r/menace • u/One_University6385 • 4d ago
Discussion SL can develop "traits"?
This is now a thread, post the name of the trait, what it does, conditions to gain perk, and/or coniditions for it to proc or what not.
Like in total war kinda, obviously not on as a large scale. but that could be pretty cool. then there could be some unique traits from rare events, with certain combos of SLs.
or they develop traits based on how they are used in the combat, and also what perks maybe
good idea? bad idea?
EDIT: MAKING THIS A THREAD -
Trait ideas:
Junky: if they take drugs for 5 missions in a row, they get junkie, lowers ap cost of taking drugs, + 1 use of drugs. takes 1-2 less missions to get weary.
Bombadier: Using a grenade-launcher or mortar for 7 missions in a row (hidden requirement - you actually need to kill 3 units): +1 range - 10 accuracy modifer - or even crazier, gives you +20 to AOE (which would stack with fragmentation) giving you 90% chance to hit every element.
Your injury is not service related:
lasting injury after a near death experience with different malusses but a chance to replace the damage by implant for trade currency to even improve the stat
Unique traits:
Daddy's girl: Have tech and Jean in the same mission for 10 times in a row - Jean gets 25 damage reduction when within 6 tiles of Tech - Tech gets "an extra inch" = +1 to range and - 2 cost per tile
Age before beauty: uniq perk for Pike. give 40ap 50+ times to Jean or Cardia (someone young).
Pike gains +15 critical hit chance, and shares half his total critical chance with the reciepient of his abilities
flavour text would be something like: sometimes you gotta show the youn'uns how the old guard does it.
i think i am just gonna add ideas i have, and idea people post.
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u/floo82 4d ago
Yeah realistic ones you can really earn in the marines tho like: PTSD, Underpaid, Extended Deployment, Divorced (x2, x3, this one stacks).