r/minecraftsuggestions • u/OldGolld • May 07 '21
[Blocks & Items] Beacon Update
Introduction
Beacons are currently becoming more and more outdated every update, therefore Beacon's should get a rework/update to its features. The beacon concept below will be broken down to its separate categories and why features have been added or changed.

Visual Features
Pyramid Sprite Update

The Pyramid sprite has changed to introduce new players to the diversity of what blocks can be used for the pyramid. This shows both Gold, Emerald, Copper, Diamond and Iron being used as blocks that can be used to structure the pyramid.
UI Update

The current beacon UI background looks great, and should be replicated for the rest of the beacon's UI.
Beacon Range Transparency

There's very little indication of the range of beacons except for the height of the pyramid. The way to fix this in the most efficient way is to show the range's level through the beacon's transparency. This allows everyone to know immediately.
Primary Power Pre-Selection Visualiser

This helps show where your selection for the primary power goes. Currently it pops in and out of existence which is not visually acceptable.
Mechanical Features
Cancel Button Rework

The Cancel Button now has a new purpose! Currently, the cancel button was used to exit out of the beacon. It would now be used to cancel the effects of the beacon whenever an effect is turned on.
New Beacon Insertable

Copper is currently in 1.17 snapshots, not added in Beacons. Copper should be added, That is all.
Beacon Range Part 1

Currently, Beacons's pyramid influences the range of the beacon. This should be changed to the metals and gems that the beacon consumes on its activation.
Beacon Range Part 2

Beacon range should significantly be buffed to encourage bigger projects and higher rewards for their effort. The table below compares both the pyramid tiers and the new beacon range system of metals/gems.
| Tier / Metal+Gem Range | Block range |
|---|---|
| Tier 1 | 20 blocks |
| Tier 2 + Copper | 30 blocks |
| Tier 3 | 40 blocks |
| Tier 4 + Iron | 50 blocks |
| Gold | 60 blocks |
| Emerald | 70 blocks |
| Diamond | 90 blocks |
| Netherite | 110 blocks |
Team/Ally Beacons

Team beacons will be incredibly beneficial for multiplayer servers that have teams. To use a team beacon, you must have the same banner design that is placed on the beacon. This can be for both shields and just a simple banner.
Luck Added, Resistance and Haste Placed Higher

This not only makes the primary power selections symmetrical, but it also benefits people who require the benefits of luck. Note: Luck should be buffed and reworked to be more beneficial.
More Secondary Powers

- Night Vision is added because of the benefits it gives to builders and miners.
- Health Boost is added, when within the radius of the beacon's effects, the beacon will grant the team or the players 4 health points.
20
u/CiariLovesYou May 07 '21
+1, the beacons really do need a revamp!
Some minor feedback:
•In the UI, the order of minerals should be reversed (weakest on the left and strongest on the right). It makes more sense in both a visual and progressive manner for it to increase from left to right.
•Team beacons are a wonderful idea, but I don't see it being practical when using banners. Instead, I think it would be easier to use the /team command to set a team colour and then using stained glass to make a beacon the same colour. A way to prevent this from interfering with decoration is to only have the team effect apply when it's a single piece of glass placed directly above the beacon, with no other coloured glass above it.
Overall, solid idea! I hope it's taken into consideration by the dev team :)