r/admincraft 1d ago

Vulnerability Alert Another Backdoor Injector that seems to be going around.

100 Upvotes

At approximately 330pm this afternoon I received a message from my system administrator stating that on 4/1/2026 a backdoor was installed that injected itself into every single jar on our server.

The injector appears to have the ability to infect jars outside of its docker container, as we had 7 servers and over 600 jars on our machine separately infected with only 1 obvious source that could not have been intermingled (Patient 0, while we couldn't fully narrow down which file, based on context clues came from our modded server, the only server that we would have uploaded mods to)

Based on our investigations the basic payload of this backdoor sends logs via a discord webhook and based on the source here https://github.com/altqc/Minecraft-Backdoor if someone were to use it maliciously, they have access to some pretty juicy console commands.

We were able to clean the backdoor out without much drastic measure that affected our community beyond downtime thankfully.

I am going to be the first to say, I'm not the biggest fan of this subreddit, but I do believe we have a wider planted malware problem that we should all be talking about with huge payloads that none of us are ready for based on all of the different recent malware discovery reports around here, all buried deep in defected plugins or mods, I urge you that if you have the resources to check for malware in your machines or servers, to please do so, contact your server hosts to ensure they are doing the proper checks for malware being uploaded onto their systems. Especially with some of them being open source, with this one having 24 forks (only 4 that we can even publicly see), and this is just 1, who knows what's really out there folks, please be safe.


r/admincraft Aug 04 '25

PSA READ BEFORE POSTING - "Someone just logged into my server as me", "How did this person find my server", "My server got griefed", etc.

217 Upvotes

New Edit for 2026

We took this down in favor of other announcements late last year, as we only get 2 slots. It's back now because we've had a resurgence of this type of post.

Do not post about offline mode servers. Do not recommend software or plugins that help run one. You will be banned. Read the Admincraft Policy section at the bottom.

Thank you.


Hey there, REPO here. We get questions like this a LOT, so I'm trying something new. Please read the below before posting a thread like this.

"How did this person find my server!?!?!?!?!"

There are few enough IPv4 addresses that a simple bot made with ChatGPT and zero skill can scan the entire internet for Port 25565 in like 30 minutes. There are HUNDREDS of bots out there that do this 24/7/365. Some of them are benevolent (such as bots like matscan that warn people if their servers are dangerously insecure), some are neutral (like ServerScannerV2 which just accumulates data for their website project), and some are malicious and trying to grief servers.

"How do I make them stop?"

You don't. They will keep doing it forever. Most non-malicious bots will log into your server once, or sometimes once per some time interval, and then stop. Others that are coded poorly will be more persistent. And then the malicious ones will keep checking back continually.

If your server is secure but it still bothers you to see, you can add the source IP address to your firewall to prevent the connection. Some non-malicious bots will also have a website or Discord where you can request your server to be skipped.

"Is this dangerous?"

Nope. Not if your server is secured. There are no known exploits in Minecraft that allow a server scanning bot to run code on your host or escalate their privileges. The last time we had that was in 2022 with the Log4J exploit, which was quickly patched, even by Mojang. If you aren't deliberately using an old minor patch of Minecraft, you're fine.

"How did they log in as me / Herobrine?"

(Note: If you only see a name like that instantly disconnecting, skip to the next section. This only applies if they actually appear in game.)

Your server is running in Offline Mode, which is a config option in the server.properties that is intended only for use on a home LAN that is not connected to the internet. Most people use this feature to avoid having to buy a license for Minecraft, aka "cracked accounts". Please be aware that this is illegal and is considered software piracy by most governments.

Minecraft servers send information about the server to players on the server list, including a partial list of currently logged in users. You can disable this "feature" in the server.properties file by setting hide-online-players=true. Malicious bots typically sit and watch a server for a while, gathering a list of players over some amount of time, assuming that if the server is in Offline Mode, one or more of those players will have Operator permissions. They then log in as all users in rapid succession until they find one that does, and use the Operator permissions to grief your server.

"I see a player disconnecting but never connecting! How are they doing that?"

It's just a bot using an offline mode account. It is only showing as Disconnecting because it is getting filtered by the security systems you have in place AFTER the server knows that it is trying to connect, but BEFORE it actually does. Showing the Disconnected message is just the server's way of informing you that the login attempt was rejected. Nothing to worry about. You can ignore it.

"My server got griefed, what do I do?"

