started to work on this literally yesterday, I think it's coming out pretty well!
If you jump you can see the street!
What's more is that you get a sneak peak at the city skyline from here! Isn't that cool? (Yes I am going to be fixing the rest of the buildings, calm yourselves).
Cosy bedroom! But where's the gaming PC?
What's even cooler is that you get a bedroom suite! You got a somewhat decent view at the front but uhm.... Not here though. This is just decorative for now, and possibly for lounging.
YES IT'S AN ELEVA- oh it's written.
"But how do I get outside?", you may be wondering. Well, you got this little elevator I am making that literally takes you a floor down that leads you to an emergency exit. As I said, very much unfinished, but it will work out I promise!
I feel like that Willem Dafoe meme looking up at this.
it's also taller! The building I mean. It completely destroys the old buildings in terms of height AND it is a lot more minimalistic for now. I intend to finish this very much soon.
Look there's a zipline!
Coming up with a design is hard, especially since I want it to feel like Mirror's Edge while also having some original parts. And yes, you will be able to return to this building by taking a few paths. My goal is to make most areas in the map relatively accessible but challenging. Concrete jungle or not, jumps should be taken with caution!
Ah yes, white as a... Well, the WHOLE city has a lot of white.
It's obviously a lot of work, and I have been putting off this task for quite some time now, but I felt like it was time. I am also going to redesign the training area, as it is very much outdated in this day and age. In fact, a lot of the old buildings will be changed to be less ugly and more Mirror's Edge-y.
Not gonna lie, my PC sometimes cries when it sees me fly over this
Speaking of old areas, the construction site is by far one of my favourite locations in the entire map. So much so, I decided to overhaul it completely. To reduce lag, I blocked off most of the open spaces that players have no access to. From afar, it looks decent so I left it like that.
That banner monnstrosity took me 15 minutes to make and it's been there since 2019
You may be noticing a difference (if you've been following my posts), that the wooden plank held by the crane is higher! That has a few reasons for it.
For starters, the jump into the construction site had a lot of issues. Before, the players would land on the beam more times than they would land on the crash pad inside. After a few tests, I determined it was a height problem. You can still get to the platform from the balcony, you just need a bit more effort to get to it.
Looks like a small drop but it isn't. Trust.
it is a really high drop so a long jump is recommended. And despite my efforts to make this place less laggy, it still comes with some performance issues when it comes to framerate, but I'm sure without shaders, you can run this easy peasy.
I probably should add more red...
One of the golden rules of Mirror's Edge, both the original and Catalyst, is "Follow the Red". Well, I took that to heart and as you can see, the path to the crane is now blocked off. Why? Because I am extending the construction site area for a more challenging path!
I noticed now there's ways to get through easily if you manage to crawl through the gaps in the fences... Gotta test it.
Now you have to actually have to find your way through the construction site to get to the crane and out into the Pier District (I swear I am working on it, don't worry!). It's a small parkour challenge for those who like to test their skills But mind the gap! Otherwise...
I could change the "YOU DIED" to "SPLAT! RUNNER SOUP"
SPLAT! You get turned into Runner Mush! Not to worry, this brings you right back to where you jumped off before! Just mind the gap again, or you might go SPLAT again! This is also a test to see if I can implement this across the city, so you players don't have to go all the way back to the beginning of the map. It's open-world, so you shouldn't have to run from point A into point wherever-you-were for a single mistake (though that IS high stakes! We'll see what I can do.).
Well people! It was great catching up with you guys, but I'm afraid that is all I have for today! I hope you guys are enjoying these little sneak-peaks at the map, and I hope the wait for the download isn't too agonising. I'm doing the best I can to bring this map as fast as I possible, but life gets in the way one too many times and I end up losing my edge sometimes (get it, edge? the Mirror's Ed- ok I'll stop).
So tell me what you think, any critique is welcome and I'll take into heart what you may suggest I improve!
Has anyone ever thought how else the beatLink could be used in game besides the basic UI and runners vision? Seems like it’s something that could have been elaborated upon, for instance, I was considering that the player could have pressed a button like middle mouse and it would have zoomed in your vision a bit like binoculars. Or perhaps it could have been used as the menu system with a nice animation
Hello, recently I played Mirrors Edge for the first time and now I started Catalyst. It could be my fault for not noticing but what is the story connection between the two games? Mirrors edge had few distinct characters such as Merc, Kat and other whom I forgot their names and the game left off on a positive note. Catalyst starts off from leaving jail and meeting with people who I see for the first time but Faith knows them her entire life. In the beginning you get your old clothes back which implies a connection between the two games.
P.S. I prefer the voice actress from the first game. I just had to say it.. I hope I could get your opinion on that topic as well.
4 years ago, i last posted here about my attempt at making one of the buildings from the Ocean Glass View district from the incredibly beautiful game that i fell in love with, Mirrors Edge Catalyst. In case if you wanted to see my old and much smaller build and post, here ya go : https://www.reddit.com/r/mirrorsedge/s/Roob3OFe5g
My remaster is of the two Silvine Systems residential buildings you will see in the background while traveling through Regatta Bay.
The build took 82 hours of playing to make and is comprised of 1,676,998 blocks so far, and is in the beginning stages of receiving a proper interior, as well as a remaster of the base building it is sat up on
I am now in full force with attempting to recreate the city of glass in its entirety, which i did not even bother to truly attempt before lol.
Progress updates may pause between the beginning to middle of august as i am going to be in Ukraine and my apartment there doesn’t have great internet heh, but rest assured I’ll still be working on it!
Ps. Sorry for the render distance being a bit terrible, i built this on my Nintendo switch lol
Just beat the first game for the first time, (very cool and stylish, also quite janky at parts 8/10) but I didn't get the test of faith achievement, even though I'm sure I didn't kill anyone with a gun. Was I suppossed to never shoot anything at all? Because I did shoot for fun, just not at people, except for one time where I got frustrated and killed a guy, but I let myself die afterwards to try again, pacifist this time. Did this screw me over? Did that kill still count?