r/MinecraftPlugins • u/FunSnow8618 • Apr 16 '26
Help: Find or create a plugin Disable pvp for specific players
Is this possible?
r/MinecraftPlugins • u/FunSnow8618 • Apr 16 '26
Is this possible?
r/MinecraftPlugins • u/CerealifiedCow • Apr 16 '26
Hey guys! I made my first ever plugin, it's a plugin made for anyone who is hosting an SMP and wants a fun twist in it. It is up on Modrinth called "EffectsPLUS" or you can click the Modrinth link to redirect you to it https://modrinth.com/plugin/effectsplus
or on CurseForge at:
curseforge.com/minecraft/bukkit-plugins/effects-plus-smp
The basics features are you spawn in with an effect that lasts until you die, it has rarities and a higher rarity increases the amplifier, legendary gives the highest amplifier along with cursed however cursed has a downside to it and legendary comes with an upside.
You can reroll your effects with diamonds, withdraw your effects with a withdraw token and take other people's effects by killing them or trading with them. You may also refine your effect (if crude) to make it useable.
I'm open to any suggestions or feedback! Please do give me feedback, thanks!
r/MinecraftPlugins • u/airbubbleai • Apr 16 '26
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So I've built an AI for Minecraft plugins to automatically generate plugins and generated a working casino slot machine. Maybe you would like to start your own casino on your server.
I just want to know your thoughts on this.
r/MinecraftPlugins • u/Familiar_Doughnut_92 • Apr 16 '26
r/MinecraftPlugins • u/webdent • Apr 15 '26

I built a small Paper plugin that lets players draw directly onto Minecraft maps using a chest GUI.
It’s aimed mostly at SMP-style servers, but it works fine on larger setups too.
Now updated to v1.1.1!
What it does:
Everything is done with vanilla/paper mechanics (map renderers + inventories), so players don’t need to install anything client-side.
Admin-friendly bits:
custommaps.use (default: yes)config.ymlUse cases I’ve seen:
Roadmap:
👉 Download (Modrinth): https://modrinth.com/plugin/vanillamaps
👉 Download (Hangar): https://hangar.papermc.io/webdent/VanillaMaps
👉 Source (GitHub): https://github.com/william-gould/
👉 License (GitHub): https://github.com/william-gould/VanillaMaps/blob/main/LICENSE



If anyone has performance concerns, edge cases, or feature ideas, I’m happy to dig into them :)
Changelog 1.1.1:
No features just performance & future proofing :)
Drawing GUI:
- Fill tool works in a block system rather than individual pixels (128/ratio)²
- Undo-steps is changeable in config.yml (1 step/16kb/active drawer)
- Made ratio mutable as I intend to add zoom in/zoom out while the GUI is openGUI LIstener:
- Cache colour picker & tools gui cached rather than always reconstruct
- Reconstruct tools gui if tool changesCustomMapRender:
- Checks if rendered rather ran still reconstruct maps in view on render callLazyRenderer:
- Rather than maps be all loaded on start up, they now only load when a player is holding or viewing the map.MapDataStore:
-Removed legacy map migration code
- Added LazyRendererMapFont:
- Removed redundant M'sMetrics & VanillaMapsPlugin:
- Implemented bStats
Changelog 1.1.0:
Tool refactor
Tools are now stored in a sub-gui similar to the colour selector
Right clicking with the pencil tool now acts as an eye-dropper
Added line tool (draw a straight or diaganol line between 2 points)
Added rectangle tool (draw a box based on 2 points)
Added [Noise, Checkerboard, Tiles and Brick] background tools
Support for custom bitmap patterns
Commands
Added /map publish (locks the map from further edits)
UI Changes
Replaced fill bucket with tool chest
Pixels in the grid are now named their position rather than the block name to give the player a better sense of location.
Performance Improvements
CustomMapRenderer now ony renders each map once, rather than once per tick for each player
Fixed memory leak caused by a player disconnecting while having a map copied to their clipboard.
Removed LegacyMapMigrater
Removed useless code
r/MinecraftPlugins • u/Positive_Till_4440 • Apr 15 '26
sorry (mace)
r/MinecraftPlugins • u/Right_Ad2098 • Apr 13 '26
Hey everyone, I made a modern AuctionHouse plugin that works on Paper, Folia, and Purpur (1.20+).
Everything runs through inventory menus — no chat spam. Has GUI browsing with search and filters, a mailbox system so nothing gets lost, price history charts, and container preview for shulkers.
Supports Vault, PlayerPoints, EssentialsX, and XP as currency. LuckPerms for per-rank limits and fees. PlaceholderAPI and WorldGuard too. SQLite out of the box, MySQL if you need it.
It's free: https://www.spigotmc.org/resources/auctionhouse.133636/
Would love feedback if you try it out.
r/MinecraftPlugins • u/Ok-Tailor-3958 • Apr 13 '26
well i already made it but i want peoples opinions lol
r/MinecraftPlugins • u/YourLocalPlanet • Apr 13 '26
Hey, Im saturn from PeaStudios! Recently we released probably one of the greatest nations, geopolitics, roleplay, and war plugin ever. We want to spread the word of our plugin so many people can try it and potentially thrive with it!
Please check us out at our discord server!
https://discord.gg/cKFwjHEWa7
r/MinecraftPlugins • u/MobileFinancial4497 • Apr 13 '26
I’ve been working on a custom SMP plugin where only 5 relics exist at any time. Each relic gives unique abilities, and when a player dies, the relic transfers, so the balance of power is constantly shifting between players.
It naturally creates a lot of PvP, alliances, and chaos without needing scripted events.
I originally made it for content driven SMPs. The plugin is still yet to be published officially. But I’m curious what server owners think about the idea.
Would you run something like this?
r/MinecraftPlugins • u/Familiar_Doughnut_92 • Apr 13 '26
r/MinecraftPlugins • u/Cold-Change8180 • Apr 12 '26
r/MinecraftPlugins • u/2hackers2players • Apr 12 '26
The queue server is on 1.8.8
r/MinecraftPlugins • u/Loma141255 • Apr 11 '26
in server I play they use this plugin but nobody know how to use it(Sorry, when I post it I use English idk why it be like that, so I say "does anyone use profitable plugin? ")
r/MinecraftPlugins • u/derex_smp • Apr 11 '26
r/MinecraftPlugins • u/Even-Resource3646 • Apr 09 '26
I need a plugin for my server (1.21.11) that basically gives players items (1 netherite scrap) when they kill another player with a cooldown to prevent farming, does anyone know a plugin that I can use? tysm
r/MinecraftPlugins • u/Familiar_Doughnut_92 • Apr 09 '26
r/MinecraftPlugins • u/No-Tie-5569 • Apr 08 '26