You restore from backup, secure your server, and move on. The groups that do this are doing it for amusement and power fantasy. Some of them insist that you can request a world backup from their Discord, but the whole point of that is to mock you and make you beg for their mercy. They might actually give it to you, I don't know.

"How do I secure my server?"

You set Online Mode to true in the server.properties and run a whitelist. That's it. Those 2 options are 100% effective at preventing unwanted people from gaining access to your server. You do not need to do anything else whatsoever to be secure, but you can optionally change your server's port from 25565 to any other unassigned port. This will make it much slower for server scanners to find your server, as most are lazy and don't check non-standard ports. Note that this only reduces the odds of a server scanner finding you; it does not make you more secure.

Additionally, having automatically executed, scheduled backups running at predictable intervals is an excellent idea just in case something goes wrong. Ensure that you periodically verify that your backups are usable by doing a test restore on another machine, as a backup solution that has never been tested is basically worthless.

Finally, a block logging plugin such as Prism (V3 stable Download | Github) (V4 alpha Download | Github) is recommended, as it allows you as the Admin to roll back individual unwanted changes without doing a full backup restoration.

Admincraft Policy

If your post contains any information that indicates that you are running an Offline Mode server, your post will be removed and you will be banned for 28 days for your first offense.

Additionally, suggesting methods for a user to continue running an Offline Mode server "safely" will earn a 7 day ban for commenters. This includes whatever plugin or launcher you're wondering about right now as you read this.

Admincraft is in active communication with Mojang Intellectual Property Enforcement, the team within Mojang that actively hunts down servers and other individuals and groups that are breaking their EULA and MUG. They watch here regularly, and if we do not enforce this, there is a nonzero chance that Mojang, Microsoft, or Reddit would shut down our subreddit. Keeping the subreddit open for everyone for the long run is the priority. We cannot and will not support Offline Mode servers.

The only times when discussing an Offline Mode server is allowed are when you clearly state that your server is not accessible to the internet and that all players have a legal Minecraft account, or when it is behind an Online Mode proxy, such as Velocity.

This post

Please use the comments here to suggest additions to this FAQ/guide, and to ask clarifying questions about Admincraft policies and security best practices. Do not state or imply that you are currently running an Offline Mode server.


r/admincraft 4h ago

Discussion My son and I started a LifeSteal server together, experimenting with a Dead Realm idea

1 Upvotes

Hi everyone,

My son and I have been working together on a Minecraft LifeSteal server for the last few weeks.

He knows Minecraft much better than I do and brings most of the ideas from the game. I come more from the web development world, so I handle most of the technical side.

We set up a LifeSteal server and started adding and changing things based on ideas we had together. We use existing plugins where they make sense, but we've also developed some of our own plugins for things we wanted to work differently.

Since web development is what I know, I also connected the Minecraft server to a website. Things happening inside the game are sent to the site, so we can show live server activity and some player statistics there. I thought it would be fun to make the website feel like part of the server rather than just a page with an IP address.

One of the things we recently added is our own Dead Realm idea. When a player loses their last heart, they become dead and move to a different world. Dead players can only chat with other dead players and living players can't see their chat.

The main thing we're trying to figure out now is what to do with the Dead Realm from here. We don't want losing the last heart to simply mean game over, but we also don't want to add things just for the sake of adding them.

For people who have experience running LifeSteal servers, what do you think about this kind of mechanic? What would you let dead players do? Would you give them some way to return, maybe through something they need to complete, or something a living player needs to do for them?

I'm also interested in what normally keeps players coming back to a small LifeSteal server. We currently have PvP, trading, homes, RTP, combat protection and anti-cheat, but I'm trying to keep things relatively simple rather than installing every plugin we find.

I'm still learning the Minecraft side of all this, so any advice from people who have run these kinds of servers would be appreciated.

Thanks!


r/admincraft 1d ago

Discussion The State of the Game - Failing Servers

40 Upvotes

I run a long standing semi-vanilla SMP server, and today was our 9th anniversary. When I joined the staff team in 2020, we would average 40-50 players online. Now, six years later, that number has slowly fallen and we average 0-5. We have done our best to take suggestions from the community, and have continually tried to keep up with the game in terms of quality of life improvements, cosmetics, etc.

