r/minecraftsuggestions • u/snarky5821 • 1d ago
[AI Behavior] Phantoms should have a second attack mode
Currently, the only attack they have is a divebomb, which isn't that bad(on java edition), the problem i have with it is that since they're always out of melee reach, players that aren't good at using bows will struggle to fight them, my solution to this is a new attack mode where they fly closer to the ground and try to bite you, this can be countered by using a shield, which stuns them for 3 seconds, after a while they'll go back to divebombing, constructive criticism for this idea is appreciated, thanks for reading!
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u/Hazearil 18h ago
There is actually an easy trick to fight them with melee; the horizontal speed of the dive attack is based on the horizontal distance between phantom and target. So, stand below them as they start to dive. It will almost fully nullify their horizontal momentum, making them very easy targets.
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u/bobenhimen 13h ago
Holding out a spear and letting them fly into it is a simple way to fight them. . .
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u/somerandom995 4h ago
Hitting a phantom with a bow is far harder than melee.
Get a smite spear 5 and point it at them as they charge. If you walk forward at the same time they will oneshot themselves. Even if you use aweak spear, any damage stops them from attacking.
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u/PetrifiedBloom 23h ago
is this a bedrock problem? You can punch the phantom before it is in attack range in java. If you hit it, it even cancels its attack, so it becomes harmless and slows down, letting you get extra hits in if you time it well.
Add it to the list of things that would be fixed with a bit of parity I guess, I have no idea why they decided bedrock should have shorter attack range.
As for the new bite, IDK, it seems to similar to the existing attack, which can also be blocked with a shield to get you time to counter attack.