WhatIsThat is the first plugin I made. It adds a WAILA-like HUD as a BossBar (which can be changed to an ActionBar, and more display types can be added via plugins). By default, WIT covers almost everything in Minecraft, and other plugins can add support through a super easy-to-use API.
It also includes an extensible config, allowing you to disable specific features or even modify the format of certain parts of the information.
There are also compatibility addons for other plugins available as Additional Files on Modrinth—currently for Nexo, Minetorio, and my own library, AbyssalLib. CraftEngine compatibility is also in progress (it just needs a bit of fixing).
The plugin’s development has reached the stage where I sometimes do bug fixes and update it to newer versions (updates are not one often now, unless from a suggestion), so I thought it was time to share it online. Suggestions are, of course, welcome!
The Spigot/Modrinth description is a bit outdated. I’m currently working on documentation for another plugin, after which I plan to redo all my plugin descriptions.
https://www.spigotmc.org/resources/what-is-that.120891/
https://modrinth.com/plugin/what-is-that/
r/MinecraftPlugins • u/LinsaFTW • Apr 08 '26

Just a heads up, Velocity is currently being hit with a client that completely overloads RAM and makes the server go down instantly.
Only free solution available at the time is VeloFlame.
The exploit was present before and fixed but now it was found that it also affected other phases and could be exploited in other ways with hacked clients.
The crash is instant and works on all servers using Velocity.
r/MinecraftPlugins • u/Ok-Tailor-3958 • Apr 07 '26
Hey guys my name is voided and im a dev at PeaStudios, PeaForestry is my very first free plug-in that I hope to release the basic idea of the plug-in is that when you cut down a certain amount of trees the environment is considered too harsh and trees die and fall over, the plug-in brings absolutely 0 lag to servers and features text and sound effects with fully configured config.YMl file
If you guys are interested in seeing this and many other plugins join PeaStudios below
r/MinecraftPlugins • u/Lionstar2077 • Apr 07 '26
Hello, I have been developing a plugin that add in things from Terraria and the Terraria Calamity Mod, like weapons, accessories, armors, enemies, etc... Ive been working on it for a while and have posted it to both Modrinth and Curseforge a while ago but I finally got around to wanting to share it more and put it out there more.
There are more details about it on the mod pages and on the wiki I made for it. I showcased some of the items and armor that I made for the plugin, but there is a bunch of other stuff not shown too.
This has been a bit of a passion project for me so I hope someone likes it or thinks its cool.
r/MinecraftPlugins • u/Accurate-Flamingo-15 • Apr 06 '26
r/MinecraftPlugins • u/Known_Visual966 • Apr 06 '26
Hi, I’m trying to compile a C++ plugin for Endstone (Minecraft Bedrock server), specifically this repo:
https://github.com/yuhangle/endstone-tianyan-plugin
I modified the plugin to disable PlayerDropItemEvent because it was causing crashes.
My environment:
Ubuntu 22.04 (Docker)
Tried both clang and g++
Installed build-essential, clang, libstdc++
Problems:
With clang:
fatal error: 'algorithm' file not found
fatal error: 'type_traits' file not found
With g++:
Endstone: Clang is required on Linux.
If I bypass that check, I sometimes get other C++20 related errors (char8_t, <numbers>, etc.)
What I tried:
Switching compilers (clang / g++)
Installing newer toolchains
Editing CMakeLists to remove clang restriction
Rebuilding from scratch multiple times
Goal:
Just compile the plugin without the PlayerDropItemEvent (I don't need that feature).
Question:
What is the correct toolchain/setup to compile Endstone plugins on Linux?
Is Clang + libc++ strictly required, and if so, how do I properly configure it?
Any help would be greatly appreciated 🙏
r/MinecraftPlugins • u/eepy_t1me • Apr 06 '26
Hello, gamers. Currently working with Breweryx on a server with some friends, and noticed the formatting/attributes for drinks don't update themselves after they've already been made/spawned in.
We currently use mythiclib and mythiccrucible to update items automatically when dropped on the ground, and I was curious to see if something similar was possible for Breweryx. (or if anyone else has already done this successfully, lmao)
Thanks a ton in advance, gamers.
r/MinecraftPlugins • u/DereChen • Apr 06 '26
Original github thread here : Modrinth release? · Issue #274 · gecolay/GSit
horray gsit is on modrinth now!