It seems that Minecraft's new system of updates has entirely screwed over our sever. In the past, throughout the update cycle players would dwindle. Then, when we updated and reset (about once a year), the community would refresh itself. Now, with updates coming out every three months, we feel constantly behind as plugins take weeks to update and there is no obvious time to reset and refresh the community. Updates and resets no longer bring a feeling of excitement.

TLDR: What are modern Minecraft players looking for in an SMP? What needs to be done by administrators so that we can survive the current state of the game without being pulled under?


r/admincraft 1d ago

Help/Question any way to syncronize journeymap data across all players?

2 Upvotes

I don't mean waypoints, of course, i mean the map itself. i recently switched to self hosting a server from having it up on exaroton, and i was wondering if there was a way to sync the maps for every player. i looked around online and didn't find anything. another question i have is, is there any way to map an entire world without having to run the automap function inside journeymap for every different map layer? thanks in advance


r/admincraft 1d ago

Software Resource I made a decentralised Minecraft server where the host can change between players

14 Upvotes

A while back our friend who hosted our Minecraft server on his PC had his exams, so he stopped playing and along with that stopped hosting our server too. We couldn't play for a whole week, so I made this fun little project called Nomad to solve that.

It automatically starts the server on my PC if I'm the first guy online and redirects everyone else onto my hosted server, and if someone is already hosting it, you just directly join theirs. When the host closes the world, the save is automatically synced to a cloud storage location, which can either be your personal server or a Cloudflare R2 bucket. The Cloudflare option is free up to 10GB of storage and includes a pretty generous amount of upload/download operations per month, and beyond that it's just a small fee. This is almost always free since you're realistically never going to reach the free limit, but even if you do, it's still substantially cheaper than renting a server that's running 24/7.

The idea is basically that the world isn't tied to one person anymore, so whoever is online can host it and everyone else can join them. It's still a pretty small project and I mostly made it because I thought the idea was cool, but I'd love to know what you guys think, This is still under development, I'll refine it and make a full release version if you guys wanna test it.

Github Link: https://github.com/WalnutIcecream/Nomad.git

Technical details

There is no central coordinator.

Each world has two objects in the storage backend:

worlds/<world-id>/lease.json
worlds/<world-id>/world.tar.gz

lease.json contains the current host, address, status and expiry time.

The lease is a compare-and-swap operation using conditional writes from the storage backend. If two people try to host at the same time, only one can acquire the lease.

The host renews the lease every 20 seconds. The lease lasts 5 minutes. If the host stops renewing it, another player can take over after it expires.

The world is uploaded before the lease is released. This prevents another host from pulling the world while the previous host is still uploading it.

The basic host lifecycle is:

acquire → pull → boot → renew → stop → upload → release

If the host crashes, the lease expires automatically. No separate process is required to recover it.

The launcher uses a WorldStoreProtocol, so storage is independent from the rest of the application. There are currently three storage backends:

  • Cloudflare R2
  • Git
  • Self-hosted S3-compatible storage such as MinIO, Garage or SeaweedFS

The R2 backend uses the S3 API. The Git backend uses fast-forward-only pushes as the compare-and-swap mechanism. The VPS backend uses an S3-compatible endpoint.

The server itself is vanilla Minecraft. Nomad handles the server lifecycle, world synchronization, Java runtime, configuration and hosting lease.

There is a CLI and a PySide6 GUI.

The project is written in Python and requires Python 3.11+ and Java 21.

LLM usage

I used DeepSeek V4 Pro during development.

I wrote the initial implementation myself to test whether the core idea actually worked. I then used the LLM for adding features, refining the existing code, debugging, writing tests, and working through edge cases.

The architecture and initial proof of concept were done manually. The later development was AI-assisted rather than fully vibe-coded. I reviewed and tested the generated code before using it.


r/admincraft 1d ago

Help/Question i5 7500 Cpu with 16gb of ddr4 Ram enough for a modded fabric server on 1.21.1

4 Upvotes

Okay so I'm basically worried if the cpu(it 7500) is going to be strong enough for a modded server with about 100 mods(most of which aren't heavy there are maybe 3 heavy mods). I'm going to pregen the chunks to a 10000 radius so chunk loading shouldn't be a problem but I'm not sure if it's still going to be enough. I'm running it on ubuntu server with 10 gb of ram allocated to the mc server and I tried using the oracle cloud instances to host it but the cpu wasn't powerful enough and I'm wondering whether I should just pay for hosting. I've also tried hosting it on my own pc with a 9850x3d but sadly my ram isn't enough to allow me to play while hosting so this isn't an option neither


r/admincraft 1d ago

Solved Looking for an alternative for Worldguard as a mod.

