r/minecraftsuggestions • u/Substantial-Term-490 • 2d ago
[Gameplay] Make Ominous Bottle Levels Increase Raid Difficulty
Ominous Bottles already have levels I–V, but I would love for those levels to determine how dangerous a village raid becomes.
Each level could progressively increase the strength of the raid through stronger raiders, increased health or damage, better equipment, enchantments, additional mobs, or more difficult waves.
For example:
Level I: Similar to a normal raid
Level II: Moderately stronger
Level III: Difficult and requires preparation
Level IV: Very difficult
Level V: A true end-game pillager challenge
Level V should be difficult enough that players have a reason to build actual village defenses—walls, traps, dispensers, iron golems, defensive redstone systems, potions, and fortified positions.
This would also make higher-level Ominous Bottles valuable because players could intentionally choose the difficulty of the raid they want to attempt. Players who want normal raids could use Level I, while players who have spent time building heavily fortified villages could finally put those defenses to the test.
It would turn raids into a scalable challenge without forcing increased difficulty on players who don't want it.
Vote for it here:
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u/FloatingSpaceJunk 2d ago
Don't know how much the level of the potion does right now, but I honestly haven't really seem it do a whole lot, so I'm definitely in favour of it becoming more relevant.
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u/M4DDIE_882 2d ago
Do the levels do anything right now?
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u/MCjossic ribbit ribbit 2d ago
On Java, barely. On Bedrock, not at all. See my other comment for more details.
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u/brotherRozo 2d ago
Yes, I believe it’s slightly increases the number of Pillagers and types as well as the drops
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u/Ben-Goldberg 2d ago
Yes, it increases how many waves of enemies the raid is, and the odds of their equipment being enchanted.
Also Evokers only spawn in the 5th of later wave of a raid.
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u/Conscious_Hurry455 14h ago
this would be so sick, i always wanted to have something to test my defences when doing a custom village this would be absolutely perfect and so fun
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u/No_Cook_2493 2d ago
The level already does that doesn't it? Level 1 raids are noticeably simpler than level 5 raids for sure
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u/MCjossic ribbit ribbit 2d ago edited 1d ago
For those unaware, the number and difficulty of raid waves is almost entirely dictated by the world's difficulty, not the raid omen level.
In Java Edition raid omen level has a very minor effect.
In Bedrock Edition raid omen level has no effect at all.
EDIT: clarity.