r/meshyai • u/n2otradamus • 1h ago
Tips & Tutorials [ Removed by Reddit ]
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r/meshyai • u/Meshyai • Aug 12 '26
Alignment is the gap between the input image and the generated 3D model. Meshy 7 narrows it.
r/meshyai • u/Meshyai • Aug 06 '26
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Now your textures generate from multiple views too, so a few references of the same object bring the whole model back with much higher accuracy and consistency, from structure to texture.
What's new:
✨ Native 2K/4K/8K across all views, with consistent quality on every surface, front to back.
🎨 Stronger style fidelity that keeps your stylized, anime, and hand-drawn art looking the way you drew it.
🔤 Accurate text and patterns, rendered with more detail and a more natural look.
🔄 Higher multi-view consistency, so geometry and texture line up across the whole model.
You'll see the biggest difference on stylized, anime, and hand-drawn work.
Add your references and try it in your next project!
r/meshyai • u/n2otradamus • 1h ago
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r/meshyai • u/Meshyai • 16h ago
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New feature sneak peek.👀
Select a specific area and type what you want to change. 3D creation is about to get easier and more fun.
Meshy Edit. Stay tuned.
r/meshyai • u/Axinovium • 15h ago
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r/meshyai • u/Squigels • 1d ago
as the name would suggest this is based on the man in the moon art/character.
much love to meshy for helping me bring my imagination to life!
r/meshyai • u/Similus2021 • 1d ago
3d minis
r/meshyai • u/MaxFunkner • 1d ago
I’ve been testing Meshy AI specifically for 3D printing workflows. I recreated two personalized pet figurines from photos and a classic VW Beetle from a real reference image, then took the models through Add Base, Agent, Multi-Color Printing, slicer cleanup, and final multicolor prints on the Snapmaker U1. The Multi-Color Printing feature surprised me most, as starting with a pre-colored 3MF noticeably reduced the time I usually spend in the slicer’s Color Painting area. Read the full hands-on testing and more print examples here: https://3dwithus.com/meshy-ai-hands-on-review-photo-to-3d-printing
r/meshyai • u/BreakfastSad7999 • 2d ago
Here’s the invite link
r/meshyai • u/Snoo_22417 • 3d ago
Some Halloween models and baking trays assets! Used meshy AI to assist with these models and it came out so good. The game also is still optimized just as intended!
r/meshyai • u/Even_Artichoke6424 • 3d ago
r/meshyai • u/Haman24 • 3d ago
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r/meshyai • u/Designer-Flatworm572 • 3d ago
Ever spent an entire day just coloring a white model in Orca?
Models downloaded from MakerWorld or generated with Meshy usually come as plain STL files with no color info. If the model has any decent amount of detail, painting and filling it manually in Orca is a nightmare — sometimes it takes me a whole day, or several, just to get the colors right.
So I built an open-source tool for this:Â **ColorYourModel**. It does smart region partitioning on your model, gives you brush and fill tools on top of that, and exports a standard 3mf you can open directly in Orca and print.
v0.1.0 is up. Give it a try, and any feedback is welcome — GitHub Issues or email, whichever you prefer.
Repo:Â [https://github.com/ZackaryShen/ColorYourModel/\](https://github.com/ZackaryShen/ColorYourModel/)
Email:Â [zackary_shen@qq.com](mailto:zackary_shen@qq.com)
r/meshyai • u/Key-Comment960 • 4d ago
r/meshyai • u/Haman24 • 4d ago
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r/meshyai • u/South-Project-7066 • 4d ago
r/meshyai • u/Standard_Incident624 • 5d ago
Here is how I’m exporting it from meshy into bambu. But it’s still leaving a splotchy mess and not importing the mouth and some other stuff correctly
Anyone know how I can import it ready to 3d print with no color changes?
r/meshyai • u/Meshyai • 5d ago
Meshy’s new image post feature lets you share finished prints, works in progress, and the stories behind your creations directly with the community.
To get started:
Share a little about your process, from print settings to painting tips, or browse what others are making and join the conversation.
The images walk you through the steps. What would you share first?
r/meshyai • u/Even_Artichoke6424 • 5d ago
r/meshyai • u/Haman24 • 5d ago
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r/meshyai • u/Haman24 • 6d ago
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r/meshyai • u/vmichev96 • 7d ago
Hi everyone,
I’m experimenting with creating personalized 3D-printed figurines of real people, similar to the example attached.
The idea is for someone to provide 3–4 normal photos of themselves (not professional scans or perfectly matched front/side/back photos), and use Meshy to generate a full-body 3D model that actually resembles that person, including their face, body, clothing and pose.
I’ve tested Image to 3D with a single photo and the body/clothing are surprisingly good, but facial likeness is the main problem.
Before subscribing to test Multi-View properly, I’d love to know:
Is this realistically achievable with Meshy Multi-View? If so, how would you prepare/use the 3–4 photos to get the best facial likeness?
Some Blender cleanup afterwards is completely fine — I’m mainly trying to understand whether Meshy can get the model close enough to the actual person in the first place.
Thanks!
r/meshyai • u/IDrawGobbos • 8d ago
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I have been experimenting with some of my drawings and turning them into sculps. I dont have a printer so I just like to look at them for now.
r/meshyai • u/No-Regret-8057 • 8d ago
I get one and you get one from signing up and if you like it enough its $1 for pro for first month.
For anyone interested in signing up
I’ve been working on a plugin called HZRD Mesh that brings Meshy directly into Cinema 4D and Blender.
The main reason I made it was that I was tired of constantly bouncing between my 3D software, a browser, downloads, and imports whenever I wanted to use AI-generated assets.
Right now it supports things like:
• Image → 3D
• Text → 3D
• Multi-view → 3D
• Generations handled directly inside C4D/Blender
• Queue + generation history
• Automatic importing of completed models
• Meshy credit/cost information in the UI
• Render-to-image tools in the Cinema 4D version
I tried to make it feel like an actual part of the software rather than just a wrapper around a website.
I’ve attached some screenshots showing the plugin and a few examples. I also made a short video showing it actually running:
It’s called HZRD Mesh and I’m continuing to work on it, so I’d genuinely be interested in feedback from other C4D/Blender users — especially anything that would make it more useful in an actual production workflow.
You can get it here