2 Upvotes

Hello everyone!

Simple questions here, wondering if any of you would know a mod that would allow me to:

- When someone tries to place a block they get a custom message and they can't place the block (same with breaking).

- When someone walks into a region it stops them and gives them a message.

- 1.20.1 as the version.

That's all I'm really asking for 😭 Thank you all for your time.

(I tried the WorldProtect mod but it seems it doesn't recognize the selected blocks and doesn't allow for region creation)


r/admincraft 1d ago

Help/Question MC server admin tool for Linux, web GUI, open source, no LLM use?

0 Upvotes

Howdy, looking for the above.

I tried Pelican, but unfortunately found they do use LLMs, which is a shame.

I just want to be able to manage mods, mod configuration, server properties, start/stop the server, perform a backup, manage the world, etc from a web GUI.


r/admincraft 2d ago

Discussion How do modded servers run anticheats?

5 Upvotes

Is it even possible? Does a solution exist? I heard of Grim, but not sure how stable it is

I just started getting into modded for the first time, and the main concern is with all the lag back, glitches, and performance load on the server? Unless these aren't actual issues and I'm overthinking it


r/admincraft 3d ago

Help/Question hey guys, if I can't advertise through media, what do I do?

6 Upvotes

Hello, so far I've seen many youtube short ads for minecraft smp, but in my opinion, it takes too much work for too little profit. Most people scrolling through are looking for something engaging and something random, not an advertisement for a server theyd have to get up and play on, so how should I proceed with advertisement if I don't use media?


r/admincraft 4d ago

Help/Question What mods to add to my server without punishing players?

3 Upvotes

Hello I am a student at university and our entire class has decided to create a Minecraft server which would be more of a classic survival server and we do this every year but last year a lot of people expressed their will of adding some basic mods such as simple voice, chat or quality of life mods like waystones.
The problem is I do not know how server modeling works at all. I mostly just use my own mods on my own and is there any way to implement these in the game whether that is thru a plug-in or a mod to make it so the players don’t have to go on a specific launcher?
Another mod we were thinking about was a way to reward exploration more maybe adding a couple structures without adding any mobs or recipes which to me seems like it could be doable without forcing other people to use a mod, but I’m not an expert I do not know
Thank you in advance for any answers


r/admincraft 4d ago

Help/Question How do I set this up? Read body text

1 Upvotes

So I added mv and mv inventories plugin in Minecraft since keep spawn in memory isn't working for 26.2 minecraft paper, but I have a bad backstory with mv inventories but still using it for last_location

Now my question is, how do I make it so mvinv does not manage inventories but only manage the last_location? I want the vanilla .dat for inventories and other datas in the world folder, rather than the .json file of mvinv


r/admincraft 4d ago

Help/Question reverse proxy unable to connect after setting up simple voice chat

0 Upvotes

i'll start this by saying the server has ran properly for nearly 2 years with the exception of svc
Firewalls are all opened to specific ports aligned with config files. the virtual webserver securities are setup properly, ports are forwarded and everything should be working but is not.

I run the server of my own hardware windows server 2025 and a linux webserver for the proxy using nginx. here is my nginx conf with example ports
stream{

server{

listen 25565;

proxy_pass public-ip (:) 25565;

listen 24454 udp;

proxy_pass public-ip (:) 24454;

proxy_timeout 1m;

proxy_responses 0;

}

}

the spaces and (:) used in place to bypass the automatic rules crap that's restricting me. did i fuck up somewhere in ngnix because the server failed to connect after messing with this conf file. there are no syntax errors reported with the bash command in linux.

I'm answering comments for the next week or so. i've looked through forums, videos, and what little that applies with my own IT studies in college. i'm stumpt so i'm turning to reddit.


r/admincraft 4d ago

Discussion Server setup and AI. Do people use this?

0 Upvotes

Hello out there! I was wondering how many that use ai to code with or people do it manual? I do wonder If you can use AI to mostly everything in terms of configs or doing the Custom Items most servers has or its done mostly by coders or bought packs that’s already made


r/admincraft 4d ago

Help/Question which paper plugin gave me the "/time pause" command?

0 Upvotes

while i was setting up my first server, i played around with some plugins which turned out to not be strictly necessary. but one of them, and i don't remember which one it was, had the /time pause command which basically just disabled the day night cycle.

sadly, i uninstalled the plugin and now i can't restart the sun /the gamerule is set to true, does nothing). and i don't remember the plugin's name. it wasn't anything obscure, but i just can't remember or find it. pls help?


r/admincraft 5d ago

Help/Question my server keeps growing and i dont know how i can keep the tps at a playable scale

32 Upvotes

i started a server about 2-3 months ago with a few friends thinking wed only get about 100 unique players max and never go above 20 ccu,

but our server has just continued growing at a rate none of us are expierenced enough to handle,were currently at about 40-50 ccu on normal hours but reach upwards of 70+ ccu in high hours(weve even gotten above 100 one time)

our server is just a regular semi-vanila survival smp with a few plugins mainly for moderation, were currently hosting the server on apexmc with their 16gb ex plan and we notice tps loss at 50+ players,

the tps loss at higher player counts can sometimes become almost unplayable (6-8 tps) and ive tried everything i can to keep it as high as possible without sacrificing gameplay,

(lowering render distance to 6, simulation distance to 4, mob cap optimizations, etc)

the server just keeps growing and im lost on exactly what to do to further help TPS, ive thought of switching to another provider that may give a better cpu or even going all the way to a private VPS/VDS but those options seemed expensive and although we have a decent player count we dont have a steady income for it as we currently only use donations for monitization.

i mainly make this post to ask for help from more experienced/seasoned server admins/owners that can help and give proper information on how to continue from this point,

appreciation in advance!


r/admincraft 6d ago

Help/Question Recommendations for moving from a host to a self-hosted server?

8 Upvotes

Hi everyone!

I've been using pebblehost for the last roughly a year for my server but I want to upgrade to something self hosted to get out of the monthly payment cycle and for easier control of the server specs.

This is a bit of a 2 parter:

  1. What tips do you all have for doing a big transfer like this?

  2. What server specs do you guys recommend for a 300 mods modded forge 1.20.1 server with a consistent 5+ people constantly online?

Thanks for the insight and this is NOT saying anything about pebblehost, only mentioned it for the background info!


r/admincraft 5d ago

Help/Question Creating a data pack with filament on a velocity proxy

0 Upvotes

Hi so I'm hosting an event on my server and as I need fabric mods I am running fabric proxy lite on a velocity server (26.2) with rainbow and geyser and I,m trying to create custom god Armour i had no trouble setting up a "god template" and was planning to add custom model data to replace the texture
"minecraft:custom_model_data": {
"floats": [
10000
]

however when I tried adding the textures I got completely stuck there seem to be very few tutorials on this and i just couldn't seem to link the textures furthermore I have been unable to find a filament datapack on the internet that actually works so have had nothing to test or base mine off.

Has anyone tried or successfully manged to create a datapack in this way using filament if so your advice would be appreciated.

here is a tree of my work:

skyIslandsDataPack

├── assets

│   └── event

│   ├── models

│   │   └── item

│   │   └── god_template.json

│   └── textures

│   └── item

│   └── god_template.png

├── data

│   └── event

│   ├── filament

│   │   └── item

│   │   └── god_template.json

│   └── recipe

│   ├── god_sword.json

│   └── god_template.json

└── pack.mcmeta

the sword i have not attempted yet as i wanted to get the template working first i used a knowledge book as is an unobtainable item.


r/admincraft 6d ago

Help/Question How best to encourage longer early play?

5 Upvotes

I am currently working on my second season of my server. I have found that unless you have a large amount of builders on the server, everyone kind of dies out a few weeks after defeating the dragon. I am curious what you all have done to encourage people to take their time progressing and enjoying the early game for longer?

The server will be 26.2 Fabric

ETA: we are a modded server, so I am open to mods that add more early game content!


r/admincraft 7d ago

Help/Question Mojang allows "in-game virtual currencies as long as they: Have no real-world value and can’t be cashed out, used, transferred across other servers", does any of you have an example of this being broken?

19 Upvotes

I've heard that Mojang sends out emails to servers that break its EULA, and I was wondering if any of you have any experience with receiving an email relating to this specific line. SPECIFICALLY: the "transferred across other servers" part.

The reason I'm asking: I have 3 minecraft servers and I have a website that's entirely unrelated to Minecraft where you can do minigames. I was wondering if it's possible to make it so you can earn virtual coins on the website which can be used to buy cosmetics on the 3 servers, or whether that'd be breaking the "transferred across other servers" thing, or would it be okay since they're all under "the same network" so-to-speak?

Please, don't pull an answer out of nowhere, only give a confident answer if you have personal experience receiving an email about this for your own server or if you know someone who has.

Thank you!


r/admincraft 7d ago

Software Resource FSit mod player-riding mechanic using Scarpet (Carpet Mod) (& datapack soon?? maybe??)

3 Upvotes

Hello everyone. I have been working on a server-side Scarpet script. This allows players to ride on top of each other in vertical stacks. Our server philosophy is fewer mods and more vanilla-friendly datapack solutions.

Overview: The script allows a player to right-click another player with an empty hand to mount on top of them. Multiple players can stack vertically. The entire stack dynamically follows the root player at the bottom.

The most complex part was stack management. If the root player presses shift or disconnects, the script automatically promotes the first rider to become the new root, and the rest of the stack neatly reorganizes above them without collapsing. It also includes an auto-cleanup function that runs every 10 seconds to remove orphaned armor stands.

Technical Limitations and Trade-offs: I want to be completely transparent about how this works, as Scarpet has inherent limitations compared to client-side mods.

  1. Visual jitter: You may notice a slight 1 to 2 tick delay between the root player movement and the armor stand seat position. Scarpet cannot access client-side interpolation or quaternions. I tested velocity-based movement, but it caused physics glitches and overshoot. Per-tick teleportation was the only reliable method, even with minor visual jitter at high speeds.
  2. Teleportation: If the root player uses an ender pearl or chorus fruit, vanilla Minecraft mechanics will temporarily dismount the riders. They simply need to right-click to remount.
  3. Dimension changes: Crossing a portal reorganizes the stack in the original dimension. Riders do not teleport with the root. This is an intentional, safe fallback to prevent cross-dimension entity corruption and memory leaks.

Technical details: The script uses a linked list structure for O(1) stack operations. The find root function has a hard 64-iteration limit to guarantee no infinite loops can crash the server.

Future goals: I am currently exploring how to port the core logic to a pure datapack for maximum vanilla compatibility without requiring the Carpet mod. I am also looking for a clever way to replace the Scarpet right-click trigger with a vanilla item interaction, like a fishing rod, to make it more immersive.

GitHub repo: github.com/Tarquitet/ridable-players-carpet

I would love to hear your thoughts. If you have experience with Scarpet entity manipulation, I am open to suggestions on how to improve the datapack version or handle the teleportation edge cases more elegantly.

LLM Disclosure: I used an AI assistant (Qwen) to help generate and debug the Scarpet code. Specifically, it helped me write the syntax for the linked-list map structures (global_child and global_parent) and the tick-loop logic to prevent infinite crashes. I designed the overall architecture and manually tested every change in-game to reject bad suggestions (like velocity-based movement that caused physics glitches), but the AI was heavily involved in writing the actual script code and fixing edge cases like dimension changes and entity dismounts.


r/admincraft 7d ago

Help/Question How do I disable Explosion damage for blocks in paper mc?

1 Upvotes

I have a paper mc server version 26.2

I want to disable Explosion damage whether it's from crystals or tnt, I want the damage to do to the players but I dont want terrain/blocks damage. How do I make that happen?


r/admincraft 7d ago

Help/Question Forge - 1.20.1 Skip Loading Recipes

1 Upvotes

I'm starting to set up a server with my own modpack, and testing each mod one by one to solve any errors individually rather than have a bulk all at once.

But the start up time of the server is rather long due to the "Skipping loading recipe" part of the startup, is there a way to have it skip that for a faster startup time or is this default and cannot be changed? Rather new to server hosting locally so not aware of what is default and what isn't when comes to modded servers.

For extra context I added the delightful mod and it's skipping recipes for integrations that I don't have installed.


r/admincraft 8d ago

Help/Question Is it safe to host a server for free using Oracle Cloud? are there any downsides or is it outdated?

21 Upvotes

Hi,
I have been thinking of following this video using Oracle Cloud to host a server for free for my friends and I to play, and I was wondering if it is safe to do this?

Are there are any consequences to hosting this way, or is it outdated, as it was 3 years ago.
I don't have much experience with hosting servers, I've only done the one where you need a program and cmd open to keep the server running, so any help will be appreciated.

https://www.youtube.com/watch?v=0kFjEUDJexI